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The Jump Pack does not feel good to use

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2 days ago
Mar 22, 2025, 1:41:37 PM


The Assault was my favorite class/playstyle back in the day of Space Marine 1, and the reason for this was simple: the Jump Pack felt good. It was fluid, it was fast, it was easy to use. The standard dodge was replaced by jetting around with the Jump Pack, Jumps were just an extension of the dodge rather than their own ability, and Slam Attacks were easy to perform.


Space Marine 2's Jump Pack is not like that. Jump Pack Dodges cost ability charges so they're almost never worth doing over a normal Dodge and the Slam Attack takes time to charge and execute. Furthermore, the PvE/Operations version of the Jump Pack has a significantly lower height cap compared to the version in PvP/Eternal War, making it feel very awkward even within the context of SM2 itself.


I came up with a rework that addresses these issues, but if that's not admissible for some reason, my feedback after fully leveling all of the classes is this: the Assault is the weakest class by a very wide margin and it's entirely because the Jump Pack does not feel good to use.

Updated 3 hours ago.
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2 days ago
Mar 22, 2025, 2:19:38 PM

I kinda agree. Assault needs a lot of love and rework. I got used to the jump pack dash a bit, it's fun, but it 100% should not cost you 1 ability charge. The dashes are only somewhat viable literally by selecting the recharge perk for it. Otherwise I would not touch it or use it.

I would also look into the perfect dodge/dash windows as well, because they are really not very forgiving. The Assault should have a +50% window for the dodges, but I somehow don't feel this "buff" at all. Literally, you have the same window like the other classes have. Maybe it's a bug...I don't know. Maybe it is again a typo and it should be 5% (like everything is somehow a typo after a badly released patch) :D


I would add hover and "untargetable" when in the air. The Warrior snipers are still a big issue.

Otherwise I support your idea. There are so many great ideas for this class tbh in the IDEAS section....but somehow we are where we are (after nearly 7 months from release) and the new patch 7 is not really looking good either for this class :(

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2 days ago
Mar 22, 2025, 6:07:16 PM

Assault def needs more verticality and range with the ground pound. I should be able to hop from most platforms to another one no problem with the class. Its supposed to be ASMs greatest strengths.

Updated 2 days ago.
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2 hours ago
Mar 24, 2025, 1:19:06 PM

I'm still kinda confused as to why I'd want to use jumpack for perfect dodge. Until the chore ordeal came around, I never used it once and still lived.

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