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Gun shots after a perfect parry/dodge dont stop Terminus foes attacks

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16 days ago
Nov 22, 2024, 8:37:49 AM

I have no idea if this is a bug or a fatal case of "gid gud", but I suspect it shouldn't work like that. 

I have found myself more than once fighting against Extremis and Terminus level enemies such as the Hive Tyrant or the Carnifex where I cannot cash my hard earned head shot from my perfect dodge/parry because the dude wont stop attacking me, and more than once the animation from my gunshot gets interrupted by the same foe's attack. Since these pricksenemies of the Imperium of Man never stop attacking, I was on the mind that one way to break the pattern was to land a perfect something so that you could gain some I-frames for the duration of the animation of the gunshot, the same way you get the execution shot off the 'nid Warriors. Keeping dodging consecutive attacks might result in losing the window for the first shot, and missing on subsequent free shots.


Am I missing something?

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16 days ago
Nov 22, 2024, 9:41:48 AM

Yeah they don't stun tyrants and carnifexes especially while trying to hit you with a "red" attack so you need to take your gun strikes carefully.

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16 days ago
Nov 22, 2024, 11:30:40 AM

I think gun strike won't stop damage that was in progress before you pressed gun strike. If you have lag it can be very annoying, for me it is RNG when I gun strike in a swarm, and I noticed the terminus issue too, I think you just need to time gun strike so that it isn't during ongoing boss animation. But I agree, it is annoying, it should be i-frames regardless of when you pressed the button, being interrupted in gun strike animation really sucks, some people avoid using it in certain situations because of it.


Updated 16 days ago.
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16 days ago
Nov 22, 2024, 12:03:22 PM

I agree that if it isnt i-frames it should be since the headshot locks you in an animation you can't have control on... moreover these kind of enemies aren't exactly small so one roll might not push you far enough for a safe free shot. I'll make a proposal on the idea list and see if this gets any traction.

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15 days ago
Nov 23, 2024, 1:19:44 AM

They've already said that they won't add iframes to gun strikes because they want it to be risk vs reward with them. There is some merit to that with how easy it can be to line them up. I'm pretty sure that gun strikes used to stop the hive tyrant at least. I can attest to them not stopping the carnifex even if you hit it while he is recovering from a charge. You will get bowled over by the following charge before it finishes. The final charge is the only one you can gun strike. You can stagger the carnifex by getting him to charge into a wall, but it's risky. Especially since they have a larger attack radius than their claws show by several meters. You can even just be standing over a character length outside of their charge path and still get hit.


Overall they're a real mess, which sucks. If the mechanics were cleaner they would be a lot of fun to fight. Clean up their hit radius, maybe stop the ludicrous no tell tail slaps, fix the spines shooting through walls and force line of sight rules (why is this so complicated? - fix thropes and termy missiles too already), add gun strikes on chain parries, a brief stagger on gun strike, and add about a second to the spacing of charges so that gun strikes are possible and chain rag rolling into oblivion doesn't happen from a single mistake, one lag spike or just game cheese. None of those are huge changes, but would make the fight clean and fun. They don't even have to remove the tail slaps. Just add a tell that doesn't involve the front end that's obscured by ghetto booty.


I would also suggest at least adding some highlights to the rocks he throws to make them more visible. They tend to blend in somewhat and I've seen people not even know that's what killed them on a slide stop. They're just thinking they didn't even get hit and still died, which is a quick way to feeling bitter. It's arguable at best that he should have those on charges. It feels super cheesy, and the low visibility of them just makes it even worse.

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15 days ago
Nov 23, 2024, 7:31:22 AM

Yeah I call them i-frames but what I suggested was a slight stagger after a perfect dodge/parry, which would still require skill to land especially if you are a panicked dodge spammer *coff coff*. This way you are still open to attacks from other sources so the risk is still there, but at least you can cash your due.

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12 days ago
Nov 25, 2024, 5:48:11 PM

maffaxxx wrote:

I have no idea if this is a bug or a fatal case of "gid gud", but I suspect it shouldn't work like that. 

