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If this is how you treat Space marine 2 - Why would we ever buy Space marine 3?

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25 days ago
Apr 17, 2025, 9:59:06 PM

You ask for feedback
You ask for ideas
You want to give the impression that you listen and want to work with the community
You ignore everything we tell you
You run with your own dumbass ideas
NOBODY asked for re-leveling every class 4 times.. Have you lost the plot completely or what?
Is that your idea of a fun gameplay loop? Start at lvl 1 again with 5% increased X as a reward? 
We dont even get to keep our normal perks in this retarded idea you came up with

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25 days ago
Apr 18, 2025, 12:05:44 AM

I think they deleted the entire forum related to not resetting perks on prestige. Absolutely shameful behavior if you ask me, and that means all of that feedback the community made was useless :( 

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25 days ago
Apr 18, 2025, 12:51:21 AM

I just feel as if they don't really take our perspective into account on a lot of things. I wish they had a bigger team to work on SM2 at least, maybe then we could get more ideas and things greenlit and implemented.

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25 days ago
Apr 18, 2025, 2:27:58 AM

The majority of the content coming out was preplanned and probably already in development before release, but sure lets have them drop everything so they can fulfil every crazy and wacky idea the community has. The ideas section was a good place to share ideas and had decent feedback before it blew up and became a mess with multiple of the same ideas and some ideas that are just well beyond the scope.


I've levelled Tactical to max prestige and I honestly don't see a problem with it, it is fairly quick to do. The perks aren't a must have you don't have to do it.

Right now and for the past few weeks its been nothing but negative here. They've created a game that is meticulous in its detail, we get soo many GW games that are terrible or lack the love and care needed to make this IP real. 


Be happy with what you got and if you get a reply, if you don't get a reply its probably because your post has nothing constructive to communicate. You sound like a child throwing a tantrum.


I waited 15 years for this sequel and I was over the moon on launch day, waited another few months to paint my hands red and be a real Crimson Fist, something no other game has done. Prestige gives me a reason to play everyday and classes I don't play often and when horde mode comes out I'll be back again to play that to death. A year of free content updates with a year 2 plan on the way, could it be that they've been taking on our ideas and just haven't shared that because they want to be 100% and not make empty promises...

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24 days ago
Apr 18, 2025, 3:12:45 AM

Bumwhistler wrote:

The majority of the content coming out was preplanned and probably already in development before release, but sure lets have them drop everything so they can fulfil every crazy and wacky idea the community has. The ideas section was a good place to share ideas and had decent feedback before it blew up and became a mess with multiple of the same ideas and some ideas that are just well beyond the scope.


I've levelled Tactical to max prestige and I honestly don't see a problem with it, it is fairly quick to do. The perks aren't a must have you don't have to do it.

Right now and for the past few weeks its been nothing but negative here. They've created a game that is meticulous in its detail, we get soo many GW games that are terrible or lack the love and care needed to make this IP real. 


Be happy with what you got and if you get a reply, if you don't get a reply its probably because your post has nothing constructive to communicate. You sound like a child throwing a tantrum.


I waited 15 years for this sequel and I was over the moon on launch day, waited another few months to paint my hands red and be a real Crimson Fist, something no other game has done. Prestige gives me a reason to play everyday and classes I don't play often and when horde mode comes out I'll be back again to play that to death. A year of free content updates with a year 2 plan on the way, could it be that they've been taking on our ideas and just haven't shared that because they want to be 100% and not make empty promises...

I see your point, and it makes sense. However I don't like the lack of communication outside monthly updates. There are definitely those who come here in this forum who are just plain rude, who complain, and who offer no actual constructive thoughts about the game. But then there are some who have very good ideas as well. I'd hope the devs can sift through the crap train of feedback to find the diamonds.

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24 days ago
Apr 18, 2025, 3:45:15 AM

Bumwhistler wrote:

The majority of the content coming out was preplanned and probably already in development before release, but sure lets have them drop everything so they can fulfil every crazy and wacky idea the community has. The ideas section was a good place to share ideas and had decent feedback before it blew up and became a mess with multiple of the same ideas and some ideas that are just well beyond the scope.


