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So how about the PTS feedback.

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2 days ago
Apr 2, 2025, 3:11:06 AM

So saber did not listen to almost any PTS feedback. We are all aware of this by now.


Lets unpack some of this


in the march community updated linked here, you stated

>Prestige Perks are not gamechanger, they are too weak and not worth the effort.

>Prestige Ranks are resetting the class progression to level 1, it will be tedious and too long to get level 25 again.

>The Prestige Perks for the Heavy Class are too centered around melee combat.

>Assault should have access to the Inferno Pistol! 


was the most common feedback.


Of these you implemented one. Assault inferno pistol.


on heavy perks you said:

"We are working on changes regarding the Heavy’s Prestige Perks to better integrate them for Heavy’s builds."


The main gripe was that heavy has 5 out of his 7 perks are melee focused. What was changed? nothing substantial. All of his melee perks were swapped for other melee perks. The issue was acknowledge, you even stated the issue was melee perks, and yet you gave him the same perk types. It's not hard to see how here, of all places, it feels like you have failed to  listen to the community in your own testing forum.


On prestige perks not being a game changer you said:

"Prestige Perks have not been conceived as game breaking perks meant to allow you to roll on late game content. Another way to say it is that we don’t want the Prestige Perks to be so strong they become “must-haves” for higher difficulties. We really want to emphasize that you don’t need Prestige Perks to beat Absolute difficulty. This would make grinding for them an obligation when we really want them as minor rewards for those who choose to pursue them. The idea behind Prestige Perks is to provide you with more replayability, so you actually have a purpose farming PvE content (other than purging for the Imperium of course!). We don't want players to feel like they need to base their builds upon prestige perks, otherwise it will feel like a forced grind. 


Don’t forget that there’s a unique cosmetic for each class to unlock once you maxed out a class. "


And yet versatile precision exists, which is mandatory for sniper ammo economy, as it's the only perk he has that goes ammo positive.


Emperor's grace is also well made. These are good prestige perks. Other prestige perks should strive to be like these. Notably, they actually benefit the class in a meaningful way, and don't just give a pointless stat boost, or a ability recharge once per op, looking at you boosted recharge.


on class rank resets you said

"In recent updates we've increased the amount of xp players are getting in preparation for the prestige system. We've added extermination bonus, quick match bonus, plus new difficulties grant more xp.

On top of that we’ll add an XP bonus to make your post-prestige progression faster.

Again, we are trying to strike the balance between having something to keep playing and not forcing players to grind for a hundred hours."


The community by in large feels the balance was missed. The perks are not good enough to grind for by in large. People either want the perks to be good enough to grind for, or for the grind to be as easy as possible. Nobody wants to grind a class for 100 levels, just for +15% ranged damage.


We are going to need some clarity on this quick. Is PTS feedback real, or is the PTS an advertising system.

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2 days ago
Apr 2, 2025, 3:42:38 AM

The first line of this post is "Saber did not listen to almost any PTS feedback," but then you go on to list changes made by Saber that directly addresses the top feedback items. This post seems disingenuous at best. Saber can't directly implement the random thoughts of thousands of forum participants; they need to sort through the mountains of feedback saying "this  perk sucks, just give heavy a perk that restores ammo while existing" and come up with something that is scoped to the current balance of the game and implementable with their current resource constraints. 

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2 days ago
Apr 2, 2025, 4:57:38 AM

GauntPlusPlus wrote:

The first line of this post is "Saber did not listen to almost any PTS feedback," but then you go on to list changes made by Saber that directly addresses the top feedback items. This post seems disingenuous at best. Saber can't directly implement the random thoughts of thousands of forum participants; they need to sort through the mountains of feedback saying "this  perk sucks, just give heavy a perk that restores ammo while existing" and come up with something that is scoped to the current balance of the game and implementable with their current resource constraints. 

You are being disingenuous if that is your takeaway. They did not make changes that "directly address" feedback, they made changes, yes, but most are not even what the majority of the feedback was about. Also NOBODY said the inferno pistol was OP or had too much ammo and yet here we are with them out of nowhere reducing its ammo count by 30% with no damage buff to compensate. (I would be all for less ammo if the weapon itself got a 30% damage buff, that would be awesome)

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2 days ago
Apr 2, 2025, 6:16:49 AM

Shining_Darkness wrote:

GauntPlusPlus wrote:

The first line of this post is "Saber did not listen to almost any PTS feedback," but then you go on to list changes made by Saber that directly addresses the top feedback items. This post seems disingenuous at best. Saber can't directly implement the random thoughts of thousands of forum participants; they need to sort through the mountains of feedback saying "this  perk sucks, just give heavy a perk that restores ammo while existing" and come up with something that is scoped to the current balance of the game and implementable with their current resource constraints. 

