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Requisition points

Co-op

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4 months ago
Sep 12, 2024, 8:20:11 PM

My idea would be a little change to point allocation. 

Much as the XP is allocated. Maybe award the requisition points per part of the mission completed. Currently, you could spend 45 mins getting through a tough mission to fail at the last hurdle and leave with essentially, nothing. This doesn't feel great and gets you down after a while if you have had a few bad groups. 


An additional point could be to add one more item to missions. This could work like the gene seed. However, this one can award req points 

 This would also increase difficulty if you wanted the maximum amount of gains in a mission. Only one party member would be able to self-revive increasing the risk but giving bigger rewards


in this new updated model, you could collect in total:

- armory point (Servo Skull)

- extra requisition points (New Item)

- extra XP (Gene Seed)

- one revive item 

 

Let me know what you guys / gals think. 


(Edit: Spelling)

Updated 12 hours ago.
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16 hours ago
Jan 8, 2025, 3:04:57 PM

Replying to bump this rather than putting in my own entry.  I realize we want to incentivize winning matches, but you should get a little more than a paltry amount of XP for getting through all of the mission then wiping on the boss.  Getting virtually no progress for a 20-30 minute mission feels terrible.  Even if you only get some requisition, it would at least feel like you're making progress!

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