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We have Growing complaints and no answers

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3 months ago
Sep 24, 2024, 5:54:44 PM

The result is that people are getting frustrated, first at eachother, then at the devs


They have released a good game, but that comes with the raising of expectations..


To sustain this level of love and appreciation will require alot of communication and transparency, but as it seems so far, the surface has been scratched but not the bulk of the concerns that are only growing in size and frustration


I myself have just found myself playing other games and I’m losing interest in this game, I know it’s only been a few weeks, but I’ve fallen off because in reality this game at launch had all of the hype, all of the love for warhammer 40k and that carried it.. to now, where the content is lacking.. which is fine for a base game, they had an amazing story and side missions that tie into that and a PvP mode, it runs ok and when the servers work it’s pretty good (could be better but it’s personal preference) but once this hype has faded, there are a few issues that people are struggling over, not all, but some 


The campaign is a sluggish thing to get through when revisiting due to the unskippable dialogue sections before getting into the action, that can be a solid no for people who just want to play the game and not have to slowly walk through bits..


The operations are more of less the same, short little jaunts through the same mission every single time with different densities of enemies and some random number of the segments.. ultimately they’re too short and repetitive to be considered long lasting content.. 

once you reach level 25 on the classes.. what’s the point?.. 

the future content should help with this but right now.. there is little incentive to play.. and though I’m not a PvP person, I’ve played a match here and there and it’s alright, nothing huge and interesting if you ask me, but from what I have seen in these forums and YouTubers comments sections, there’s mixed opinions on the PvP


What you basically have is a short game with alot of promises in the pipeline


And this forum is just a place that is becoming a complaints department, which can be good but only if it’s being listened to.. 


Should we continue to speak in this space? When it ultimately feels like we are shouting into the void? 


And don’t get me wrong, I enjoyed playing the game, and the only reason I’m here complaining and watching for dev announcements is to see if they address my issues with the game and give an answer on what they can or might do, because I want to play this game more, it’s just not fun to me anymore.. I want to play it.. I could happily play for a long time longer if it was improved upon..


I don’t know, what do you think? Write your own review of the game below

Only keep it civil, no insulting others for their opinions or mocking others please, we are all strangers, you do not know anyone else to assume anything about anyone, be respectful and encourage respect in kind :) 

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3 months ago
Sep 24, 2024, 6:34:28 PM

Ich habe das Game soeben deinstalliert, es macht keinen Sinn weiter zu spielen. Man kommt in eine Gruppe und kann seine Klasse nicht spielen warum komme ich in diese Gruppe ??? Dann Startet die Mission und man bekommt eine Erro Meldung. Danke dafür habe ich keine Zeit mehr. 

Hätte ein schönes Spiel werden können

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3 months ago
Sep 24, 2024, 7:06:29 PM

To put this in context, it's been 4 business days since their Q&A, where they answered a laundry list of questions the community has been asking.  Not everything, but a lot.  They don't need community approval of all the changes that are going into the next update, and they're probably working hard on the late September update as it is.  Personally, I think community expectations for communication are way, way too high these days, but I guess I come from an era where you bought a game, and that was just it.  Then, once PC gaming landed, if you got a patch, it was a "WHOA WHAT'S THIS?!?!?!" moment, or a "WHY DID THEY RUIN MY CORPSE EXPLOSION BUILD AAAAAAAAH" moment.  Or, if you're on 56K, an "Aww I just bought the game and spent all night downloading 1.2, now I have to spend all night downloading 1.3, I just want to play Counter-Strike please" moment.


You asked for a review of the game though, here's mine.


Campaign

I chose the 3/4th difficulty because it said it was the intended way to play, and I loved it.  So many cinematic moments, interesting encounters, good narrative components.  The bots were endlessly frustrating when they wouldn't help me complete objectives, but I muscled through.  When I couldn't play online, I started going through the different campaign missions on the hardest difficulty, have only completed the first so far, but I'm enjoying it all over again.  Bots also seem better?  Could be my imagination.


