Hello devs, just wanted to thank you first for your hard work and constant communication with us gamers. Just a few ideas I had as a proud son of Vulcan. 


Add flamer weapons for each class currently in the game and a repurposed enemy. 


-One handed flamer pistol for all classes/ useful for hordes but not majoris or higher enemies.  Low ammo


-Normal flamer/ pyre blaster for tactical/ vanguard/ medium damage and ammo and again mainly used for smaller enemies but can take out majoris easier 


-Heavy flamer for Heavy/ most damage and ammo designed specifically to counter tyranids. 


- flamers could deal mostly with gaunts but at the cost of fuel maybe it could stack damage on bigger enemies such as bosses and warriors. Most effective on tyranids but could take out chaos marines with enough ammo.


- ideas for perks for flamers. If you’ve ever play deep rock galactic then you know that flame thrower weapons use different flame types. 

*sticky fuel- lingers longer on the ground and makes barriers of fire to stop hordes 

*incinerator- at the cost of no lingering flames then have more direct damage to enemies. Good for majoris. 


-add the ripper enemy to operations and horde mode when it comes out. Make them more vulnerable to fire but have power attacks knock them back and power weapons and grenades/ explosions able to defeat/ disperse them. 


-add gargoyles to operations and horde. Just another enemy from the campaign I feel would be fun to fight against. 


Thanks for your time! I know that you said you were going to add new weapons so I just wanted to give my thoughts.