I have found myself more than once fighting against Extremis and Terminus level enemies such as the Hive Tyrant or the Carnifex where I cannot cash my hard earned head shot from my perfect dodge/parry because the dude wont stop attacking me, and more than once the animation from my gunshot gets interrupted by the same foe's attack. Since these pricksenemies of the Imperium of Man never stop attacking, I was on the mind that one way to break the pattern was to land a perfect something so that you could gain some I-frames for the duration of the animation of the gunshot, the same way you get the execution shot off the 'nid Warriors. Keeping dodging consecutive attacks might result in losing the window for the first shot, and missing on subsequent free shots.


Am I missing something?

I am quite confident it works as expected. I would find it ridiculess to have a big effing massive carnifex stop his massive body in motion towards me just because of a gun strike out of my pistol.


Terminus are bosses. I think it is an intentional layer of player mechanis to learn that you should not always immediately press for gun strike when you can but rather sometimes wait for the appropriate time to do so. It adds some tactical depth. Otherwise it wouldn't be more than guitar hero, waiting for the signal to press smash your buttons.


EDIT: this game has the easiest bosses and fights in any game i played ever. The parry / gun strike mechanic basically trivializes the whole game. The only thing that messes with that is range damage. And that is still not enough?

Without range damage and terminus opponents you can just stand there the whole time just parry and gunstrike again any number of oppoents and never get ANY damage, only needing to dodge some times for the unparriable attacks.

Updated 12 days ago.
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12 days ago
Nov 25, 2024, 5:58:16 PM

Not every videogame has to be Sekiro. The Carnifex already has unavoidable attacks like the tail flail. For that time I manage to perfect anything I'd like to capitalize. Is it such a huge thing? It's not like you can kill a carnifex in the proper difficulty level with three or four gunshots

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12 days ago
Nov 25, 2024, 9:50:27 PM

maffaxxx wrote:

Not every videogame has to be Sekiro. The Carnifex already has unavoidable attacks like the tail flail. For that time I manage to perfect anything I'd like to capitalize. Is it such a huge thing? It's not like you can kill a carnifex in the proper difficulty level with three or four gunshots

True, but SM2 is on the other side of the spectrum to sekiro. FAR FAR AWAY. Actually the total opposite.

Only game simplier in these regards might be minessweep maybe.


Omg, what's wrong with you guys -.- Oh my god i cannot button smash 100% brain dead to success .... it is like sakiro.


When it is already too much to you to handle ONE SINGLE SMALL SIMPLE THING you have to use your brain for and not just smash like a monkey the button when you see the trigger, go play an autobattler or guitar hero.



Sekiro.... you should feel emberassed that you even think SM2 and sekrio are even in the same universe.

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12 days ago
Nov 25, 2024, 10:08:29 PM

My brother in the god emperor, I understand and accept you are a god of WASD, but i cannot stress enough how little I care. 

There is a time for Sekiro and a time for SMII. If you want a harder experience you can always go solo with mastercrafted weapons on lethal difficulty. Or... dont play it if it doesnt give you enough challenge. 


I dont know, I dont care. I believe there is a case for a review of the headshot mechanic. It's also true that the game is not supposed to be played solo, thus spatial awareness should be shared among the members of the squad. problem is, only one in 6 random matches I find people that can instinctively coordinate as a team even without voice chat (most voice chatters are people that havent been introduced to the "push to talk" technique And mostly hear people cleaning dishes or watching tv).


Dont go insulting other fellow players. You do you and go in peace. 

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10 days ago
Nov 27, 2024, 12:43:27 PM

maffaxxx wrote:

It's also true that the game is not supposed to be played solo... 

Oh really? Why is it an option, then? If it's supposed to be a strictly online experience, shouldn't it have a lobby with strict online players count before each op? Instead it's a good idea to allow for solo players to go in with and make it a living hell for them?