Overall, I even loved the pacing.  The missions are so long that it feels nice to have breaks both in-mission, and between missions, to get more context and immersion into the universe.  I don't personally subscribe to the "all orgasm, no foreplay" design paradigm for games, maybe because I'm old.


Operations

I honestly can't get enough of them, and I only really do Inferno and Decapitation these days.  I have a level 25 Assault, level 1 everything else, not because I don't think the other guns/classes seem interesting, but because I can't stop playing Assault.  I have a relic bolt pistol/heavy bolt pistol/thunder hammer/chainsword, and the only reason I don't have a relic power fist is because I'm leveling it up when I play with friends (which is once a week, max).  I've done several ops recently with my level capped heavy bolt pistol/thunder hammer, on my level capped Assault, getting requisition and having to find ways to spend it.


I think the missions themselves are interesting and fun.  I think the environments are beautiful and fun to run around in.  I love how every time I do a mission, it feels different, because of mob placement/wave differences, gear availability differences, Extremis spawn differences, Terminis randomization, it all comes together such that I'm just not getting tired of playing, even when I'm earning nothing but some more cosmetics that I likely won't use.


Soon I'm planning on dipping into Ruthless chaos missions to get my chops on those, and they're going to be more frustrating, but I'm fine with that.  I still think minoris melee shouldn't do a full armor bar of damage, I think contested health starts going away too quickly, I think minoris extending their jump attack while mid-air to track you while you dodge shouldn't happen, and maybe some weapons need some more damage.  All that said, I just find myself excited to play every time I log in, and I'm currently at 68 hours.


Looking forward to some tweaks, more missions, higher difficulties, the whole 9 yards.


PvP

People say it's too slow, people say you die too fast, people say melee is just a slap-chop race, people say modes are unbalanced for random players, and I don't think I agree with any of those sentiments.  Maybe it's all my time in For Honor and not really playing any shooters online since Counter-Strike: Source and Unreal Tournament 2004, but I think the characters move at a really solid speed.  You get places quickly enough, but slowly enough that where you choose to go matters.  Firefights can be over quickly, but that's also often just when two people run out into the open and start spraying.  If you play an edge, or if you're Assault like me and jump pack dash around corners, toss grenades behind you, circle around, etc., you get really satisfying encounters.  At least, I think so.


Re: melee, it CAN just be a light spam fest, but I've actually found people who do that to suddenly be basically free kills.  With a thunder hammer at least, heavy attacks do so much damage that you can often absorb a few hits and then just kill them from 75%ish health.  If people try to dodge away, they're incredibly easy to catch and kill with dash attacks.  If people try to shoot you, you have options to jump pack dash to alternate sides, hit them with attacks from the jump pack dash, etc.  I've found melee to be extremely fun and engaging, even if I'd like there to be a bit more meat on the tactical bones of the engagements.  If I had my way, melee attacks would lightly stagger enemies so they can't just unload clips into you while you're wailing on them (except maybe a heavy in heavy stance, if you stand in front of them swinging you deserve to get mowed in half), and there would be some sort of basic parry system.  Maybe parries only work on light attacks, and they don't give you a free hit, just your turn back.  Something to interrupt the flow and create a light mix-up.  


As far as unbalanced modes, I play enough MMO battleground PvP to know that sometimes you eat the bear, and sometimes the bear eats you.  I don't mind losing 200-10, just do your best and move on to the next game.


Summary

The game could use some fine tuning, but I'm incredibly pleased by the experience it provides across all modes.

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3 months ago
Sep 24, 2024, 9:12:38 PM

Strikerhh wrote:

Ich habe das Game soeben deinstalliert, es macht keinen Sinn weiter zu spielen. Man kommt in eine Gruppe und kann seine Klasse nicht spielen warum komme ich in diese Gruppe ??? Dann Startet die Mission und man bekommt eine Erro Meldung. Danke dafür habe ich keine Zeit mehr. 

Hätte ein schönes Spiel werden können

Ahh (thank god my girlfriend speaks German ) I feel your pain, I haven’t managed to play when I have tried because the servers aren’t great still and I remember when I was able to play last week it took me a while to finish off my tactical levels because everyone wanted to play tactical.. I’m alright with it but I understand the frustration 

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3 months ago
Sep 24, 2024, 9:39:24 PM

My opinion is that people are frustrated, because they simply care about this title not to die a death of DOW3 or Eternal Crusade. 


