It feels SO BAD on every class that lacks the gunstrikes restore one armor on non-lethal to gunstike things. You have no sustain vs, I don't know, extremis and terminus enemies that are not accompanied by minoris that you can gunstrike?
If not that then have every perfect parry/block/dodge/gunstrike reduce the time until armor refresh by 5 seconds, that way even if you are taking chip damage from ranged minoris spam you can get the normal armor recovery to go off by eventually reducing the time to 0 at which point it would reset back to the default time for the difficulty.
It is getting frustrating having to play so sweaty on classes with no good way to get armor back other than executes and minoris gunstrikes.
Ideally both of these suggestions aretaken but if only gunstrikes on non-lethal restore 1 armor for everyone you could change the perk on assault and bulwark to be something more unique to their classes. Like every 10 blocked melee strikes restores one armor for Bulwark and restore 1 armor on ground slam kill for Assault. (heck it could restore only half if you don't want to rework the perks again, something is better than nothing) Frankly all classes should have some sort of "restore 1 armor for doing X" related to their class. Heavy has one, though it is inconsistent due to the requirement being that nebulous time stipulation and it has a BS 15 second CD making it meh at best but better than anything else in that column unless you run multi-melta.
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