Every action we can do gets its own little animation, from pressing elevator buttons to charging las cannons and crushing chaos orbs.
They're little things, sure, but they add so much to the immersion while playing. You feel like a space marine even when you're just making your way to the next area. And you're doing it as YOUR Space Marine. One that you've spent countless hours grinding to get the best gear and kitting out in the armoury hall with the finest drip the imperium has to offer.
With this latest operation, we get some fun new gameplay sections like the moving terrain and chaos corrupted darkness sections, but I can't help but feel like the basic stuff was forgotten about. From the very beginning, flipping the obelisk is the goal. You make your way to the end of the operation, and the one action you've fought through hordes of enemies to accomplish, you don't even get to see!
You simply hold down a button and are greeted with a cutscene that most players will immediately skip to get back to the battlebarge. It sucks to see, because in the campaign, a big focus is put on flipping these obelisks and the level of effort it takes to do so.
It'd be great to see even a small animation be added, similar to those actions I mentioned before, of OUR characters joining Titus, Gadriel and Chairon and actually flipping the obelisk before the final cutscene starts. We get to perform some defining action in every other operation, so why not in the where it's arguably the most important to be able to do so in?
I've written more than I originally set out to, and I understand even a small animation like this would take a lot of work, but I hope this gets implemented at some point and we get to see enjoy that last little moment of immersion before the cutscene hits.
That said, I wanna say thanks to the devs for all the work they're putting into making this game the best it can be, you've restored my faith in gaming brothers.
Courage and Honour!
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