History of 40k game development definitely has some dark moments. 


There were tons of fans just waiting for the right time when such title would ever see daylight while observing falls of other hyped titles. It can be seen with huge development of mods and game assets, animations etc. being done by fans themselves for DOW1, DOW2, Eternal Crusade which further extends to increased knowledge of programming side of these games. 


Fans see not only the official titles that companies have released, they also see fanbase content and they often compare it (i've seen more than one article titled like:"player has ashamed developers by creating this huge mod..."). 


When they see SM2, they see untapped potential, a possibility to make it even greater, more epic, to be The 40k game. The graphics are great, animations are great, the blood is great and there is story for few hours, 6 operations and simple (if not crude) PVP modes. If this was "Ghost of Tsushima" where there was no decades of fanbase loving the franchise, and the success was mostly due to lore, graphics and animation  (ok there was also open world but let me wrap it for now :)) it would be perfectly fine to stop there. 


But here, fanbase have already seen a game that literally implemented PVP 40k shooter when you had orcs, eldars, chaos, sm with mechanics that extended ones currently in SM2, PVP missions were long and progressive with more players on each side, heck you could even drive a predator tank. Players have seen "darktide". They believe it can be done and they have the arguments to claim so.

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3 months ago
Sep 24, 2024, 9:58:48 PM

FatherGoose wrote:

Personally, I think community expectations for communication are way, way too high these days, but I guess I come from an era where you bought a game, and that was just it.  

exactly this.

People spend every waking hour absolutely rinsing the game, they level-up every class to 25 then complain that they're getting bored of the game. Well, no shit!!! What were you expecting, a perpetual content machine?

do you REALISE how long it takes to create content and release it for a game? Peoples expectations are completely at odds with reality, are you expecting 4 new maps every month, a new campaign, new classes. . . get real. And if the dev isnt pandering to every single request to add poorly thought out concepts or frankly garbage ideas then they throw their toys out of the pram and start accusing them of neglecting their fan base. Jesus. A sizeable percentage of gamers are some of the most entitled, unrealistic, child-like plebs on the planet.

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3 months ago
Sep 24, 2024, 11:51:56 PM

Nosh_Feratu wrote:

FatherGoose wrote:

Personally, I think community expectations for communication are way, way too high these days, but I guess I come from an era where you bought a game, and that was just it.  

exactly this.

People spend every waking hour absolutely rinsing the game, they level-up every class to 25 then complain that they're getting bored of the game. Well, no shit!!! What were you expecting, a perpetual content machine?

do you REALISE how long it takes to create content and release it for a game? Peoples expectations are completely at odds with reality, are you expecting 4 new maps every month, a new campaign, new classes. . . get real. And if the dev isnt pandering to every single request to add poorly thought out concepts or frankly garbage ideas then they throw their toys out of the pram and start accusing them of neglecting their fan base. Jesus. A sizeable percentage of gamers are some of the most entitled, unrealistic, child-like plebs on the planet.

Exactly this.
It's frightening how out of touch people can be from reality.

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3 months ago
Sep 25, 2024, 2:33:05 AM

Nosh_Feratu wrote:

FatherGoose wrote:

Personally, I think community expectations for communication are way, way too high these days, but I guess I come from an era where you bought a game, and that was just it.  

exactly this.

People spend every waking hour absolutely rinsing the game, they level-up every class to 25 then complain that they're getting bored of the game. Well, no shit!!! What were you expecting, a perpetual content machine?

do you REALISE how long it takes to create content and release it for a game? Peoples expectations are completely at odds with reality, are you expecting 4 new maps every month, a new campaign, new classes. . . get real. And if the dev isnt pandering to every single request to add poorly thought out concepts or frankly garbage ideas then they throw their toys out of the pram and start accusing them of neglecting their fan base. Jesus. A sizeable percentage of gamers are some of the most entitled, unrealistic, child-like plebs on the planet.

