The difficulty of the game after patch 3.0 feels too easy, even at the highest difficulty setting.
Personally, I think buffing the players while simultaneously nerfing the enemies (mainly the Chaos, but also the Tyranid ranged units) has made the game too easy.
While before, there was tension throughout the match, now you can reach the end of the mission calmly and without any real challenge. I don’t think it makes sense to lower the overall difficulty of the game so much that "Ruthless" difficulty feels as challenging as the pre-patch average.
I don't believe this change in difficulty aligns with the vision of the game and, on top of that, it doesn’t help replayability. Currently, the content is limited and dull (due to the lack of challenge), and there's still a long way to go before the next difficulty level is released.
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Aurellian
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