I've levelled Tactical to max prestige and I honestly don't see a problem with it, it is fairly quick to do. The perks aren't a must have you don't have to do it.

Right now and for the past few weeks its been nothing but negative here. They've created a game that is meticulous in its detail, we get soo many GW games that are terrible or lack the love and care needed to make this IP real. 


Be happy with what you got and if you get a reply, if you don't get a reply its probably because your post has nothing constructive to communicate. You sound like a child throwing a tantrum.


I waited 15 years for this sequel and I was over the moon on launch day, waited another few months to paint my hands red and be a real Crimson Fist, something no other game has done. Prestige gives me a reason to play everyday and classes I don't play often and when horde mode comes out I'll be back again to play that to death. A year of free content updates with a year 2 plan on the way, could it be that they've been taking on our ideas and just haven't shared that because they want to be 100% and not make empty promises...

What a ridiculous take honestly
Noone said they had to add everything we ask for - How about they just fix day 1 issues then huh? 
You might love re-leveling your characters over and over again but it doesnt change the fact that its incredibly lazy
"Be  happy with what you got" Yeaah no

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24 days ago
Apr 18, 2025, 5:04:15 AM

Bumwhistler wrote:

The majority of the content coming out was preplanned and probably already in development before release, but sure lets have them drop everything so they can fulfil every crazy and wacky idea the community has. The ideas section was a good place to share ideas and had decent feedback before it blew up and became a mess with multiple of the same ideas and some ideas that are just well beyond the scope.


I've levelled Tactical to max prestige and I honestly don't see a problem with it, it is fairly quick to do. The perks aren't a must have you don't have to do it.

Right now and for the past few weeks its been nothing but negative here. They've created a game that is meticulous in its detail, we get soo many GW games that are terrible or lack the love and care needed to make this IP real. 


Be happy with what you got and if you get a reply, if you don't get a reply its probably because your post has nothing constructive to communicate. You sound like a child throwing a tantrum.


I waited 15 years for this sequel and I was over the moon on launch day, waited another few months to paint my hands red and be a real Crimson Fist, something no other game has done. Prestige gives me a reason to play everyday and classes I don't play often and when horde mode comes out I'll be back again to play that to death. A year of free content updates with a year 2 plan on the way, could it be that they've been taking on our ideas and just haven't shared that because they want to be 100% and not make empty promises...

I have been playing computer games for 30 years. On that list of things that have been proven over and over and over and over and over again is.....NEVER remove something from a player that they worked for.


I am super glad that you can level up quickly and have the time to do it. Yay for you. Some of us don't have all the classes at max rank even now. So, taking ANYTHING away from a player's work/effort is not only dumb, it has been proven MANY TIMES to be a bad thing to do. It pisses off players, it makes them walk away, it lowers the player base and turns everything negative.


Bottom line, this is like asking players to level their WoW toons in original vanilla 5 times just to be able to play the game they WERE just enjoying. It is stupid, poorly thought out and a major turn off the to MAJORITY of the player base.


Saber, rethink this.

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24 days ago
Apr 18, 2025, 6:51:07 AM

Bumwhistler wrote:

The majority of the content coming out was preplanned and probably already in development before release, but sure lets have them drop everything so they can fulfil every crazy and wacky idea the community has. The ideas section was a good place to share ideas and had decent feedback before it blew up and became a mess with multiple of the same ideas and some ideas that are just well beyond the scope.


I've levelled Tactical to max prestige and I honestly don't see a problem with it, it is fairly quick to do. The perks aren't a must have you don't have to do it.

Right now and for the past few weeks its been nothing but negative here. They've created a game that is meticulous in its detail, we get soo many GW games that are terrible or lack the love and care needed to make this IP real. 


Be happy with what you got and if you get a reply, if you don't get a reply its probably because your post has nothing constructive to communicate. You sound like a child throwing a tantrum.


I waited 15 years for this sequel and I was over the moon on launch day, waited another few months to paint my hands red and be a real Crimson Fist, something no other game has done. Prestige gives me a reason to play everyday and classes I don't play often and when horde mode comes out I'll be back again to play that to death. A year of free content updates with a year 2 plan on the way, could it be that they've been taking on our ideas and just haven't shared that because they want to be 100% and not make empty promises...