You fan boys are hilarious..  matchmaking issues have nothing to do with beating content. This is like you buying a new car but the auto transmission doesn't work and saying it's only been 3 weeks and you people are so entitled because transmissions used to manual.


Games back in the day when QA actually mattered. They didn't have this attitude of we can patch it after release. So games weren't released in such a poor state (the majority of the time). 


This fix it later attitude that plagues the industry is not a player issue. People have every right to express their frustration when basic components of a game are not working three weeks in. 


It's obvious the matchmaking and server issues were not tested thoroughly. Among many other issues. That sits squarely on the developers. 

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3 months ago
Sep 25, 2024, 2:48:11 AM

xXHappy_PuppyXx wrote:

Nosh_Feratu wrote:

FatherGoose wrote:

Personally, I think community expectations for communication are way, way too high these days, but I guess I come from an era where you bought a game, and that was just it.  

exactly this.

People spend every waking hour absolutely rinsing the game, they level-up every class to 25 then complain that they're getting bored of the game. Well, no shit!!! What were you expecting, a perpetual content machine?

do you REALISE how long it takes to create content and release it for a game? Peoples expectations are completely at odds with reality, are you expecting 4 new maps every month, a new campaign, new classes. . . get real. And if the dev isnt pandering to every single request to add poorly thought out concepts or frankly garbage ideas then they throw their toys out of the pram and start accusing them of neglecting their fan base. Jesus. A sizeable percentage of gamers are some of the most entitled, unrealistic, child-like plebs on the planet.

You fan boys are hilarious..  matchmaking issues have nothing to do with beating content. This is like you buying a new car but the auto transmission doesn't work and saying it's only been 3 weeks and you people are so entitled because transmissions used to manual.


Games back in the day when QA actually mattered. They didn't have this attitude of we can patch it after release. So games weren't released in such a poor state (the majority of the time). 


This fix it later attitude that plagues the industry is not a player issue. People have every right to express their frustration when basic components of a game are not working three weeks in. 


It's obvious the matchmaking and server issues were not tested thoroughly. Among many other issues. That sits squarely on the developers. 

The fact that it isn't a universal issue means they need tune to figure out why it's breaking down for some people, develop a fix, test it, and then push it out to the game.  I've only had one night where I couldn't play at all online.  PvP matches me into games very quickly, and Ops sometimes only puts me with one person but I've stopped caring as much, because per their Q&A all of 6 days ago, they're working on it.


So keep your strawman to yourself.  Everything is always so obvious to the armchair devs anonymously posting on forums, as they ooze their toxicity into every community like they want them all to wither and die while they play the innocent victim card the whole time. 


I understand frustration at not being able to play.  I understand when my 5 year old gets angry when I tell him he can't do something he wants to do, too.  But that doesn't mean bad attitudes are justified. 

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3 months ago
Sep 25, 2024, 3:35:29 AM

FatherGoose wrote:

xXHappy_PuppyXx wrote:

Nosh_Feratu wrote:

FatherGoose wrote:

Personally, I think community expectations for communication are way, way too high these days, but I guess I come from an era where you bought a game, and that was just it.  

exactly this.

People spend every waking hour absolutely rinsing the game, they level-up every class to 25 then complain that they're getting bored of the game. Well, no shit!!! What were you expecting, a perpetual content machine?

do you REALISE how long it takes to create content and release it for a game? Peoples expectations are completely at odds with reality, are you expecting 4 new maps every month, a new campaign, new classes. . . get real. And if the dev isnt pandering to every single request to add poorly thought out concepts or frankly garbage ideas then they throw their toys out of the pram and start accusing them of neglecting their fan base. Jesus. A sizeable percentage of gamers are some of the most entitled, unrealistic, child-like plebs on the planet.

You fan boys are hilarious..  matchmaking issues have nothing to do with beating content. This is like you buying a new car but the auto transmission doesn't work and saying it's only been 3 weeks and you people are so entitled because transmissions used to manual.


Games back in the day when QA actually mattered. They didn't have this attitude of we can patch it after release. So games weren't released in such a poor state (the majority of the time). 