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10 days ago
Nov 27, 2024, 1:23:22 PM

I dont know what you mean, even subtracting the obvious sarcasm from your tone. It is obvious it's not supposed to be played solo, it's balanced to be played with other 2 human players, the bots dont damage bosses, and I reckon several "unfair" boss attacks rely on the fact that you should share the burden of tanking within the three of you. In the case of spores, I supposed the premise was team mates should com their presence one another, but sometimes they are so sudden and "in your face" that you cant do anything about it 


Even if there were a personal skill that would allow for perfect dodges 100% of the time, I do not believe the general balancing of the game is targeted for that kind of audience. This is the feeling I have: if you have a different opinion I am keen to read it, just spare me any misplaced sarcasm.

Updated 10 days ago.
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10 days ago
Nov 27, 2024, 4:12:25 PM

maffaxxx wrote:

I dont know what you mean, even subtracting the obvious sarcasm from your tone. It is obvious it's not supposed to be played solo, it's balanced to be played with other 2 human players, the bots dont damage bosses, and I reckon several "unfair" boss attacks rely on the fact that you should share the burden of tanking within the three of you. In the case of spores, I supposed the premise was team mates should com their presence one another, but sometimes they are so sudden and "in your face" that you cant do anything about it 


Even if there were a personal skill that would allow for perfect dodges 100% of the time, I do not believe the general balancing of the game is targeted for that kind of audience. This is the feeling I have: if you have a different opinion I am keen to read it, just spare me any misplaced sarcasm.

I am not so sure about bots not doing damage to bosses, as I have been flat out and just over quarter of the way through my diamond shaped revive limit timer, and my reviver got as far as saying that it was not my . . . when the hive tyrant death animation cut in.


As far as perfect dodges 100% of the time goes ~ definitely wishful thinking, or there would not be the Duellist (perfect parry window increases by 50%) core perk for the Vanguard class, which is one I use.


And the game is 'also' meant to be played alone, only it was not originally intended to be, there are I think for obvious reasons quite a few hardcore gamers that take serious pride from or deep satisfaction in playing solo ~ also what is one to do if no one is available to play, or servers crash and all that, and oh my whole life I have so little patience for live-stream gaming when it cuts out, so little in fact I do not do it any more. I may change my mind in the future though.

Updated 10 days ago.
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10 days ago
Nov 27, 2024, 6:25:21 PM

bewildered_oneO1 wrote:

maffaxxx wrote:

I dont know what you mean, even subtracting the obvious sarcasm from your tone. It is obvious it's not supposed to be played solo, it's balanced to be played with other 2 human players, the bots dont damage bosses, and I reckon several "unfair" boss attacks rely on the fact that you should share the burden of tanking within the three of you. In the case of spores, I supposed the premise was team mates should com their presence one another, but sometimes they are so sudden and "in your face" that you cant do anything about it 


Even if there were a personal skill that would allow for perfect dodges 100% of the time, I do not believe the general balancing of the game is targeted for that kind of audience. This is the feeling I have: if you have a different opinion I am keen to read it, just spare me any misplaced sarcasm.

I am not so sure about bots not doing damage to bosses, as I have been flat out and just over quarter of the way through my diamond shaped revive limit timer, and my reviver got as far as saying that it was not my . . . when the hive tyrant death animation cut in.


As far as perfect dodges 100% of the time goes ~ definitely wishful thinking, or there would not be the Duellist (perfect parry window increases by 50%) core perk for the Vanguard class, which is one I use.


And the game is 'also' meant to be played alone, only it was not originally intended to be, there are I think for obvious reasons quite a few hardcore gamers that take serious pride from or deep satisfaction in playing solo ~ also what is one to do if no one is available to play, or servers crash and all that, and oh my whole life I have so little patience for live-stream gaming when it cuts out, so little in fact I do not do it any more. I may change my mind in the future though.

Out of curiosity, how was it when your bots won the game for you? I am 100% sure last week no matter how much hits the other bots were laying, the Tyrant's health bar didnt shrink..

This said, perfect parries you can pull off quite reliably, but dodges? I do not know. It seems you should time your dodge to every special attack at a very specific time, and considering there's attacks that are so fast and/or unsignaled (like the previously mentioned Carnifex' tail sweep) that one should devote an inane amount of time to study a foe so closely, since they are either RND popping up, or at the very end of a lengthy operation. 'nid Warriors? Sure! There's a truckload of them to train with, but the bosses have such erratic and unreliable appearances that you cannot possibly train on each possible attack.