​The ideas are initially bad ideas because they ignore them and there are a lot of the same ones, and I also like them if the idea gets the required number of votes with stupid points here, which you will never know how many people voted for the idea, and the second main problem is not even the ideas, but their terrible reaction to bugs and errors, half of the abilities do not work as described, seriously, they have one schiz in the discord who described all the perk errors to them, literally do it and fix it, but no. I think because now only a skeleton team is working on the game, everyone is making Turok (because it is literally the same as CM2) and then they will probably go make CM3, but my expectations are much lower now, and yes, making a game so dependent on servers with such bad servers is idiocy

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24 days ago
Apr 18, 2025, 10:33:28 AM

To respond to Op. Nah, probably will go for "putting on a eye-patch and raise a black flag with a skull instead. If you know what I mean.


I was genuine believe that this Developers will keep it fans happy or even try to be reasonable. Thus, I bought the deluxe edition to support their work. Of course, being a western company mean they could go against their fans by doing an absolute mind boggling decision, example; only one class tied to only ONE champion skin, or Salamander Champion is a Sniper (despite GW itself marketing them is a Aggressor with Heavy flamer) or how about the fact that Bolter guns are similar to normal human Assault Rifle instead Space Gun that shoot a miniature rockets, but their decision is Headshot, headshot, and more headshot for bolter guns.


Albeit, this is my mistake for not noticing their publisher is Focus Interactive, game that came from that has the reputation for doing thing that without properly pleasing fans, and are now even happening at Insurgency Sandstorm. I will not say I regret paying good money to this game, because their work need to be respected, but I do hate it when they ended it up being too comfortable without worrying about facing backlash because they'll always be those loyal fan defending whatever slop coming out from Saber.


Prestige, is okay, though it isn't enough for me to come back, so I probably drop it till Blood Angels dlc. Sigh, I have the bad feeling even that one will has the same faith like Raven Guard or worst than that, since Assault has taken base of a particular leaked at Reddit.


Sorry for being negative, but I do hope for better future.

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24 days ago
Apr 18, 2025, 11:00:34 AM

Max_Will_It wrote:

To respond to Op. Nah, probably will go for "putting on a eye-patch and raise a black flag with a skull instead. If you know what I mean.


I was genuine believe that this Developers will keep it fans happy or even try to be reasonable. Thus, I bought the deluxe edition to support their work. Of course, being a western company mean they could go against their fans by doing an absolute mind boggling decision, example; only one class tied to only ONE champion skin, or Salamander Champion is a Sniper (despite GW itself marketing them is a Aggressor with Heavy flamer) or how about the fact that Bolter guns are similar to normal human Assault Rifle instead Space Gun that shoot a miniature rockets, but their decision is Headshot, headshot, and more headshot for bolter guns.


Albeit, this is my mistake for not noticing their publisher is Focus Interactive, game that came from that has the reputation for doing thing that without properly pleasing fans, and are now even happening at Insurgency Sandstorm. I will not say I regret paying good money to this game, because their work need to be respected, but I do hate it when they ended it up being too comfortable without worrying about facing backlash because they'll always be those loyal fan defending whatever slop coming out from Saber.


Prestige, is okay, though it isn't enough for me to come back, so I probably drop it till Blood Angels dlc. Sigh, I have the bad feeling even that one will has the same faith like Raven Guard or worst than that, since Assault has taken base of a particular leaked at Reddit.


Sorry for being negative, but I do hope for better future.

What you described is not jus about "becoming too comfortable" , its just them showing their true colours by which i warned the community about for months. But as you said , loyal fans still dont want to accept the facts and the bitter reality.Now we are just seeing the results of that

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24 days ago
Apr 18, 2025, 10:12:09 PM

Bladerunner777 wrote:

I will definitely buy SM3, and the way SM2 is "treated" is normal taking into account it is not a live service game.

I see some forumers complain about not sufficient communication\interaction with the devs and I agree that it is not consistent and pretty limited but I think I know why.

I wanted to say it a long time ago but I think that now when SM2 is nearing to the end of its cycle is a better moment.



