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Double binding keys

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5 months ago
Sep 10, 2024, 5:55:07 PM

​Problem:


By Default Execute and interact are the same key.

When I remap the horrible keyboard and mouse keys to something more usable, I cannot double map keys the way they were by default.

This wouldn't be so bad if I could go into the config file and just hard code it into the cfg file... alas, the config file is encrypted. 


Proposed solution:


Allow double mapping of the same key. players can reset key binds to default anyway, so who cares if they mess it up? (easiest solution)


Alternative solution:

Enable Alternative (double) button mappings. So that every action can have a primary and secondary key and permit keys to be used once in both primary and alternative event lists. (moderate, but common solution)


2nd Alternative solution:

Don't encrypt the controls config file ( moderate change, least likely for business purposes)


These are common solutions to a common problem. Though, each solution has its Pros and cons.

Updated 24 days ago.
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24 days ago
Jan 11, 2025, 7:32:05 PM

this needs more attention, the bindings need work. I don’t like using E as that’s my lean in other games. I don’t want my muscle memory locked into that spot for interacting. The ability to double bind keys would let me move the interact button but for now I just have to get used to it.

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