Would you like to have more limited ammo refills on Absolute difficulty?
Please do not take into account the total number of points spent on an answer. We will only consider the number of entries each answer has received.
Would you like to have more limited ammo refills on Absolute difficulty?
Please do not take into account the total number of points spent on an answer. We will only consider the number of entries each answer has received.
6 573 700
g2g pts
2 442 700
g2g pts
Voghelm
Fast and furious Space Marine
Ammo economy can already get pretty crappy with how many enemies there are, as well as how tanky they are.
This will only hurt the weapons with already poor ammo economy or high TTK without adding any meaningful challenge, imo
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UnblockCancelMrCreeper16
Newcomer
Equipment supply is good enough as it is, as long as enemies dont get more health
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UnblockCancelTuckShop13
Newcomer
i think its fine right now maybe just for heavy players because he need his guns
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UnblockCancelThatDeceiverKid
Dominator
If you implement this and/or higher health, I worry that some classes could be pushed out of Absolute. What if you restrict ammo and increase health, and then you spawn multiple Zoanthropes against a team that has a Bulwark and an Assault? You better have a Sniper/Heavy or you might legitimately run out of ammo and not win the fight.
Right now, it feels like there's no real reason to restrict what classes are brought (as a community) to these modes. That needs to be protected.
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UnblockCancelFearTheBoogeyman
Newcomer
i think it would be more enjoyable if instead of making enemies absorb millions of bullets we instead extend the wave
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UnblockCancelNoodleSoup
Newcomer
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UnblockCancelAgain, our weapons suck. More ammo is better. We like shooting, let us shoot. Learn for Helldivers 2. They kept taking ammo away to try to "balance" things and players hated not being able to shoot their weapons. Players are fine with slightly underperforming weapons if they can make up for that with volume of fire.
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UnblockCancelI think current ammo economy is well done + limiting ammo even more would cripple ranged classes and melee classes as well. Imagine being bulwark and you need to give all ammo to Sniper or Heavy or Tactical. And then Zoans or Neurothropes arrive, you are basically useless.
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UnblockCancelI think there's a bit of misunderstanding here:
The way I read it they want to implement ammo refills being MORE LIMITED (less ammo in total),
not having MORE AMMO REFILLS that are limited (more ammo in total).
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UnblockCancelHoya_
Newcomer
ThatDeceiverKid wrote:If you implement this and/or higher health, I worry that some classes could be pushed out of Absolute. What if you restrict ammo and increase health, and then you spawn multiple Zoanthropes against a team that has a Bulwark and an Assault? You better have a Sniper/Heavy or you might legitimately run out of ammo and not win the fight.
Right now, it feels like there's no real reason to restrict what classes are brought (as a community) to these modes. That needs to be protected.
Total agreement here, the fact that we are able to blend all 6 classes together and not have a “meta” of gear and required classes makes this game an absolute treasure. I think personally there’s no need to reinvent the wheel here.
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UnblockCancelthis poll has unclear wording
does "more limited ammo refills" mean more limited ammo refills (more ammo boxes added to the level) or
more limited ammo refills (less ammo in the box)?
completely opposite meanings possibly interpreted from the same wording.
I'm taking it as the later and the result would be less ammo in the box, which I vote no for as it punishes certain classes more than others, as assult and bulwark have less ammo to begin with. and heavy is reliant on ammo as they don't have a melee weapon
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UnblockCancelBrotherZaen
Newcomer
inaugural comment for me here. FOR THE LOVE OF THE GOD EMPEROR. Please can we actually not have such a dry desert of items? There is already barely anything it forces me to always rely on extra ammo perks and weapons. Running tactical or squads always picking heavy. Please restore a little extra gear on the higher difficulties. That honestly might solve some of the problem.
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UnblockCancelNecrilem
True son of the Emperor
Okay so does this mean more "limited ammo refills" as in more caches or as in "more limited" ammo refills, meaning the refills we do have a even less?
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UnblockCancelwolf312
Newcomer
Weak weapons, bullet sponge enemies, and little ammo. Is this a joke?
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UnblockCancelPetrovich_T90
Newcomer
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UnblockCancelBTESTShotgunky
I ain't no joke
Hard no. The current meta game on Absolute is already to take as many perks related to ammo and equipment restocks as possible because ammunition and grenades are that scarce. I've gone multiple Absolute missions where I've never once seen a grenade of any kind spawn.
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UnblockCancelTheSoiledFool
Newcomer
Yes we must purge the heretics and xenos in glorious melee combat (heavy stomp go brrrrrrr)
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UnblockCancelhowardsternum
Newcomer I'll shower when it rains
Sorry but "more limited ammo refills" is a bit confusingly worded imo. Does this mean more ammo refills or less ammo refills?
I think here should be more refills, especially if enemies are getting a potential health buff.
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UnblockCancelAmmo for most classes is already stingy enough as is. And equipment and lunch boxes just as much. Ranged classes would be pointless to be as you aren't going to be getting any ammo if you restrict it even more.
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UnblockCancelMaxZM189
Newcomer
If you make it to where the ammo boxes are player specific. So when the guy who only needs 3 bullets to get Max ammo, im not left with nothing. For this to work the ammo boxes need to be for each player. Someone points out ammo, They take it, But it would still be there for me aswell.
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