This fix it later attitude that plagues the industry is not a player issue. People have every right to express their frustration when basic components of a game are not working three weeks in. 


It's obvious the matchmaking and server issues were not tested thoroughly. Among many other issues. That sits squarely on the developers. 

The fact that it isn't a universal issue means they need tune to figure out why it's breaking down for some people, develop a fix, test it, and then push it out to the game.  I've only had one night where I couldn't play at all online.  PvP matches me into games very quickly, and Ops sometimes only puts me with one person but I've stopped caring as much, because per their Q&A all of 6 days ago, they're working on it.


So keep your strawman to yourself.  Everything is always so obvious to the armchair devs anonymously posting on forums, as they ooze their toxicity into every community like they want them all to wither and die while they play the innocent victim card the whole time. 


I understand frustration at not being able to play.  I understand when my 5 year old gets angry when I tell him he can't do something he wants to do, too.  But that doesn't mean bad attitudes are justified. 

Ah the typical brown nose response. Your 5 year old didn't pay over hundred dollars for his toy.


This should of never been released in this state to start with. The fact you are sucking up to the devs like you have in damn near every post. You don't get brownie points for being a suck up.

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3 months ago
Sep 25, 2024, 4:48:57 AM

xXHappy_PuppyXx wrote:

FatherGoose wrote:

xXHappy_PuppyXx wrote:

Nosh_Feratu wrote:

FatherGoose wrote:

Personally, I think community expectations for communication are way, way too high these days, but I guess I come from an era where you bought a game, and that was just it.  

exactly this.

People spend every waking hour absolutely rinsing the game, they level-up every class to 25 then complain that they're getting bored of the game. Well, no shit!!! What were you expecting, a perpetual content machine?

do you REALISE how long it takes to create content and release it for a game? Peoples expectations are completely at odds with reality, are you expecting 4 new maps every month, a new campaign, new classes. . . get real. And if the dev isnt pandering to every single request to add poorly thought out concepts or frankly garbage ideas then they throw their toys out of the pram and start accusing them of neglecting their fan base. Jesus. A sizeable percentage of gamers are some of the most entitled, unrealistic, child-like plebs on the planet.

You fan boys are hilarious..  matchmaking issues have nothing to do with beating content. This is like you buying a new car but the auto transmission doesn't work and saying it's only been 3 weeks and you people are so entitled because transmissions used to manual.


Games back in the day when QA actually mattered. They didn't have this attitude of we can patch it after release. So games weren't released in such a poor state (the majority of the time). 


This fix it later attitude that plagues the industry is not a player issue. People have every right to express their frustration when basic components of a game are not working three weeks in. 


It's obvious the matchmaking and server issues were not tested thoroughly. Among many other issues. That sits squarely on the developers. 

The fact that it isn't a universal issue means they need tune to figure out why it's breaking down for some people, develop a fix, test it, and then push it out to the game.  I've only had one night where I couldn't play at all online.  PvP matches me into games very quickly, and Ops sometimes only puts me with one person but I've stopped caring as much, because per their Q&A all of 6 days ago, they're working on it.


So keep your strawman to yourself.  Everything is always so obvious to the armchair devs anonymously posting on forums, as they ooze their toxicity into every community like they want them all to wither and die while they play the innocent victim card the whole time. 


I understand frustration at not being able to play.  I understand when my 5 year old gets angry when I tell him he can't do something he wants to do, too.  But that doesn't mean bad attitudes are justified. 

Ah the typical brown nose response. Your 5 year old didn't pay over hundred dollars for his toy.


This should of never been released in this state to start with. The fact you are sucking up to the devs like you have in damn near every post. You don't get brownie points for being a suck up.

If that's all you bring to the table, I'm disappointed.  I'm also not sucking up to anyone, I'm watching them far more closely than you are.


I'll respond to you again when you post something worth responding to. 

0Send private message
3 months ago
Sep 25, 2024, 5:03:43 AM

FatherGoose wrote:

xXHappy_PuppyXx wrote:

FatherGoose wrote:

xXHappy_PuppyXx wrote:

Nosh_Feratu wrote:

FatherGoose wrote:

Personally, I think community expectations for communication are way, way too high these days, but I guess I come from an era where you bought a game, and that was just it.  

exactly this.