If you wanna understand why the devs behave the way they do, why the communication is so bare bones, you need to go back to Eternal Crusade times. You probably think these two games have nothing to do with each other but I think they do a lot. Eternal Crusade was supposed to be some kind of a gaming\social experiment in terms of devs - player base communication. It was a full transparency approach, the devs wanted the player base to be the part of game creation process with a real influence upon it.



Well, it all sounded nice and dandy and very modern but it falied miserably. And I am talking about it because I am 99% sure that some of SM2devs played Eternal Crusade (Eternal War mode riniging any bells ;)? ) or at least they must have heard of it and all the backlash that accompanied it later on. The open production model sounds cool in theory - what could be better than staying in close touch with the players and letting them decide about the direction of the game creation, right ? Wrong, this approach created a ton of additional problems for the devs and the community itself. 



The community was constantly torn with wars about specific elements of the game and what they should look like - never ending polls, debates, shitstorms, changing mind etc. The devs took part in it and it had impact on their work. The end result was that nobody was ever satisfied with anything, the infighting community factions nor the devs themselves. Even before the official release of the game the community became one, huge toxic mess and the devs started to very quickly experience a mental burn out.




We must remember one thing - producing a game is business, lots of money at stake, lots of money involved, if the game is a failure it can pull the whole studio down. So, one thing the devs definitely need is silence so they can focus on their work and get the job done. if they interact too much with the community, they get distracted and lose the time which is so crucial in producing and releasing a succesful game. I am pretty positive that SM2 devs drew conclusion from the EC experience and they understood that the open creation approach doesn't work. yeah, I know they asked us to participate in the discussions, create ideas about the game etc - but this is just pure, standard marketting and nobody should dellude themselves that players will be able to meaningfully impact the game development. Ofc the devs must be aware of the current gaming trends and follow them if the game is to be succesful but that doesn't mean that the player base will be ever able to directly influence the game development, there are too many business and technical factors that come into play that we are not aware of and sometimes shouldn't be. So, chill out everybody and enjoy the game, when you get bored, leave it and come back later or wait for SM3 - this is how it works :)

Warframe, and its developers Digital Extreme prove this to be entirely false. They do weekly streams of highlighting upcoming content, or recently released content, and on top of that actually show regular teasers and sneakpeeks of upcoming content, while also doing this amazing thing of "playing with viewers/fans". This proves that they actually play the game they are responsible for coding for, and guarantees that mechanics will actually be fun to play, because the devs themselves show on stream that it can be done, while even having a smile on your face that isn't forced.


If Digital Extreme's can drag senior team onto a weekly stream, and still pump out regular updates and even weekly patches, meanwhile Saber doesn't communicate/interact at all -AND- they take forever to push updates, and that's why we have issues. I don't care whether they choose to stick with once a month updates if they communicate more, or more frequent updates but only once a month for communication/interaction, but they got to get off the stick and commit.


They don't have to go to weekly streams, even bi-weekly would work, because it's still better than only getting a half-arsed updates maybe once a month if we're lucky, and maybe some occasional streams to show they have more than one person who actually plays the game. Helps reassure us that they have multiple devs who actually play their own game, and can potentially speak up during boardroom meetings to stop bad game mechanics because they only sound good and aren't going to be fun when they get programmed.

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23 days ago
Apr 19, 2025, 6:07:12 AM

Bladerunner777 wrote:

Nuitari wrote:

Bladerunner777 wrote:

I will definitely buy SM3, and the way SM2 is "treated" is normal taking into account it is not a live service game.

I see some forumers complain about not sufficient communication\interaction with the devs and I agree that it is not consistent and pretty limited but I think I know why.

I wanted to say it a long time ago but I think that now when SM2 is nearing to the end of its cycle is a better moment.



If you wanna understand why the devs behave the way they do, why the communication is so bare bones, you need to go back to Eternal Crusade times. You probably think these two games have nothing to do with each other but I think they do a lot. Eternal Crusade was supposed to be some kind of a gaming\social experiment in terms of devs - player base communication. It was a full transparency approach, the devs wanted the player base to be the part of game creation process with a real influence upon it.