You are being disingenuous if that is your takeaway. They did not make changes that "directly address" feedback, they made changes, yes, but most are not even what the majority of the feedback was about. Also NOBODY said the inferno pistol was OP or had too much ammo and yet here we are with them out of nowhere reducing its ammo count by 30% with no damage buff to compensate. (I would be all for less ammo if the weapon itself got a 30% damage buff, that would be awesome)

I agree, they didn't listen to what players were saying regarding the perks. Also the inferno pistol definitely sucked before and it's worse now lol. 

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2 days ago
Apr 2, 2025, 8:57:12 AM

GauntPlusPlus wrote:

The first line of this post is "Saber did not listen to almost any PTS feedback," but then you go on to list changes made by Saber that directly addresses the top feedback items. This post seems disingenuous at best. Saber can't directly implement the random thoughts of thousands of forum participants; they need to sort through the mountains of feedback saying "this  perk sucks, just give heavy a perk that restores ammo while existing" and come up with something that is scoped to the current balance of the game and implementable with their current resource constraints. 

Did you even read the post, or read the first line and assume you knew what it said.

As I address, saber did not actually meaningfully address feedback, given. I am not expecting them to address every little grip, but if you will remember, they explicitly mentioned the feedback about heavy having too many melee prestige perks, and said they were going to rework them to be more in line with his kit. What actually happened was heavy haws the same number of melee prestige perks, just some of them are slightly better. They did not seem to actually take the most common feedback into account during the update, instead choosing to rebalance as they please. And they only implemented one of the four feedback pieces they directly acknowledged. If you were to be given a list of things to do at work, trim the list into the most manageable/important things, and then do only a quarter of it, one would not call it disingenuous when you are criticized and fired.

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a day ago
Apr 2, 2025, 2:51:42 PM

By the way,  Sabers did something that no one asked them to do - they nerf plasma pistol and heavy plasma restore contested health, and most importantly, they stole one of the most necessary relic perk for heavy plasma - Plasma speed (projectile speed of plasma shots increases by 50%) It's very important perk that allowed you to shoot at medium and long range, but it was simply removed, thereby making a nerf. I really want them to bring perk back.

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a day ago
Apr 2, 2025, 3:05:04 PM

gwrage wrote:

By the way,  Sabers did something that no one asked them to do - they nerf plasma pistol and heavy plasma restore contested health, and most importantly, they stole one of the most necessary relic perk for heavy plasma - Plasma speed (projectile speed of plasma shots increases by 50%) It's very important perk that allowed you to shoot at medium and long range, but it was simply removed, thereby making a nerf. I really want them to bring perk back.

Yeah no idea why they are nerfing contested health restore on weapons rather buffing it like players have been complaining about for months. Many weapons just don't restore contested health so the plasma weapons and melta weapons are outliers that must be squashed in their eyes. They truly have learned nothing from the trials and tribulations of Arrowhead and Helldivers 2.

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a day ago
Apr 2, 2025, 3:32:08 PM

Shining_Darkness wrote:

gwrage wrote:

By the way,  Sabers did something that no one asked them to do - they nerf plasma pistol and heavy plasma restore contested health, and most importantly, they stole one of the most necessary relic perk for heavy plasma - Plasma speed (projectile speed of plasma shots increases by 50%) It's very important perk that allowed you to shoot at medium and long range, but it was simply removed, thereby making a nerf. I really want them to bring perk back.

Yeah no idea why they are nerfing contested health restore on weapons rather buffing it like players have been complaining about for months. Many weapons just don't restore contested health so the plasma weapons and melta weapons are outliers that must be squashed in their eyes. They truly have learned nothing from the trials and tribulations of Arrowhead and Helldivers 2.

Instead of UP recovery of contested HP on Bolter weapons, they nerf everything else, so now Bolters don't look so weak)  laziest balance logic
At the same time, their words and actions completely differ. Saber says that prestige perks are optional things, and they give Sniper opportunity to regen ammo, give Bulwark opportunity to regen Banner. 

Special perks of Assault from release of the game are just garbage, all weapon from every tier have different characteristics (+1 damage / +3 accuracy etc) but the only correct choice is almost always MORE ammo. I can't understand what's difficult about sitting down and redesigning  perks in normal way, it's much easier than making new weapons or a new maps, or new boss, especially when you have forum full of free player ideas, who play over 300+ hours in SM2 PvE.

Updated a day ago.
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