The squad ('friendly') AI has an extremely confusing implementation. Given that sometimes it feels exceptionally intelligent leads me to believe there might be some kind of logic short circuit. I am unsure if it is an issue of certain classes break each other's logic paths, but it feels really bizarre on occasion. Completely made up example: Sniper + Heavy both check for back row == empty, find the other class physically there, and spend most of their time trying to separate instead of fighting to meet some distance requirement.


During some Operations, it feels almost like playing with players as they take cover, use cover, support each other (and me), and are (rarely) lethal enough to leave me looking for things to kill instead of being force fed violence. Other times my NPC squad mates will ignore Zoanthropes floating directly above their heads to focus on shooting or taking great pains to attack the most distant enemy possible. I have outlined as many weird examples as I can remember below in the hopes that it will help devs track down any logic issues (or outright code bugs). Please note that I'm going to use "squad" below to always mean AI NPC squad.


  1. Squad throwing grenades on an elevator when it reaches the destination (lifting/lowering), before the railing as even moved, without an enemy directly in range or in sight.
  2. Ignoring flying enemies until they are the only thing left (ex: Zoanthrope, Neurothrope).
  3. Assault Marine doing ground pound attacks against completely empty areas with enemies twice/thrice the distance of the ground pound radius (ex: If radius is 10 ??? units, he attacks those within 20-30 ??? units, expecting them to be hit).
  4. Sniper nearly always prioritizing knife combat against the Hive Tyrant in Decapitation.
  5. Heavy Marine using Iron Halo at the start of the "enemy wave" announcement pings, without a single enemy in range or in sight.
  6. Use grenades against small groups (1-5) but then prefer single combat or single target attacks when literally surrounded.
  7. Bulwark will drop the standard in the middle of nowhere, well away from any fighting or enemies. This is usually a situation where he will drop it and just leave it, though he does *sometimes* stick near it.
  8. Sniper will spam shots with Las Fusil and miss horribly against non-moving enemies while he is not engaged, not dodging, and basically left alone. To be clear, this isn't a situation of getting close-ish, but the spread is identical to using a baseline Bolt Pistol at range without the scope.
  9. Squad will prioritize following over most other actions, such as backpedaling while shooting, throwing grenades, etc. This is mostly fine until they reach the player, then they take off into the distance.
  10. Squads do focus on sentries calling for reinforcements, but they sometimes do not engage the sentry. They will run/charge/jump-pack up and then make pop shots or melee with a few seconds between either action.


EDIT: Correcting 'Scout' to 'Sniper'.