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Dear developers, do you test your updates yourself?

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2 months ago
Nov 5, 2024, 2:43:14 PM

Can you then provide a video of bots doing damage to bosses, you said you fixed it, still 0 damage on any difficulty, second question is dodges, in my opinion it's still broken, you said it was fixed in 4.1 Can you at least fix what you say you already fixed? Bolter weapons are still so-so. yes, you spend not 30 rounds on majoris, but 19-25, this still does not make it competitive, fix the grenade spam of a bolter with an under-barrel grenade launcher, this has already tortured all normal players. And then if a sniper has a trait for replenishing ammunition, maybe it works for all types of weapons, taking a bolt sniper rifle makes no sense compared to a lasfusel. There is less damage and there is also not enough ammo Either add damage or give ammo traits . And yes, increase the damage of melee weapons, while the main damage in melee comes from gun strikes and not combinations of melee attacks. That’s why the block weapon doesn’t work, it doesn’t give anything in return but it reduces the possibility of a perfect parry 

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2 months ago
Nov 5, 2024, 8:28:55 PM

Overall, I agree with everything, except for the nerf to the Grenade Launcher Bolte not until a bunch of other things are fixed/improved first. 


The more damage my brothers deal, the happier I am in PvE.

Updated 2 months ago.
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2 months ago
Nov 6, 2024, 12:29:05 AM

100% agreed, I really wanna see big changes like this since the combat is what keeps me playing the game more than the grinding, and seeing things like poor bolter ammo reserves and inconsistent or downright unsatisfying/frustrating melee combat is really what ends up making me forget how fun this game can be sometimes. 

Little issues like this add up to become a major headache for the average player.

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2 months ago
Nov 6, 2024, 8:58:39 AM
nikof135 wrote:

Can you then provide a video of bots doing damage to bosses, you said you fixed it, still 0 damage on any difficulty, 

I have been downed needing healing on 2 occasions now when dealing with the Hive Tyrant boss in the Decapitation operation, whilst playing on minimal difficulty, with on the last occasion my Heavy bot finishing it off whilst my Tactical bot was in the process of telling me that "It was not my time to . . . "  when it got interrupted by the bosses death scene animation.


Now it might have been that the damage I had inflicted was just taking its time to register, but I was just over quarter of the way through the healing diamond square timer, so I am not sure if that would qualify this one as a consideration. 


It could possibly be a system specific bug that has been sorted out as far as PS-Fivers are concerned, but maybe not so for X-Boxers and P-Seers possibly, or else it might even involve online play as I only play offline? 


The only other consideration I can think of might depend firstly on what level people are playing at, and secondly that the operating system is still not operating in a balanced way yet for everyone ~ what with SABER originally having catered more for the much smaller proportion of serious gamers that go more for 'mission-impossible' type challenges, rather than catering so much for the much greater proportion of casual gamers that go more for 'target-shoot' blasts ~ given that they are mostly a silent majority when it comes to gaming considerations.

Updated 2 months ago.
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