Well, it all sounded nice and dandy and very modern but it falied miserably. And I am talking about it because I am 99% sure that some of SM2devs played Eternal Crusade (Eternal War mode riniging any bells ;)? ) or at least they must have heard of it and all the backlash that accompanied it later on. The open production model sounds cool in theory - what could be better than staying in close touch with the players and letting them decide about the direction of the game creation, right ? Wrong, this approach created a ton of additional problems for the devs and the community itself. 



The community was constantly torn with wars about specific elements of the game and what they should look like - never ending polls, debates, shitstorms, changing mind etc. The devs took part in it and it had impact on their work. The end result was that nobody was ever satisfied with anything, the infighting community factions nor the devs themselves. Even before the official release of the game the community became one, huge toxic mess and the devs started to very quickly experience a mental burn out.




We must remember one thing - producing a game is business, lots of money at stake, lots of money involved, if the game is a failure it can pull the whole studio down. So, one thing the devs definitely need is silence so they can focus on their work and get the job done. if they interact too much with the community, they get distracted and lose the time which is so crucial in producing and releasing a succesful game. I am pretty positive that SM2 devs drew conclusion from the EC experience and they understood that the open creation approach doesn't work. yeah, I know they asked us to participate in the discussions, create ideas about the game etc - but this is just pure, standard marketting and nobody should dellude themselves that players will be able to meaningfully impact the game development. Ofc the devs must be aware of the current gaming trends and follow them if the game is to be succesful but that doesn't mean that the player base will be ever able to directly influence the game development, there are too many business and technical factors that come into play that we are not aware of and sometimes shouldn't be. So, chill out everybody and enjoy the game, when you get bored, leave it and come back later or wait for SM3 - this is how it works :)

Warframe, and its developers Digital Extreme prove this to be entirely false. They do weekly streams of highlighting upcoming content, or recently released content, and on top of that actually show regular teasers and sneakpeeks of upcoming content, while also doing this amazing thing of "playing with viewers/fans". This proves that they actually play the game they are responsible for coding for, and guarantees that mechanics will actually be fun to play, because the devs themselves show on stream that it can be done, while even having a smile on your face that isn't forced.


If Digital Extreme's can drag senior team onto a weekly stream, and still pump out regular updates and even weekly patches, meanwhile Saber doesn't communicate/interact at all -AND- they take forever to push updates, and that's why we have issues. I don't care whether they choose to stick with once a month updates if they communicate more, or more frequent updates but only once a month for communication/interaction, but they got to get off the stick and commit.


They don't have to go to weekly streams, even bi-weekly would work, because it's still better than only getting a half-arsed updates maybe once a month if we're lucky, and maybe some occasional streams to show they have more than one person who actually plays the game. Helps reassure us that they have multiple devs who actually play their own game, and can potentially speak up during boardroom meetings to stop bad game mechanics because they only sound good and aren't going to be fun when they get programmed.

Uhhmm, SM2 is not a live service game - do you know what that means ? You won't have new content dropping every week or twice a week and you won't have any dev streams - that was never planned and it is completely unneccessary for the game to succeed as you can see. The devs stick to the road map they had planned a long time ago. It's a different model, you may like it or not but it is what it is and they never said it would be different. 

Your point is devs referenced Eternal Crusade, a live service game, but SM2`s not so what reference significance does the Eternal Crusade have? If SM2 is not a live service game and the feed of community make no sense why devs nerf game and rollback in patch 4.1? All they have to do is going in their way, that matters what?


The fact is whether making a live service game or not, communication is equally important, unless it`s a purely single-player game, they behave like this because there are more than 3 games in developing: Turok Origins; Toxic Commando; Jurassic Park Survival, and so on, if you have noticed, these on news and their mainpage. 


Of course not all community feedback must be implemented by devs, they have their own ideas and decision. But this principle only holds true when backed by a proven track record of successful titles that validate their decisions. None of these titles - World War ZEvil Dead, or Ghostbusters - have matched the sales performance of SM2. This success stems primarily from the dedicated WH 40KS fans rather than any particular PvE development expertise, If the Darktide devs had developed SM2, they would have achieved comparable success.

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23 days ago
Apr 19, 2025, 8:45:09 AM

Bladerunner777 wrote:

Alkaid wrote:

Bladerunner777 wrote:

Nuitari wrote:

Bladerunner777 wrote:

I will definitely buy SM3, and the way SM2 is "treated" is normal taking into account it is not a live service game.