People spend every waking hour absolutely rinsing the game, they level-up every class to 25 then complain that they're getting bored of the game. Well, no shit!!! What were you expecting, a perpetual content machine?

do you REALISE how long it takes to create content and release it for a game? Peoples expectations are completely at odds with reality, are you expecting 4 new maps every month, a new campaign, new classes. . . get real. And if the dev isnt pandering to every single request to add poorly thought out concepts or frankly garbage ideas then they throw their toys out of the pram and start accusing them of neglecting their fan base. Jesus. A sizeable percentage of gamers are some of the most entitled, unrealistic, child-like plebs on the planet.

You fan boys are hilarious..  matchmaking issues have nothing to do with beating content. This is like you buying a new car but the auto transmission doesn't work and saying it's only been 3 weeks and you people are so entitled because transmissions used to manual.


Games back in the day when QA actually mattered. They didn't have this attitude of we can patch it after release. So games weren't released in such a poor state (the majority of the time). 


This fix it later attitude that plagues the industry is not a player issue. People have every right to express their frustration when basic components of a game are not working three weeks in. 


It's obvious the matchmaking and server issues were not tested thoroughly. Among many other issues. That sits squarely on the developers. 

The fact that it isn't a universal issue means they need tune to figure out why it's breaking down for some people, develop a fix, test it, and then push it out to the game.  I've only had one night where I couldn't play at all online.  PvP matches me into games very quickly, and Ops sometimes only puts me with one person but I've stopped caring as much, because per their Q&A all of 6 days ago, they're working on it.


So keep your strawman to yourself.  Everything is always so obvious to the armchair devs anonymously posting on forums, as they ooze their toxicity into every community like they want them all to wither and die while they play the innocent victim card the whole time. 


I understand frustration at not being able to play.  I understand when my 5 year old gets angry when I tell him he can't do something he wants to do, too.  But that doesn't mean bad attitudes are justified. 

Ah the typical brown nose response. Your 5 year old didn't pay over hundred dollars for his toy.


This should of never been released in this state to start with. The fact you are sucking up to the devs like you have in damn near every post. You don't get brownie points for being a suck up.

If that's all you bring to the table, I'm disappointed.  I'm also not sucking up to anyone, I'm watching them far more closely than you are.


I'll respond to you again when you post something worth responding to. 

Says the guy that's just a shill..  that's all you do is troll posts sucking up to the devs. It's rather pathetic. 

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0Send private message
3 months ago
Sep 25, 2024, 10:34:14 AM

xXHappy_PuppyXx wrote:

Nosh_Feratu wrote:

FatherGoose wrote:

Personally, I think community expectations for communication are way, way too high these days, but I guess I come from an era where you bought a game, and that was just it.  

exactly this.

People spend every waking hour absolutely rinsing the game, they level-up every class to 25 then complain that they're getting bored of the game. Well, no shit!!! What were you expecting, a perpetual content machine?

do you REALISE how long it takes to create content and release it for a game? Peoples expectations are completely at odds with reality, are you expecting 4 new maps every month, a new campaign, new classes. . . get real. And if the dev isnt pandering to every single request to add poorly thought out concepts or frankly garbage ideas then they throw their toys out of the pram and start accusing them of neglecting their fan base. Jesus. A sizeable percentage of gamers are some of the most entitled, unrealistic, child-like plebs on the planet.

You fan boys are hilarious..  matchmaking issues have nothing to do with beating content. This is like you buying a new car but the auto transmission doesn't work and saying it's only been 3 weeks and you people are so entitled because transmissions used to manual.


Games back in the day when QA actually mattered. They didn't have this attitude of we can patch it after release. So games weren't released in such a poor state (the majority of the time). 


This fix it later attitude that plagues the industry is not a player issue. People have every right to express their frustration when basic components of a game are not working three weeks in. 


It's obvious the matchmaking and server issues were not tested thoroughly. Among many other issues. That sits squarely on the developers. 

