Hello developers! Have you thought about creating game statistics? Statistics would display the number of completed missions. At what level they were completed. How many defeats the player had. How many times the player "deserted" from the mission. How many players were raised. How many medicines were taken. How much experience was received in general, or for a specific class. And so on. Make some kind of "Champion Statistics". It would be possible to make some kind of karma mechanics. So that it depends on victories or defeats. The more the player falls or loses, the worse the karma, and vice versa. So that the karma level is visible to other players. Perhaps this mechanic would motivate players to be more responsible for the perks of a particular class. It would motivate them to play more productively, to play in a team. I almost always play on difficulty level 5. And I often encounter the fact that players run ahead, despite the fact that there are waves of enemies behind them that they have to fight off. I think the game should punish such players.