Reduce the distance you need to run upon spawning to re-enter the primary portions of the map. Cathedreum is one of the worst offenders of spawn trapping. In Capture and Control and sometimes Seize Ground, it takes roughly between 15-20 seconds to re-enter the map upon dying > waiting respawn timer > running back to the main hall in Cathedreum. The other maps are not as bad but still have the same issue. Cutting down the distance and maybe even respawn timers a bit. It would greatly enhance the flow of the game on a natural level and not feel the need to have modifiers interfere such as spawn flips or spawn invincibility. Having less distance to run would also counteract spawn trapping. It would give newly spawned players potentially enough time to finish off a player attempting to spawn trap. Especially if they weakened the enemy before dying. All while it being natural to the players and not the game taking care of them. It also would help with teams being snowballed in objective modes via being able to re-attack objectives more often! This is only the tip of the iceberg on a gameplay level. I very much hope others share my same feelings on this change
PvP Spawns
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KKalon
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a day ago
Dec 25, 2024, 1:49:07 AM
Updated 35 minutes ago.
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