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⚙ Procedural Customization ⚙

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16 hours ago
Mar 2, 2025, 6:12:26 PM

I want to try to compile several ideas into a single document

''This post is a copy of the one I have in the ideas section''

Share in the comments your ideas to complete It!

I would start by:

🗿HELMETS🗿 ​(and faces)

  1. Faces, do we really want to play the character without that helmet that we worked so hard to obtain? possibly not, BUT having skin/eye colors that you can change would be cool
  2. More freedom of customization, the 3D model helmet share the same base, being able to make them procedural is easy.
  3. As you have already done in the corvus helmet and the Mark VIII give us options to be able to remove/put the symbols
  4. Being able to put decals (like black templars or white scars)

🛡️ARMOR PIECES🛡️

  1. Change the color of individual pieces, make more subdivisions in each piece of armor to be able to put different colors on them, such as "Hands>Arms>Shoulderpads"
  2. Implement shoulder pads decals in 3d. As a 3D modeler I know that with a simple Normal/HeightMap they could have more volume!
  3. Change the color of the sniper cloaks and give it to more characters
  4. Being able to repeat designs on the arms/legs, as a fan of the Iron Hands I would love to be able to have both robotic arms
  5. In the case of Bulwark, being able to change the chapter of its FLAG

⚔️WEAPONS⚔️

  1. Be able to save several skill trees that benefit each weapon
  2. Add basic color skins to our weapons!!
  3. When a champion pack comes out, each weapon that champion can use should have its own legendary skin 
Updated 15 hours ago.
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