Scenario: Rubric Marine behavior with baseline lethality (Level 2)
Given the player encounters Rubric Marines in a combat scenario
And no Sorcerer is present in the area
Then Rubric Marines have Level 2 lethality
And their movement is sluggish
And they only very rarely teleport
And their attack frequency remains at a normal level
And they can only rarely effectively flank the player
And they can do only do special attacks rarely - cannot be spammed
Such as charged bolter fire
Such as Flamer AoE attack
Such as Flamer Pyro Blast
Given Melee parry-able attacks not effected
Scenario: Rubric Marine behavior with Sorcerer present (Level 3 lethality)
Given the player encounters Rubric Marines with a Sorcerer present
Then Rubric Marines (terminators included) have Level 3 lethality
And they become more agile and responsive
And they frequently teleport and attempt to flank the player
And their attack frequency increases by 20% or more
And special attacks are more frequent
with a possibility to do two of the same special attack or different special attacks if they have them back to back with a short cooldown
And they respond more dynamically to the player's actions
Scenario: Rubric Marine behavior after all Sorcerers are killed (Level 1 lethality)
Given the player encounters Rubric Marines with one or more Sorcerers present
When all Sorcerers in the encounter are killed
Then Rubric Marines are temporarily reduced to Level 1 lethality
And they move extremely slowly more sluggish than level 2
And they cannot teleport
And their attack frequency decreases by 40%
And special abilities like flamer AoE, pyro blast, and rocket pods are disabled
And a very large distinct visual psychic shockwave effect occurs upon the death of the final Sorcerer
And this effect uses warp backlash visuals appropriate to Thousand Sons aesthetics
And the lethality reduction lasts for 2-5 minutes based on difficulty level
Then Rubric Marines return to Level 2 lethality after the debuff expires
And their movements, attacks, and abilities are restored to baseline behavior
Scenario: Temporary stun effect when a Sorcerer is killed but others remain
Given the player encounters Rubric Marines with multiple Sorcerers present
When a Sorcerer in the encounter is killed
Then all Rubric Marines (including Terminators - same stun time as rubric baseline) are stunned temporarily 2-5 seconds (might need tuning)
And all remaining Sorcerers in the encounter are also temporarily stunned And the Sorcerer stun duration is shorter than the Rubric Marine stun duration
And a visual psychic shockwave effect occurs upon Sorcerer death
And this effect uses warp backlash visuals appropriate to Thousand Sons aesthetics
And this effect is smaller than the effect of the Final Sorcerer in encounter death
And Rubric Marines retain their current lethality level
And their behavior remains responsive to the remaining Sorcerers
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dactyr
Deadliest Warrior I ain't no joke
Dacrontyr
dactyr
Deadliest Warrior I ain't no joke
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True son of the Emperor Tactical genius
Kind regards, Attila
D_Attila
True son of the Emperor Tactical genius
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