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Modular helmet customisation

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22 days ago
Dec 15, 2024, 11:00:24 PM

I think a modular helmet customisation system should be implemented before the menus become a bloated list of repeating helmets, many of which are already redundant with the addition of the customisation options we got in the 5.0 update.


At the time of writing, many previously unique helmets, like the ones with green eyes for the assault and heavy classes, now serve no purpose because we can just change the lens colour ourselves on the otherwise identical, previously red eyed versions. There is also an assault helmet with the laurels of victory and a metallic faceplate that becomes redundant should players opt for the new helmet pattern that changes face plate colour.


A great deal of the customisation menu for helmets also consists of identical Mark X helmets, that differ only in their Chapter specific forehead embellishments, from the many varied DLC and heraldry unlocks. In addition to this, many highly anticipated helmet options, like the recent Mark VIII and hooded Mk X variants are only available with said Chapter specific forehead embellishments, limiting player freedom!


Now, the developers could seek to remedy this by adding more versions of these helmets without the Chapter specific iconography, but I fear that will only lead to a bloated list of helmet options down the line, and a long scroll through the menus for players in the future.


I propose that a new, modular system be implemented to combat this issue. Instead of scrolling through an ever growing list of helmet options, players simply choose their helmet model, then select a forehead embellishment, whether that's your basic iron skull or the laurels of victory, to something more chapter specific that we unlock through the heraldry page.


Then we could choose whether we want to wear it with a hood up, or even apply battle damage like the survivors helmet, before continuing on to change helmet pattern and colour like we already can now.


I think this change would open up player freedom in a major way, and be an amazing change to the games customisation system. For example, we could have the battle damage from the survivors helmet with an iron skull and the laurels of victory, or a unique Bulwark helmet with a plume! The options for player choice and expression would be incredible!

I'm speaking from the POV of someone with a limited knowledge of game design, so I'm aware that this would probably take a tonne of work to implement, given that it would require a change to the asset creation pipeline, where existing assets are separated into their constituent modular parts, not to mention the programming side of things to change the menus etc.


But somewhere down the line, should the devs see this and they have some time on their hands, I'd love to see them try this idea out! 

Thanks for reading brothers.

Updated 4 hours ago.
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2 days ago
Jan 4, 2025, 9:57:27 PM
I like the idea, and if this require a lot of works from the devs, I wish them no bugs :)
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