I see some forumers complain about not sufficient communication\interaction with the devs and I agree that it is not consistent and pretty limited but I think I know why.

I wanted to say it a long time ago but I think that now when SM2 is nearing to the end of its cycle is a better moment.



If you wanna understand why the devs behave the way they do, why the communication is so bare bones, you need to go back to Eternal Crusade times. You probably think these two games have nothing to do with each other but I think they do a lot. Eternal Crusade was supposed to be some kind of a gaming\social experiment in terms of devs - player base communication. It was a full transparency approach, the devs wanted the player base to be the part of game creation process with a real influence upon it.



Well, it all sounded nice and dandy and very modern but it falied miserably. And I am talking about it because I am 99% sure that some of SM2devs played Eternal Crusade (Eternal War mode riniging any bells ;)? ) or at least they must have heard of it and all the backlash that accompanied it later on. The open production model sounds cool in theory - what could be better than staying in close touch with the players and letting them decide about the direction of the game creation, right ? Wrong, this approach created a ton of additional problems for the devs and the community itself. 



The community was constantly torn with wars about specific elements of the game and what they should look like - never ending polls, debates, shitstorms, changing mind etc. The devs took part in it and it had impact on their work. The end result was that nobody was ever satisfied with anything, the infighting community factions nor the devs themselves. Even before the official release of the game the community became one, huge toxic mess and the devs started to very quickly experience a mental burn out.




We must remember one thing - producing a game is business, lots of money at stake, lots of money involved, if the game is a failure it can pull the whole studio down. So, one thing the devs definitely need is silence so they can focus on their work and get the job done. if they interact too much with the community, they get distracted and lose the time which is so crucial in producing and releasing a succesful game. I am pretty positive that SM2 devs drew conclusion from the EC experience and they understood that the open creation approach doesn't work. yeah, I know they asked us to participate in the discussions, create ideas about the game etc - but this is just pure, standard marketting and nobody should dellude themselves that players will be able to meaningfully impact the game development. Ofc the devs must be aware of the current gaming trends and follow them if the game is to be succesful but that doesn't mean that the player base will be ever able to directly influence the game development, there are too many business and technical factors that come into play that we are not aware of and sometimes shouldn't be. So, chill out everybody and enjoy the game, when you get bored, leave it and come back later or wait for SM3 - this is how it works :)

Warframe, and its developers Digital Extreme prove this to be entirely false. They do weekly streams of highlighting upcoming content, or recently released content, and on top of that actually show regular teasers and sneakpeeks of upcoming content, while also doing this amazing thing of "playing with viewers/fans". This proves that they actually play the game they are responsible for coding for, and guarantees that mechanics will actually be fun to play, because the devs themselves show on stream that it can be done, while even having a smile on your face that isn't forced.


If Digital Extreme's can drag senior team onto a weekly stream, and still pump out regular updates and even weekly patches, meanwhile Saber doesn't communicate/interact at all -AND- they take forever to push updates, and that's why we have issues. I don't care whether they choose to stick with once a month updates if they communicate more, or more frequent updates but only once a month for communication/interaction, but they got to get off the stick and commit.


They don't have to go to weekly streams, even bi-weekly would work, because it's still better than only getting a half-arsed updates maybe once a month if we're lucky, and maybe some occasional streams to show they have more than one person who actually plays the game. Helps reassure us that they have multiple devs who actually play their own game, and can potentially speak up during boardroom meetings to stop bad game mechanics because they only sound good and aren't going to be fun when they get programmed.

Uhhmm, SM2 is not a live service game - do you know what that means ? You won't have new content dropping every week or twice a week and you won't have any dev streams - that was never planned and it is completely unneccessary for the game to succeed as you can see. The devs stick to the road map they had planned a long time ago. It's a different model, you may like it or not but it is what it is and they never said it would be different. 

Your point is devs referenced Eternal Crusade, a live service game, but SM2`s not so what reference significance does the Eternal Crusade have? If SM2 is not a live service game and the feed of community make no sense why devs nerf game and rollback in patch 4.1? All they have to do is going in their way, that matters what?


