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The Jump Pack does not feel good to use

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a month ago
Mar 22, 2025, 1:41:37 PM


The Assault was my favorite class/playstyle back in the day of Space Marine 1, and the reason for this was simple: the Jump Pack felt good. It was fluid, it was fast, it was easy to use. The standard dodge was replaced by jetting around with the Jump Pack, Jumps were just an extension of the dodge rather than their own ability, and Slam Attacks were easy to perform.


Space Marine 2's Jump Pack is not like that. Jump Pack Dodges cost ability charges so they're almost never worth doing over a normal Dodge and the Slam Attack takes time to charge and execute. Furthermore, the PvE/Operations version of the Jump Pack has a significantly lower height cap compared to the version in PvP/Eternal War, making it feel very awkward even within the context of SM2 itself.


I came up with a rework that addresses these issues, but if that's not admissible for some reason, my feedback after fully leveling all of the classes is this: the Assault is the weakest class by a very wide margin and it's entirely because the Jump Pack does not feel good to use.

Updated a month ago.
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a month ago
Mar 22, 2025, 2:19:38 PM

I kinda agree. Assault needs a lot of love and rework. I got used to the jump pack dash a bit, it's fun, but it 100% should not cost you 1 ability charge. The dashes are only somewhat viable literally by selecting the recharge perk for it. Otherwise I would not touch it or use it.

I would also look into the perfect dodge/dash windows as well, because they are really not very forgiving. The Assault should have a +50% window for the dodges, but I somehow don't feel this "buff" at all. Literally, you have the same window like the other classes have. Maybe it's a bug...I don't know. Maybe it is again a typo and it should be 5% (like everything is somehow a typo after a badly released patch) :D


I would add hover and "untargetable" when in the air. The Warrior snipers are still a big issue.

Otherwise I support your idea. There are so many great ideas for this class tbh in the IDEAS section....but somehow we are where we are (after nearly 7 months from release) and the new patch 7 is not really looking good either for this class :(

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a month ago
Mar 22, 2025, 6:07:16 PM

Assault def needs more verticality and range with the ground pound. I should be able to hop from most platforms to another one no problem with the class. Its supposed to be ASMs greatest strengths.

Updated a month ago.
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a month ago
Mar 24, 2025, 1:19:06 PM

I'm still kinda confused as to why I'd want to use jumpack for perfect dodge. Until the chore ordeal came around, I never used it once and still lived.

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a month ago
Mar 24, 2025, 5:07:18 PM

CzechKnight wrote:

I'm still kinda confused as to why I'd want to use jumpack for perfect dodge. Until the chore ordeal came around, I never used it once and still lived.

Honestly, I think the only reason that the Jump Pack Dodge is in Space Marine 2 is because it was in Space Marine 1. Unfortunately, its accessibility plummeted in the translation, making it pointless (arguably actively detrimental since it now costs a precious resource that's also used for Slam Attacks).

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a month ago
Mar 24, 2025, 8:23:29 PM

You made a little mistake in your post.

You said "Jump Pack Dodges cost ability charges so they're almost never worth doing" when it should be "Jump Pack Dodges cost ability charges so they're never worth doing".


Everyone knows Assault is very broken as a class, there are people coming over and over again saying that from release and still nothing happens. I had big hopes about prestige perks but from what I've heard so far they change nothing in that matter and assault will still suck hard. 


Which is very sad because it's fun to play on lower difficulties where you can afford picking this class. 

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a month ago
Mar 24, 2025, 8:56:22 PM

Naus_ wrote:

You made a little mistake in your post.

You said "Jump Pack Dodges cost ability charges so they're almost never worth doing" when it should be "Jump Pack Dodges cost ability charges so they're never worth doing".


Everyone knows Assault is very broken as a class, there are people coming over and over again saying that from release and still nothing happens. I had big hopes about prestige perks but from what I've heard so far they change nothing in that matter and assault will still suck hard. 


Which is very sad because it's fun to play on lower difficulties where you can afford picking this class. 

I wanted to leave room for the rare few that can effectively employ the Jump Pack Dodge Build. I know they exist! I even saw one once! It was really cool how he was constantly scooting through mobs of enemies!


Of course, I massively outdamaged and outkilled him as a Tactical with an Auto Bolt Rifle, but still!

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a month ago
Mar 24, 2025, 10:46:15 PM

What makes it even worse for assault is that while you can't go up to higher levels the vanguard can. Easily. Not only that, but they also get invulnerability while using their grapnel.


It would actually make sense for things to not be able to hit the armored missile that's flying up or smashing down on them, but nope. You still get to eat those quick scope venom canon shots and everything ranged in the world wanting to murder you because they love playing whack a marine.


Then for some icing on the cake with elevation problems if you try to ground pound some minoris on stairs or something you won't hit anything that's a couple stairs above or below you because ground pound apparently only has somewhere around a one or two meter vertical range. You can ground pound a zangor shaman, have his disk through your head after crashing through him and deal no damage because reasons.


Some of the prestige perks are hot garbage too. Gain armor and 25% jump pack charge from reviving a squad mate? Seriously? Gain some jump pack charge from picking up an armor boost? Seriously?

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a month ago
Mar 24, 2025, 11:56:00 PM

Kith wrote:

Naus_ wrote:

You made a little mistake in your post.

You said "Jump Pack Dodges cost ability charges so they're almost never worth doing" when it should be "Jump Pack Dodges cost ability charges so they're never worth doing".


Everyone knows Assault is very broken as a class, there are people coming over and over again saying that from release and still nothing happens. I had big hopes about prestige perks but from what I've heard so far they change nothing in that matter and assault will still suck hard. 


