​As a fan deeply invested in the lore and mechanics of Warhammer 40K, I’d like to suggest an idea for expanding gameplay options by incorporating different types of bolter and heavy bolter ammunition, including Deathwatch-specific xenos-slaying rounds. This could not only enrich the combat experience but also offer players tactical flexibility when facing various enemies, staying true to the depth of the 40K universe.

Here are some potential ammunition types for bolters, heavy bolters, and Deathwatch-exclusive rounds:

Bolter Ammunition Ideas

  • Kraken Penetrator Rounds: High armor penetration, perfect for enemies in heavy armor or vehicles.
  • Hellfire Rounds: Toxin-laced rounds that excel against Tyranids or biological enemies, dealing damage over time.
  • Inferno Rounds: Incendiary shells that ignite targets, ideal for lightly armored enemies or large mobs.
  • Stalker Silenced Shells: Subsonic rounds for stealth-based missions or sniper engagements.
  • Vengeance Rounds: High-explosive shells for massive damage, at the cost of bolter wear.

Heavy Bolter Ammunition Ideas

  • Explosive Fragmentation Rounds: Area-of-effect shells to thin out hordes of enemies.
  • Inferno Rounds (Heavy): Larger incendiary rounds for devastating fire damage across groups.
  • Hellfire Rounds (Heavy): Potent toxin delivery designed to neutralize larger biological threats.
  • Kraken Penetrator Rounds (Heavy): Enhanced armor penetration for heavily fortified or vehicle targets.

Deathwatch-Specific Xenos Ammunition

The Deathwatch, known for their expertise in slaying xenos, use specialized ammunition to exploit the weaknesses of alien species. These could add variety and lore-rich depth:

  • Banestrike Rounds: Advanced rounds developed to pierce through the chitin and exoskeletons of Tyranids.
  • Psycannon Bolts: Enhanced with psychic energy, effective against Eldar psykers or warp-imbued creatures. (not relevant)
  • Xenocide Rounds: All-purpose xenos-slaying ammunition, optimized for maximum lethality against alien biology.
  • Rad-Purge Rounds: Laced with radiation to devastate Orks and other resilient xenos.
  • Disruptor Rounds: Specialized for tearing through the advanced shielding of Necron constructs. (not relevant)

Gameplay Integration

To keep the system balanced and engaging:

  1. Ammo Upgrades: Unlock different ammo types through progression or crafting.
  2. Strategic Loadouts: Allow players to pre-select specialized rounds for different missions or xenos enemies.
  3. Limited Drops: Ensure rare ammo types remain a strategic resource to prevent overuse.
  4. Mission-Specific Deathwatch Features: Introduce Deathwatch-style gameplay or missions for even deeper immersion in xenos hunting.

Why This Matters

This approach would:

  • Add depth and variety to combat while encouraging tactical thinking.
  • Offer a lore-rich experience that appeals to fans of 40K.
  • Provide new and exciting ways to take down the xenos hordes.


Vote if u like here :

https://community.focus-entmt.com/focus-entertainment/space-marine-2/ideas/8136-suggestion-for-expanded-bolter-and-heavy-bolter-ammunition-options-in-space-marine-2