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Annoying issues that still need fixing

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10 days ago
Apr 6, 2025, 12:18:24 AM

Minoris Tyranids attacking from the bottom of a ramp or stairs make the parry/block bug out and not work at all. This has been an issue since launch.


Zoanthrope beams being impossible to dodge. On my screen at least, I'm miles away from it, but get hit regardless. And then it fires again and kills me. This is bad, and needs fixing.


Chaos marines teleport too much. Makes survivability impossible on certain classes. Your game is built around executing these types of enemies to get armor back. If im about to take one down and it teleports away, into a group of other enemies, that's poor game design. There's a reason people prefer the tyranid missions.


Dodging the Tzaangor enlightened's beyblade attack is buggy, only works half the time.


Tyranid Snipers are either firing immediately, or their laser isn't appearing half the time before firing.


Console needs an FOV slider. Seeing half these people playing on Absolute on PC is great and inspiring until I realize that it's because it's literally easier for them because they can actually SEE the enemies around them...


I've enjoyed everything in this game up through Lethal, but these issues make Absolute un-fun.

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3 days ago
Apr 13, 2025, 9:37:13 PM

Ranged enemies refuse to engage in melee and will continue to fire at point blank range, often fully charged shots with no warning and in quick succession.

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2 days ago
Apr 14, 2025, 2:10:55 PM

Zoanthrope beams you either have to dodge or not be the one fired at to avoid being hit by the beam and the same for the neurothrope boss and sometimes it just requires dodging at the right moment because if you do it to soon the beam shifts and hits you regardless and hiding behind cover does nothing for you as the beam goes through walls but mastering the timing of the dodge will greatly improve chances of survival.


Chaos marines do teleport a lot but if you throw a frag and have weapons suited for the difficulty in which you encounter them, they go down pretty quickly without teleporting into a larger group and sometimes they do teleport when ready to execute and just follow the trail of the aura when they teleport and dodge to get the execution and if you still have a frag just throw one down once you're finished so you don't get overwhelmed by larger groups unless you have a solid team clearing larger groups with ease.

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