Hi everyone.


It looks like it's been very complicated to balance the difficult in operations, you add more enemies and it becomes too hard, you subtract enemies and becomes too easy. I have played Left for dead 1 and 2, Vermintide 1 and 2 and Darktide, the idea is to have more enemies, lots of enemies and be in constant combat.

Seems that idea is very difficult for memory, I don't need 50 enemies in screen I just need to have 30 enemies coming each minute with not so much HP so i destroy them but i don't stop figthing and i have to be faster in finish the game or more enemies will come.

This idea becomes difficult but not for the enemies being too much, its because the lack of resources, in left for dead 1 and 2, vermintide 1 and 2, darktide and every game the moment you reach and event you get HEALTH and ammo so you start the event with ammo and health 100%,  in space marine 2 we starts all the events with all ammo and just 1 medkit... Just 1 medkit that is USELESS, only that force me to be all the match triying to not be hit for anything, cause if i reach the final event with low hp all the team is doom.


The solution is that before you enter the middle event and the end event you have something to heal you 100%.  You can also make a passive trait for every character that when they execute they heal themselves a 10% or 15%, for example in Doom, you heal yourself executing and before a big boss you get healing and ammo.  The biggest problem of the difficult is the lack of healing. 


Put lots of enemies and make ourself heal more and the game will be 100% more fun, thats the idea.