The fact is whether making a live service game or not, communication is equally important, unless it`s a purely single-player game, they behave like this because there are more than 3 games in developing: Turok Origins; Toxic Commando; Jurassic Park Survival, and so on, if you have noticed, these on news and their mainpage. 


Of course not all community feedback must be implemented by devs, they have their own ideas and decision. But this principle only holds true when backed by a proven track record of successful titles that validate their decisions. None of these titles - World War Z, Evil Dead, or Ghostbusters - have matched the sales performance of SM2. This success stems primarily from the dedicated WH 40KS fans rather than any particular PvE development expertise, If the Darktide devs had developed SM2, they would have achieved comparable success.

EC wasn't a strictly live service game either. I used this referrence because it was also WH40k game which was most probably played by SM2 devs. EC devs made one, crucial mistake called - over hyping and it's connected both, to the game content and the interaction between the devs and the fan base. The consequences of over hyping were very severe. Many game devs including SM2 ones learnt a lesson observing that situation.



I know the studio is currently involved in making other games and that also may be the reason why the devs are not able to spend too much time on interaction with the player base. It is not their fault, they simply have lots of work, Saber is not a huge studio and the number of devs must be limited.



Speaking about the track record and success - even a small company may finally spread their wings once they manage to pull off something bigger and get to the next level so to speak and this is precisely what may be happening now with Saber after SM2. It was a smart decision to make a game with the established lore and a fan base behind, it helps a lot, nothing wrong with that. I don't care about the Darktide, the level of Wh40k vibe is very low with that one, it looks like any other generic horde shooter. SM2 however nailed it - it is  100% WH40k in its core, that is the difference and that is why I love it. Also, I don't know why you highlighted the pve aspect so much in your last sentences. SM2 is not only about pve, it has a nice campaign and the pvp community is pretty strong too, all these elements combined make this game what it is.

I emphasize PVE part because that is precisely what Saber Interactive specializes in. As I mentioned, their major titles, particularly their flagship work World War Z, are still selling PVE DLCs content until this day, and many of WWZ's gameplay mechanics and service mode were directly carried over into SM2, which is precisely why SM2's gameplay fails to stand out, these solutions will also be applied to their upcoming games in development, as they need to achieve mass production. This cannot simply be dismissed by saying, "We don’t make live service games."


In SM2, a significant portion of the content is PVE-focused, which has resulted in a relatively short campaign. If they could learn from this experience and abandon the multiplayer PVE component and turn SM3 into a purely single-player game like Doom: The Dark Ages or Boltgun to ensure richer content and longer playtime, I would greatly welcome that. However, it’s clear that such a shift is unlikely.

Updated 23 days ago.
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13 days ago
Apr 29, 2025, 9:39:52 PM

7.1 patch 
Keeping this thread on first page til you fix the crashes, the constant loading screens, gunstrikes not working properly, perks not working

Updated 13 days ago.
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12 days ago
Apr 30, 2025, 12:55:31 PM

Ye i agree and now hord mode is only 3 players no excuses this is a bad idea, and so is class restriction. And no health back on executions for all classes, if this is the state, I'm not touching space marine 3 or any game from sabre and neither will anyone I know.

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11 days ago
May 1, 2025, 11:34:06 PM

PeekabooEU wrote:

Honestly the trust in Sabers interactive is gone at this point

Same. I can't even bring myself to play the game. The PTS was their last chance from me. The fact they even deleted the entire PTS forum so unless people took screenshots we can't even point to the feedback they blatantly ignored is just... so fucking disingenuous then they had the audacity to say doing the PTS put a lot of stress on the team. What stress? The stress of knowing you were always going to do what you were going to do and were going to ignore all but the most irrelevant feedback? Yeah pretty stressful knowing you are going to piss people off rather than thinking you may but hoping you won't.


This was, to me, unforgivable. Consider the bridge burned and the chasm expanded. 

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10 days ago
May 2, 2025, 12:59:07 PM

If horde mode doesn't deliver I might not consider buying space marine 3 at this point xD

we waited like 7 months for it and even during this time we barely got any new content just two guns and two maps, hopefully in space marine 3 they can at least unlock the skins so people can use them freely and not being restricted to a single class

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