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++ Using SQUAD COHERENCY to HEAL from EXECUTIONS and other ideas ++

Game optionsCo-opWeapons

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2 days ago
Mar 13, 2025, 3:21:44 PM

++ Overall gameplay ++



Combat Healing

Add a percent chunk of HEALING (e.g. 10% of total health?) from Executions on Majoris or higher tier enemies using SQUAD COHERENCY as a limiter 
- %25 of heal when away from your Squad
- %50 of heal when close to one Battle Brother (e.g. 5% of total health)
- %100 heal when near two Battle Brothers

Stim your injured Brothers
Give us the option to use a medical stim on a squad mate

Multiple Perk Sets
Set different Class perks for each weapon Loadout
- E.g Plasma Build & Bolter build on a Tactical 

++ Class Specific ++



++ Bulwark ++


Shield Block Controls

Add an option in the menus to toggle on and off the hold Parry key for Shield Block
Add an optional Keybind to use Shield Block



++ Honourable Mention ++
Confirmed by Saber 

Give the Heavy access to the Heavy Bolt Rifle


Like my other insanely huge Idea thread, I will edit and add to this as inspiration sparks!




Updated 4 hours ago.
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6 hours ago
Mar 15, 2025, 1:09:04 AM

The class perk change needs to be impingemented. As it stands this really limits changing builds in game, making the weapon drop pods just ammo refills. Not having this also makes switching between playstyles before a mission a pain as well. Make each weapon loadout link to its own class perks please.


Your other healing changes are interesting. I think having competitive healing mechanics in a cooperative game are an issue and your ideas are an approach to address it, I'm not sure that is how I'd prefer it handled, I'll need to think more about what I'd prefer though.

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