Which is very sad because it's fun to play on lower difficulties where you can afford picking this class. 

I wanted to leave room for the rare few that can effectively employ the Jump Pack Dodge Build. I know they exist! I even saw one once! It was really cool how he was constantly scooting through mobs of enemies!


Of course, I massively outdamaged and outkilled him as a Tactical with an Auto Bolt Rifle, but still!

Yeah but using the perks to make jump pack dodge viable, while it does feel good, means I can't just jump at every minoris pack and my brothers give me side eye every time I don't jump at the easy pack reset because they don't know I'm using wings to farm those 2 fucking hundred jump pack dodges (no really fuck that ordeal).

Updated a month ago.
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a month ago
Mar 25, 2025, 1:24:21 AM

Jump pack dodge should be free and what happens when an assault marine presses the dodge button. Just remove the regular dodge completely from the class.


Hover and shoot should be added to PvE and use the "jump pack" button like in the campaign. 

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a month ago
Mar 25, 2025, 7:47:01 AM

jbuck wrote:

Jump pack dodge should be free and what happens when an assault marine presses the dodge button. Just remove the regular dodge completely from the class.


Hover and shoot should be added to PvE and use the "jump pack" button like in the campaign. 

I REALLY like this idea. I doubt it'll happen, but man, that would be so fun.

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a month ago
Mar 25, 2025, 2:20:28 PM

jbuck wrote:

Jump pack dodge should be free and what happens when an assault marine presses the dodge button. Just remove the regular dodge completely from the class.


Hover and shoot should be added to PvE and use the "jump pack" button like in the campaign. 

IronWolf616 wrote:

I REALLY like this idea. I doubt it'll happen, but man, that would be so fun.

That's literally the solution I wrote up in my rework. Your upvotes would make it more likely to happen!
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a month ago
Mar 25, 2025, 2:51:06 PM

The Assault was my favorite class/playstyle back in the day of Space Marine 1, and the reason for this was simple: the Jump Pack felt good. It was fluid, it was fast, it was easy to use. The standard dodge was replaced by jetting around with the Jump Pack, Jumps were just an extension of the dodge rather than their own ability, and Slam Attacks were easy to perform.


Space Marine 2's Jump Pack is not like that. Jump Pack Dodges cost ability charges so they're almost never worth doing over a normal Dodge and the Slam Attack takes time to charge and execute. Furthermore, the PvE/Operations version of the Jump Pack has a significantly lower height cap compared to the version in PvP/Eternal War, making it feel very awkward even within the context of SM2 itself.


I came up with a rework that addresses these issues, but if that's not admissible for some reason, my feedback after fully leveling all of the classes is this: the Assault is the weakest class by a very wide margin and it's entirely because the Jump Pack does not feel good to use.

The dodging with the jump pack ideas I think are good.  I never use those perks now or see the point when even if used fully in the game as it is now you end up doing way less damage than going for the normal jump and kill stuff.   Why risk one of the jump charges on a jump dodge when your normal dodge gets the job done.


As far as the height no it should not be increased.  The height and reach as it is now means you can reach almost anywhere you need to jump to on the battlefield.  You are up quick, target placed, and down quick.  The higher up you go the increased time you are at your most vulnerable in all those phases.  The height for pvp is functional where you break line of sight for players.  It is ascetically pleasing for the campaign where you are not really at risk compared to operation enemies where hanging around way up in the air in operations with enemies that can track you anywhere and kill you with 1 shot is not a good idea.  What they should fix are some map spots where you are stopped by a small barrier or unable to jump over some gaps where in other areas you can jump over huge gaps in operations.

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a month ago
Mar 25, 2025, 4:21:40 PM

Blobie wrote:

The dodging with the jump pack ideas I think are good.  I never use those perks now or see the point when even if used fully in the game as it is now you end up doing way less damage than going for the normal jump and kill stuff.   Why risk one of the jump charges on a jump dodge when your normal dodge gets the job done.


As far as the height no it should not be increased.  The height and reach as it is now means you can reach almost anywhere you need to jump to on the battlefield.  You are up quick, target placed, and down quick.  The higher up you go the increased time you are at your most vulnerable in all those phases.  The height for pvp is functional where you break line of sight for players.  It is ascetically pleasing for the campaign where you are not really at risk compared to operation enemies where hanging around way up in the air in operations with enemies that can track you anywhere and kill you with 1 shot is not a good idea.  What they should fix are some map spots where you are stopped by a small barrier or unable to jump over some gaps where in other areas you can jump over huge gaps in operations.

I don't think that the Operation jump heights need to be increased to match PvP/Campaign/SM1, but it DOES feel a little awkward that the Operation heights are so short by comparison (especially when everything else about the Jump Pack feels bad).

Updated a month ago.
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a month ago
Mar 25, 2025, 6:29:42 PM

Kith wrote:

I don't think that the Operation jump heights need to be increased to match PvP/Campaign/SM1, but it DOES feel a little awkward that the Operation heights are so short by comparison (especially when everything else about the Jump Pack feels bad).

If they made you immune to damage when in the air like people suggested or if you had some nice damage mitigation then I would say sure make it go as high as you want.  Right now people that play assault know that when you are in the air and also traveling to the target you are at your most vulnerable.  The less time spent in either the better.  It is even more dangerous the higher up in difficulty level you go. So while it doesn't look or feel as cool it is much more functional.  Up quick, down quick. and doesn't restrict where you can reach on the battlefield.

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a month ago
Mar 26, 2025, 1:39:53 AM

Yeah agree, feels like sabre is try to cater 100% to a very small minority of hardcore players who only value extreme difficulty. They actively avoid sensical perks/ mechanics out of fear of making classes even slightly OP.

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