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More aggressive enemies on Absolute Difficulty

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​Do you want even more aggressive enemies on Absolute difficulty?


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Yes
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Yes

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No

No

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15 days ago
Feb 27, 2025, 5:14:00 PM

can you expand on what you mean by "more aggressive" because if you mean that less enemies will sit in the back and shoot you while you fight off 3 Majoris warriors then yes.  

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15 days ago
Feb 27, 2025, 5:14:07 PM

i believe yes but maybe not as much for chaos marines i want a more melee chaos marine a bit to much range 

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15 days ago
Feb 27, 2025, 5:15:29 PM

More aggression and even longer attack wave would be great, as long as they spawn in gradually instead of all at once

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15 days ago
Feb 27, 2025, 5:15:54 PM

Depends on what you mean by "more aggressive". If your definition of aggressive translates into a more intense melee combat experience, then YES.

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15 days ago
Feb 27, 2025, 5:16:12 PM

I'd be nice to have more aggressive enemies with lower HP, so that the TTK is slightly faster
The common complaint is that the enemies are too spongy as they are now, and this seems to be the case if you compare the game with other popular horde shooters. I think it'll make a lot of weapons, particularly those that have slower TTK, feel much better, while making the game still feeling challenging.
But I guess this is something that requires quite a bit of testing.

Updated 15 days ago.
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15 days ago
Feb 27, 2025, 5:16:33 PM

Depends on the definition of aggressive, more swarm spawns? Sure. More sniper warriors bunching up to volley me from across the map. Not so much.

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15 days ago
Feb 27, 2025, 5:22:36 PM
Ass long as that means ranged enemies don't back away faster than I can approach them at full-tilt, sure. As long as that means Rubric cowards stop double teleporting away, sure.

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15 days ago
Feb 27, 2025, 5:23:53 PM

I voted yes but its because Im hoping its less "Lemme leap at you and interrupt what you were doing homogaunts" and more " Chaos space marines stop being cowards and teleporting every 5 seconds"

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15 days ago
Feb 27, 2025, 5:28:53 PM

What does "more aggressive" mean in this context?

High number of simultaneous attacks can occur against each marine?

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15 days ago
Feb 27, 2025, 5:32:57 PM

Absolutely yes,except chaos marines maybe,enraged enemies can shoot you when u melee them and kill u instatly, Warrior with devourer is pain

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15 days ago
Feb 27, 2025, 5:36:15 PM

As aggressive as possible while not breaking any stunlock prevention systems in place. It is "absolute" difficulty after all. As long as dying remains our mistake, not because we get stunlocked or other stuff out of our control, this would be great.

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15 days ago
Feb 27, 2025, 5:36:35 PM

voting no because I think there are more players struggling with the difficulty right now. This idea should be put on hold. For the longevity of the game let’s not go too far. If the focus stays entirely on the higher skilled players. Lower skilled players may never get that good to enjoy it. Let’s hold off for a bit on this. 

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15 days ago
Feb 27, 2025, 5:38:07 PM

Как я слышал много раз от игроков, с которыми уже давно плотно играю, лучше повышать сложность за счет увеличения количества противников, их разнообразие и агрессивность. Большая волна или больше количества волн, более сложные противники, их количество и агрессивность . Не увеличивая у них здоровье и урон !​

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15 days ago
Feb 27, 2025, 5:44:19 PM

Agree with other comments. You have to be precise on what do you mean. If we will have more range shootings snipers in a rage mode aiming through walls which pre-fire when you leaving the corner without you knowing - no, thanks.
Ideal scenario here would've be "majoris getting into rage state more often + when they are in rage, they all switch to melee". Basically, making them doing berserker rush (both Tyranid and Chaos) - that would've be fun and fairly challenging.
However, as long as game not always stable in terms of FPS and ping, plus, it is not a rare situation when you can just got caught into a stunlock when animation of several majoris stucks and you have no window to dodge or parry during animation - I'd say that performance is currently at higher priority for us. 
I've completed everything so far and feeling more or less comfy on Absolute in private mode on many classes, but I would prefer to get rid of stunlocks and random input lags, rather than higher difficulty.

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15 days ago
Feb 27, 2025, 5:45:34 PM

If that means majoris will actively parry and dodge you (like having an actual duel) sure. But as is if the ranged get even more aggressive, good luck trying to have melee duels while dodging multiple Devourers. 

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15 days ago
Feb 27, 2025, 6:10:22 PM

Can agree with many others here in terms of what you actually mean by "More Aggressive Enemies". It feels like way too much of a grey area with that alone to give a proper answer for now.

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