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Please update the campaign to include content from the PvE

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a month ago
Mar 15, 2025, 5:29:46 AM

while I understand the pve may have elements that do not fit the vision of the campaign, I don't see why the campaign shouldn't have the option to access many of the content available to us in the Pve.


Fundamental stuff like new enemies (biovore, tzaangore enlightened etc) would absolutely improve the single player experience. 


I would also love to see more arsenal from pve in the campaign as well, and perhaps we should also have access to some wweapon customisation, such as cosmetics and perks. The weapons in the campaign are essentially Grey weapons, yes, but I think some weapon perks that can modify weapon behaviors (new combo, attacks etc) should be a part of the campaign. 


Perhaps there should be a higher difficulty setting in the campaign as well that would allow the use of relic weapons, such that we can play the campaign with the same difficulty of the pve operations? Or a non codex applicant mode where we can use every weapon and also have some modification to said weapons? 


The campaign is very fun still, but to see it get basically no changes since release is just unfortunate. Plus, single player mods aren't white listed either so if we have campaign mods we won't be able to play ops with others unless you reset the game which is just a hassle. 

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a month ago
Mar 15, 2025, 8:02:22 PM

I was really confused and disappointed with this when playing the story. There should be more content to customize our hero, at least cosmetic-wise.

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5 days ago
Apr 22, 2025, 10:48:51 PM

I totally agree.

At some point, PvE content started expanding, but the campaign didn’t seem to keep pace.

It felt like the campaign got left behind while the rest of the game kept evolving. That disconnect became more noticeable the more I replayed it.

Honestly, adding more elements from PvE — enemies, weapons, even cosmetics or perks — would breathe new life into the campaign.

Especially for those of us who enjoy playing it multiple times or want to see everything the game has to offer. Right now, it kind of feels like a missed opportunity.
)
We can assume that Titus isn’t some rookie — especially if we’ve already completed the campaign and are starting over. So it really doesn’t make sense that he doesn’t have access to all weapons from the start, or at least after a first playthrough.

For a first-time run, I can understand the progression being more limited. But once you've finished the story, it feels odd to be restricted again, as if Titus forgot everything he learned. It would be great if replaying the campaign unlocked full access to weapons, or at least offered an option for a more open loadout experience and also new enamies that were added.


Updated 5 days ago.
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