Problem:
By Default Execute and interact are the same key.
When I remap the horrible keyboard and mouse keys to something more usable, I cannot double map keys the way they were by default.
This wouldn't be so bad if I could go into the config file and just hard code it into the cfg file... alas, the config file is encrypted.
Proposed solution:
Allow double mapping of the same key. players can reset key binds to default anyway, so who cares if they mess it up? (easiest solution)
Alternative solution:
Enable Alternative (double) button mappings. So that every action can have a primary and secondary key and permit keys to be used once in both primary and alternative event lists. (moderate, but common solution)
2nd Alternative solution:
Don't encrypt the controls config file ( moderate change, least likely for business purposes)
These are common solutions to a common problem. Though, each solution has its Pros and cons.
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PFCMittens
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PFCMittens
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