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Bonus rewards for quickmatch

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2 months ago
Sep 7, 2024, 3:26:16 PM

**EDIT**
Some operations are much easier than others, so I see no reason to use quickmatch instead of selecting an easy mission, like Inferno, for example. To solve this issue, I propose adding a bonus reward when queuing in quickmatch. Many games use this principle.


And I also find that some operations are much harder, and again, I see no reason to do them. That’s why I thought of adding a weekly XP bonus for each operation. Otherwise, for me, some operations just aren’t worth doing.


Updated 2 hours ago.
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Wishlisted

The WISHLISTED status is given by the dev team to ideas they would like to have in the game.

Mzulft

ADMIN Mzulft

status updated 2 hours ago

This is something we are considering adding in the future.

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2 months ago
Sep 10, 2024, 12:09:59 PM

How could I forget this? It feels like the team focused only on the campaign and forgot about the PVE.

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2 months ago
Sep 10, 2024, 7:18:39 PM
Perhaps a potential armoury data on completion? A flat requisition/experience bonus you can get regardless of whether you win or lose? This might incentivise players to not just farm certain ops.
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2 months ago
Sep 11, 2024, 4:11:29 PM

I completely agree with this, I think at this point the only benefit to quick match is finding other players. IN THE NAME OF THE GOD EMPEROR!


let's hope it's something simple like an extra 30% rewards across the board including exp. also I only say 30% because it encourages players to help each other and due to the upcoming classes and the current 6 classes, getting each to level 25 takes quite the amount of time and effort.  not to mention getting armory data and leveling up individual weapons for each class.

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2 months ago
Sep 11, 2024, 7:00:55 PM

SuperQuazar197 wrote:

I completely agree with this, I think at this point the only benefit to quick match is finding other players. IN THE NAME OF THE GOD EMPEROR!


let's hope it's something simple like an extra 30% rewards across the board including exp. also I only say 30% because it encourages players to help each other and due to the upcoming classes and the current 6 classes, getting each to level 25 takes quite the amount of time and effort.  not to mention getting armory data and leveling up individual weapons for each class.

I also thought that each operation could have a weekly bonus, making it 7 bonuses total, with the quickmatch bonus.

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2 months ago
Sep 27, 2024, 12:17:53 PM

Definitely agree with this sentiment, I think Quick Match should have some kind of bonus rewards attached to it.

Another variation of those bonus rewards could be a "daily" like some other games/genres do to encourage people to join whatever their version of a random queue is, with something like flat out doubling rewards for the 1st game queued (and completed?) in each difficulty per day might be nice?

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a month ago
Oct 21, 2024, 9:58:47 PM

Yes, absolutely and totatlly yes! It is so obvious I'm shocked I didn't thought about it before. 200% support for that idea!

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Wishlisted

The WISHLISTED status is given by the dev team to ideas they would like to have in the game.

Mzulft

ADMIN Mzulft

status updated 2 hours ago

This is something we are considering adding in the future.

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