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Feature: Rubric Marine Behavior Tiers Based on Sorcerer Presence And add Sorcerer Death Effect

Game modesCo-op

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a day ago
Nov 20, 2024, 6:43:54 PM

​Scenario: Rubric Marine behavior with baseline lethality (Level 2) 

  Given the player encounters Rubric Marines in a combat scenario 

  And no Sorcerer is present in the area 

  Then Rubric Marines have Level 2 lethality 

    And their movement is sluggish 

    And they only very rarely teleport 

    And their attack frequency remains at a normal level 

    And they can only rarely effectively flank the player

    And they can do only do special attacks rarely - cannot be spammed

      Such as charged bolter fire

      Such as Flamer AoE attack

      Such as Flamer Pyro Blast

      Given Melee parry-able attacks not effected


Scenario: Rubric Marine behavior with Sorcerer present (Level 3 lethality) 

  Given the player encounters Rubric Marines with a Sorcerer present 

  Then Rubric Marines (terminators included) have Level 3 lethality 

    And they become more agile and responsive 

    And they frequently teleport and attempt to flank the player 

    And their attack frequency increases by 20% or more 

    And special attacks are more frequent 

      with a possibility to do two of the same special attack or different special attacks if they have them back to        back with a short cooldown

    And they respond more dynamically to the player's actions


Scenario: Rubric Marine behavior after all Sorcerers are killed (Level 1 lethality) 

  Given the player encounters Rubric Marines with one or more Sorcerers present 

  When all Sorcerers in the encounter are killed 

  Then Rubric Marines are temporarily reduced to Level 1 lethality 

    And they move extremely slowly more sluggish than level 2       

    And they cannot teleport 

    And their attack frequency decreases by 40% 

    And special abilities like flamer AoE, pyro blast, and rocket pods are disabled 

  And a very large distinct visual psychic shockwave effect occurs upon the death of the final      Sorcerer

    And this effect uses warp backlash visuals appropriate to Thousand Sons aesthetics 

  And the lethality reduction lasts for 2-5 minutes based on difficulty level 

  Then Rubric Marines return to Level 2 lethality after the debuff expires 

    And their movements, attacks, and abilities are restored to baseline behavior


Scenario: Temporary stun effect when a Sorcerer is killed but others remain 

  Given the player encounters Rubric Marines with multiple Sorcerers present 

  When a Sorcerer in the encounter is killed 

  Then all Rubric Marines (including Terminators - same stun time as rubric baseline) are stunned temporarily 2-5 seconds (might need tuning)

  And all remaining Sorcerers in the encounter are also temporarily stunned And the Sorcerer stun duration is shorter than the Rubric Marine stun duration 

  And a visual psychic shockwave effect occurs upon Sorcerer death 

    And this effect uses warp backlash visuals appropriate to Thousand Sons aesthetics

    And this effect is smaller than the effect of the Final Sorcerer in encounter death

And Rubric Marines retain their current lethality level 

   And their behavior remains responsive to the remaining Sorcerers


Updated 3 hours ago.
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