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🩸LAST DEATH🩸 & ⬇️ BETTER RESPAWN⬇️

Game optionsCo-op

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19 days ago
Feb 24, 2025, 1:19:01 AM

🩸🩸MORE GORE🩸🩸

The idea is simple, implement executions that the enemies (Majoris & Extremis) can do to us once we enter the "last life".

In this way the feedback we receive when losing a partner would be greater than what we have right now, which is seeing them "faint".


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⬇️⬇️BETTER RESPAWN⬇️⬇️

The respawn of the characters look too much unfinished and I think that a simple animation could be much better:

PVP: (first spawn)

- Landing in a thunderhawk

Spawn before death

- Teleportation

PVE:

-IN A DROP POD ---- only for exterior zones

To avoid collision problems, each map should have one or more areas where a landing pod can be called. This would allow teammates to be revived more quickly.

-TELEPORTATION ---- Interior areas

In interior areas there could also be these teleportation zones where reinforcements could be requested.

There will be a flash of sparks n light to say you have been teleported similar to how the current chaos spawn
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Updated 2 hours ago.
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15 days ago
Feb 27, 2025, 9:09:25 AM

VoidBrotherVolant wrote:
I would go further and add it the PvP as well or even having a Thunderhawk drop off animation.

I add it as an idea with your permission brother 🫡

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2 days ago
Mar 13, 2025, 12:09:15 AM

Expanding on drop pods.
How will they work.
Imo instead of just have drop pods crash anywhere which could cause problems in map traverse due to the model being in the way. All the maps will have what i will call infiltration zones scattered around at certain points. These zones will act as capture zone for a marine to stand in. When the zone reaches 100% capture, a input button and your marine will go into a short animation calling the BB Resillent.
Marine: Straban to Resilient, Requesting Imidiate squad deployment on my location over.
Resilient: Rogar that Drop pod inbound to your location.
A drop-pod will spawn above and come crashing down and land in a certain spot opening up and 1-2 space marines will cone out.
Dead player prospective: dead players will be in a respawn menu, when a player start calling resilent the respawn timer stops and the player/s loads into the drop pod that comes crashing down with a short exisitng animation. they continue on.
Drop pod special perks
Drop pods act as a imidiate delopymnent method bypassing any and all respawn timers if your dead at the time, so if you just died and then 5s later a drop pod gets called you will drop in that pod. once that zone has been used it cannot be used further (you cannot call more then 1 pod per infiltration point to make it balanced.
these zones will only be outside. (mayeb certain spot where the pod can come crashing through a roof but could be compelx to do.
Teleportation
Teleportation will now replace the standed respawn. teleportation works the same as the old but instead of just appearing out of nowhere like magic there will be a flash of sparks n light to say you have been teleported similar to how the current chaos spawn

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2 days ago
Mar 13, 2025, 12:19:04 AM

OzzieReaper wrote:

Expanding on drop pods.
How will they work.
Imo instead of just have drop pods crash anywhere which could cause problems in map traverse due to the model being in the way. All the maps will have what i will call infiltration zones scattered around at certain points. These zones will act as capture zone for a marine to stand in. When the zone reaches 100% capture, a input button and your marine will go into a short animation calling the BB Resillent.
Marine: Straban to Resilient, Requesting Imidiate squad deployment on my location over.
Resilient: Rogar that Drop pod inbound to your location.
A drop-pod will spawn above and come crashing down and land in a certain spot opening up and 1-2 space marines will cone out.
Dead player prospective: dead players will be in a respawn menu, when a player start calling resilent the respawn timer stops and the player/s loads into the drop pod that comes crashing down with a short exisitng animation. they continue on.
Drop pod special perks
Drop pods act as a imidiate delopymnent method bypassing any and all respawn timers if your dead at the time, so if you just died and then 5s later a drop pod gets called you will drop in that pod. once that zone has been used it cannot be used further (you cannot call more then 1 pod per infiltration point to make it balanced.
these zones will only be outside. (mayeb certain spot where the pod can come crashing through a roof but could be compelx to do.
Teleportation
Teleportation will now replace the standed respawn. teleportation works the same as the old but instead of just appearing out of nowhere like magic there will be a flash of sparks n light to say you have been teleported similar to how the current chaos spawn

​A great explanation of my idea! Do you mind if I pick out certain parts and include them to complete it?

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a day ago
Mar 13, 2025, 4:47:05 AM

Khorne_Flakes wrote:

OzzieReaper wrote:

Expanding on drop pods.
How will they work.
Imo instead of just have drop pods crash anywhere which could cause problems in map traverse due to the model being in the way. All the maps will have what i will call infiltration zones scattered around at certain points. These zones will act as capture zone for a marine to stand in. When the zone reaches 100% capture, a input button and your marine will go into a short animation calling the BB Resillent.
Marine: Straban to Resilient, Requesting Imidiate squad deployment on my location over.
Resilient: Rogar that Drop pod inbound to your location.
A drop-pod will spawn above and come crashing down and land in a certain spot opening up and 1-2 space marines will cone out.
Dead player prospective: dead players will be in a respawn menu, when a player start calling resilent the respawn timer stops and the player/s loads into the drop pod that comes crashing down with a short exisitng animation. they continue on.
Drop pod special perks
Drop pods act as a imidiate delopymnent method bypassing any and all respawn timers if your dead at the time, so if you just died and then 5s later a drop pod gets called you will drop in that pod. once that zone has been used it cannot be used further (you cannot call more then 1 pod per infiltration point to make it balanced.
these zones will only be outside. (mayeb certain spot where the pod can come crashing through a roof but could be compelx to do.
Teleportation
Teleportation will now replace the standed respawn. teleportation works the same as the old but instead of just appearing out of nowhere like magic there will be a flash of sparks n light to say you have been teleported similar to how the current chaos spawn

​A great explanation of my idea! Do you mind if I pick out certain parts and include them to complete it?

go ahead, this was just my idea of how they could implement it.

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a day ago
Mar 13, 2025, 5:26:15 PM

VoidBrotherVolant wrote:
Brothers I see you cooking and the Emperor approves!

Thanks! Maybe some day in the test Server we see some of those ideas 

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a day ago
Mar 13, 2025, 5:37:41 PM
I hear you brother! I have been trying to post a new Idea every week that I feel would fit into the game as well as keep things interesting for the players. I have a bit of support for my idea of a new game mode called Unification. It will use PvPvE elements as I feel that would utilize both amazing elements of the game and if we have your respawn mechanic idea that would be the Icing on the cake!

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a day ago
Mar 13, 2025, 5:43:40 PM

VoidBrotherVolant wrote:
I hear you brother! I have been trying to post a new Idea every week that I feel would fit into the game as well as keep things interesting for the players. I have a bit of support for my idea of a new game mode called Unification. It will use PvPvE elements as I feel that would utilize both amazing elements of the game and if we have your respawn mechanic idea that would be the Icing on the cake!

It's a crazy idea and I love it, I hope my points help more people see it.

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