I dont mean they are impossible. There's plenty of special people out there that can pull it off. And there's videos on YT on people soloing the Hive Tyrant. 


Personally speaking, i trip myself when I have to mix dodges and parries because of the person I am and how I am wired. I just find the cues confusing. I have a hard time tanking the Tyrant and the carnifex because I cant just parry and i have to mix dodges that I cant time correctly while staying on melee distance and allowing the rest of the fire squad to lay on it from a safe distance. Skill issue for sure, but I do not consider myself a terrible player, quite average actually. So I wonder if the dodge issues I am having are only mine, and if the gunshots I have put so much effort in conquering could be more reliably cashed. 

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10 days ago
Nov 28, 2024, 8:53:32 AM
maffaxxx wrote:

bewildered_oneO1 wrote:

maffaxxx wrote:

I dont know what you mean, even subtracting the obvious sarcasm from your tone. It is obvious it's not supposed to be played solo, it's balanced to be played with other 2 human players, the bots dont damage bosses, and I reckon several "unfair" boss attacks rely on the fact that you should share the burden of tanking within the three of you. In the case of spores, I supposed the premise was team mates should com their presence one another, but sometimes they are so sudden and "in your face" that you cant do anything about it 


Even if there were a personal skill that would allow for perfect dodges 100% of the time, I do not believe the general balancing of the game is targeted for that kind of audience. This is the feeling I have: if you have a different opinion I am keen to read it, just spare me any misplaced sarcasm.

I am not so sure about bots not doing damage to bosses, as I have been flat out and just over quarter of the way through my diamond shaped revive limit timer, and my reviver got as far as saying that it was not my . . . when the hive tyrant death animation cut in.


As far as perfect dodges 100% of the time goes ~ definitely wishful thinking, or there would not be the Duellist (perfect parry window increases by 50%) core perk for the Vanguard class, which is one I use.


And the game is 'also' meant to be played alone, only it was not originally intended to be, there are I think for obvious reasons quite a few hardcore gamers that take serious pride from or deep satisfaction in playing solo ~ also what is one to do if no one is available to play, or servers crash and all that, and oh my whole life I have so little patience for live-stream gaming when it cuts out, so little in fact I do not do it any more. I may change my mind in the future though.

Out of curiosity, how was it when your bots won the game for you?

I have little to no interest in winning or losing, in that I am a methodological completionist that is entirely fascinated with strategies and tactics. Anyway, as a completionist, I have as such completed operation Decapitation on minimal difficulty, and on average now very easily and thus very enjoyable, and will do so as such on every level of difficulty, with every class of Space Marine. 

I may though be some time with the Assault class, as I loath the Jetpack’s functional incongruence in respect of how it worked in the Campaign. It’s fuel lines currently at least need bleeding and its vector gyros are all over the place.


maffaxxx wrote:

I am 100% sure last week no matter how much hits the other bots were laying, the Tyrant's health bar didnt shrink..

You may be correct, as I am not sure if this is a platform or even a level specific bug, which was supposed to have been fixed I believe, hence my statement saying I was not so sure about bots not doing any damage, and also my previous post on the ‘Dear developers, do you test your updates yourself?’ Thread, by 'nikof135'.


maffaxxx wrote:
This said, perfect parries you can pull off quite reliably, but dodges?

I am at the moment in two minds about perfect parries in that gun-strikes feel like interruptions to my flow, as I much prefer combat-knife, chain-sword or much more power sword finishers, and most particularly as a Bulwark, my Plasma Pistol’s ammo count is sacrosanct to me, and not as such to be wasted on minoris or majoris enemies.


