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remove biovore's annoying bait attack before unparriable attack

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a day ago
Mar 11, 2025, 12:57:01 PM

there's no point (other than annoying the player) in making biovores wind up a double talon attack animation in order to make the player parry, just to then make the biovore do unparriable attack. it's punishing intuitive gameplay rather than, as a game should, reinforcing it. it's not punishing the player for misreading what's happening, and instead it's punishing the player for reading it correctly and reacting consistently with the rest of the game by going "hah! you didn't spend time to learn our stupid memory game!!", essentially excessively gatekeeping combat flow behind hours spent in game, ruining it by replacing intuitiveness with a memory game.

Updated 2 hours ago.
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20 hours ago
Mar 11, 2025, 3:23:22 PM

I agree, the attack patterns are just all over the place.

+ I would slow this Speedy Gonzales down a bit :D

Moving too fast with not making sense at all.

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8 hours ago
Mar 12, 2025, 2:50:47 AM

Freddy7623 wrote:

I agree, the attack patterns are just all over the place.

+ I would slow this Speedy Gonzales down a bit :D

Moving too fast with not making sense at all.

no, don't slow the tyranids down. speed the SPACE MARINES up. theirs sluggishness absolutely ruins the immersion, and tyranids supposed to be fast too.

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