​Please reconsider the new mechanic you introduced for Assault in the last patch.

Currently, after using the Regular Dodge => Jump Pack ability remains in "dodge" mode. This is extremely inconvenient because of the following: you perform a regular dodge and then immediately want to launch into the air to attack enemies. Instead, holding down the ability key triggers a double dodge using the same ability, which sends it into cooldown. This often leaves you vulnerable and turns you into an easy target.