Block weapons seem more effective and there is no mucking around or confusing myself with trying to hit that red diamond target, in that I have my directional and aiming sensitivities at and between 16 and 19 given that I look around at about twice or thrice the pace I move around ~ when dealing with minoris and majoris Tyranids more particularly, whereas with chaos types they're spread out more and the majoris types have those large headboards for targets anyway.


maffaxxx wrote:

I do not know. It seems you should time your dodge to every special attack at a very specific time, and considering there's attacks that are so fast and/or unsignaled (like the previously mentioned Carnifex' tail sweep) that one should devote an inane amount of time to study a foe so closely, since they are either RND popping up, or at the very end of a lengthy operation. 'nid Warriors? Sure! There's a truckload of them to train with, but the bosses have such erratic and unreliable appearances that you cannot possibly train on each possible attack.

​I go more for the watch and or engage to learn method, and figure out what works experientially to lesser or greater degrees, so initially with the tail-sweeper, I was using the combat knife for too long and staying reasonably in range for getting much more battered and flattened. If I use the block version that will increase the slash speed, and now I am also using the shoulder bash, that will also increase the impact damage too.


And in respect of training with majoris warrior ‘nids, perhaps dodge and do not melee the minoris ones when they attempt to jump you, in that they are way way way more mobile and therefore comparatively more erratic.


maffaxxx wrote:

I dont mean they are impossible.

In Vox Liberatis, on substantial difficulty, I have done 2 solo as a Sniper now, with the first having been done at the bottom of the Achieve via the elevator ~ just before the Daemon-host chamber gates, and the second in, through and between the Cathedral and the second elevator up to the Plaza.


maffaxxx wrote:

There's plenty of special people out there that can pull it off. And there's videos on YT on people soloing the Hive Tyrant.

​Well as described above, when I took the substantial difficulty one half out, before it fully battered and flattened me that is, I thought that I definitely earned a Youtube moment, and the first one that came up was ‘Hive Tyrant Combat Knife Stunlock - Decapitation Lethal Solo Run | Space marine 2‘, by silverSif (joje), which is just as relevant now perhaps as it was then, particular given the dodge and parry substance of our discussion, and maybe confirming for you as it did for me what is doable.  


maffaxxx wrote:
Personally speaking, i trip myself when I have to mix dodges and parries because of the person I am and how I am wired.

Likewise initially, in that I start as a panic stricken button mashing type until I start noticing that I am doing particular things at particular points, and as such differentiating order from chaos, and sometimes not even having to use the key sequence instructions ~ the only one I could not work out with this game was the Vanguard Stomp, and even when I used the key sequence I could not pull it. It vexed me for weeks.


maffaxxx wrote:

I just find the cues confusing.

As do I to begin with, but just as like with the key sequences, order comes from chaos and states of chaos are just unrecognised states of order.


maffaxxx wrote:

 I have a hard time tanking the Tyrant and the carnifex because I cant just parry and i have to mix dodges that I cant time correctly while staying on melee distance and allowing the rest of the fire squad to lay on it from a safe distance.

Take perhaps your heavy into the practice arena, and remember that if you keep tapping the role button until you tap the attack button ~ you will as such pull off a rifle-butting-strike, and as such just keep doing it around and about in the arena until you do not really have to think about, i.e., until it has become an automatic ‘muscle~memory’ move, and then start pacing and spacing it by way of the floor panels and eventually trying to land it against walls, the corner of walls or the end of the partition walls on either side of the arena’s central ramped bridge.


Obviously, or perhaps it will become obvious, that it is better at first to land the rifle-butting-strike just before the wall or whatever as the attack has it’s animation timing sequence, hence parry problems if and when you have them, and not when you don’t.


The speed-role to stomp is a tad tricky, in that you have to land and entirely pause for a tiny fraction of second, before pressing and then releasing the attack button, it will appear at first to be winding up for a rifle-butting strike ~ but it does the stomp, and if you press the attack button again on the first stomp you will also get the quake stomp.


You can of course practice the stomp and quake stomp from a standing position, and they can be linked up into sequences from the rifle-butting strike, or a quick grounded ammo burst, and so on and so forward.


maffaxxx wrote:

Skill issue for sure, but I do not consider myself a terrible player, quite average actually. So I wonder if the dodge issues I am having are only mine, and if the gunshots I have put so much effort in conquering could be more reliably cashed. 

