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Tyranid Snipers

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a month ago
Nov 4, 2024, 6:07:30 AM

Recently noticed that these snipers will somehow hit you mid dodge 50% of the time and other ridiculous shots that were not happening until 4.1 unless there was a secret patch. Im not sure if its the servers desync but the timing on the sniper is way off, to the point it feels unfair imo granted I like to play ruthless and lethal something feels off recently and I have noticed my teammates also getting hit more often. Collaterals now happen way more often, also feels especially bad when they arent aiming for you. Wondering if anyone else has noticed this

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a month ago
Nov 4, 2024, 4:09:29 PM

If we rule out lag and you press dodge when the sound effect reaches its highest pitch you should be able to dodge it handily. Only time I get hit with a VC is when I'm not paying attention or I couldn't melee stun the warrior in time.

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a month ago
Nov 6, 2024, 4:59:17 AM

They have been quick scoping a lot. Koetetsu apparently just hasn't been paying attention or something. It's ridiculous if you play assault. They can aggro on you after you jump and blast you in the air while you are descending. They're still shooting through walls here and there too, although that's gotten a little bit better lately for some reason. 


Zoanthropes have also been occasionally firing off four death balls instead of three and double beams. They're still tracking around corners from time to time when they don't also pass through walls because they're not a threat without that apparently? This stuff all needs serious attention. 

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