As the saying goes, ‘A master truly fails when they stop believing in themselves as a student’, whereas I am myself a casual player that is for the time being a bit more of a serious player ~ so as to get the weapons upgrades, and sometimes I play terribly, and other times wonderfully, or else a blend of both.


None the less though, despite all it’s shortcomings and my own, I do so love playing the game as it is an epic work of art involving amazing aesthetic scope and gorgeous atmospheric depth, and my inner child adores being emancipated through the 7 embodiments of the Space Marines ~ happy-happy, joy-joy and all that.

Updated 4 days ago.
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10 days ago
Nov 28, 2024, 9:02:14 AM

bewildered_oneO1 wrote:
maffaxxx wrote:

bewildered_oneO1 wrote:

maffaxxx wrote:

I dont know what you mean, even subtracting the obvious sarcasm from your tone. It is obvious it's not supposed to be played solo, it's balanced to be played with other 2 human players, the bots dont damage bosses, and I reckon several "unfair" boss attacks rely on the fact that you should share the burden of tanking within the three of you. In the case of spores, I supposed the premise was team mates should com their presence one another, but sometimes they are so sudden and "in your face" that you cant do anything about it 


Even if there were a personal skill that would allow for perfect dodges 100% of the time, I do not believe the general balancing of the game is targeted for that kind of audience. This is the feeling I have: if you have a different opinion I am keen to read it, just spare me any misplaced sarcasm.

I am not so sure about bots not doing damage to bosses, as I have been flat out and just over quarter of the way through my diamond shaped revive limit timer, and my reviver got as far as saying that it was not my . . . when the hive tyrant death animation cut in.


As far as perfect dodges 100% of the time goes ~ definitely wishful thinking, or there would not be the Duellist (perfect parry window increases by 50%) core perk for the Vanguard class, which is one I use.


And the game is 'also' meant to be played alone, only it was not originally intended to be, there are I think for obvious reasons quite a few hardcore gamers that take serious pride from or deep satisfaction in playing solo ~ also what is one to do if no one is available to play, or servers crash and all that, and oh my whole life I have so little patience for live-stream gaming when it cuts out, so little in fact I do not do it any more. I may change my mind in the future though.

Out of curiosity, how was it when your bots won the game for you?

I have little to no interest in winning or losing, in that I am a methodological completionist that is entirely fascinated with strategies and tactics. Anyway, as a completionist, I have as such completed operation Decapitation on minimal difficulty, and on average now very easily and thus very enjoyable, and will do so as such on every level of difficulty, with every class of Space Marine. 


I may though be some time with the Assault class, as I loath the Jetpack’s functional incongruence in respect of how it worked in the Campaign. It’s fuel lines currently at least need bleeding and its vector gyros are all over the place.

... I am an idiot... I forgot to write the rest of the sentence:

How long was it when your bots killed the tyrant for you?


It was interesting read nonetheless :D A happy accident Bob ross would say...

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9 days ago
Nov 28, 2024, 7:30:13 PM

maffaxxx wrote:

... I am an idiot... I forgot to write the rest of the sentence:

How long was it when your bots killed the tyrant for you?

I did in part assume that you meant as much hence mentioning also nikof135's post about whether or not the developers tested their fixes, but opted not for here ~ ‘Dunno mate, fighting those freaking boss types feels like it takes a cluster mucking eternity!’, and such like. :-)


maffaxxx wrote:


It was interesting read nonetheless :D A happy accident Bob ross would say...

I had no idea who Bob Ross was, a Wiki reading session remedied that, and very much a man of my own philosophy as a teacher, i.e., treat mistakes less as punishable offences, but more as retakes for healthier outcomes.


Plus of course, sharing in and getting deeper into gaming is always a bonus, double thumbs up and thanks emoji. :D

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9 days ago
Nov 29, 2024, 1:28:22 AM

Sometimes they do sometimes they don't. I feel like they may need to look at what animations are overriding their ability to be staggered.


Here's the more annoying one: parrying the carnifex and hellbrute does not always give you a gunstrike (for me it literally never does but I see others sometime get them) and that makes the fight feel bad.

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