'back in the day' he says. . .haha yeah, I certainly remember 'back in the day' my friend, I started gaming in 1982 on a radofin telesports. so ive been there done all that, twice, and all probably before you were in short trousers pal.


also, if you'll read my comment and the original post neither of us were talking about server or connection problems, that wasnt mentioned once, the topic of conversation was content, creating more content, getting bored with what is there, extending the game lifespan. . . so you clearly haven't read or understood what was being said, i'd probably try doing that before commenting in future, lest you make yourself look like a bit of an uninformed ignoramus.


also, word of advice, this obsession you have with saying people are 'sucking up' or a 'shill'. . .is this your response to everyone you disagree with? Just try and be reasonable, think critically about why things might take time, and try and be a bit more respectful to people please. Cheers

Updated 3 months ago.
0Send private message
3 months ago
Sep 25, 2024, 10:40:05 AM

Nosh_Feratu wrote:

xXHappy_PuppyXx wrote:

Nosh_Feratu wrote:

FatherGoose wrote:

Personally, I think community expectations for communication are way, way too high these days, but I guess I come from an era where you bought a game, and that was just it.  

exactly this.

People spend every waking hour absolutely rinsing the game, they level-up every class to 25 then complain that they're getting bored of the game. Well, no shit!!! What were you expecting, a perpetual content machine?

do you REALISE how long it takes to create content and release it for a game? Peoples expectations are completely at odds with reality, are you expecting 4 new maps every month, a new campaign, new classes. . . get real. And if the dev isnt pandering to every single request to add poorly thought out concepts or frankly garbage ideas then they throw their toys out of the pram and start accusing them of neglecting their fan base. Jesus. A sizeable percentage of gamers are some of the most entitled, unrealistic, child-like plebs on the planet.

You fan boys are hilarious..  matchmaking issues have nothing to do with beating content. This is like you buying a new car but the auto transmission doesn't work and saying it's only been 3 weeks and you people are so entitled because transmissions used to manual.


Games back in the day when QA actually mattered. They didn't have this attitude of we can patch it after release. So games weren't released in such a poor state (the majority of the time). 


This fix it later attitude that plagues the industry is not a player issue. People have every right to express their frustration when basic components of a game are not working three weeks in. 


It's obvious the matchmaking and server issues were not tested thoroughly. Among many other issues. That sits squarely on the developers. 

'back in the day' he says. . .yeah, I remember 'back in the day' my friend as I started gaming in 1982 on a radofin telesports. so, been there done all that, probably before you were in short trousers.


also, if you'll read my comment and the original post neither of us were talking about server or connection problems, that wasnt mentioned once, the topic of conversation was content, creating more content, getting bored with what is there, extending the game lifespan. . . so you clearly haven't read or understood what was being said, i;d probably try doing that before commenting in future, lest you look like a bit of a clown.

Just "a bit"?
Man, you're more generous that I ever could.

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3 months ago
Sep 25, 2024, 10:54:12 AM

Calling people babies doesn't help.  


First - there are bugs with the game, some very severe to the point of breaking the game -- campaign / protect the chains objectives and no item pickup; xbox resume play -  and there is no real indication that a person has looked at it and even thought, 'Yep, that's a bug, add it to the list.'


Second - if you don't want to set expectations, don't sell $100 games, or $80 games, or $60 games.  it's not like Focus Entertainment is a non-profit open source where a couple of cats are doing their best.  


Third - If you want to minimize noise, perfect your emotion-driven feedback loop and make sure it works flawlessly.   When the loop is imperfect  - locking weapons behind impossible missions, losing collectibles, dropping actions in net play - you hear about it, endlessly.  


Zeroeth - The game is fun.   The realization of the WH40k env is dope as f.  Sound/Graphics/Story is all on point.  There is only one rough edge in the campaign pile - gargolyes.  The detail is just ridiculous.  Look at where the complaints aren't.  Other games, people are trying to redesign the entire game in forums at this point.  Is there anyone here who has beef with the banner level in campaign play? Hells no, that level is hella dope.  However - while SM2 may get it 75% right, man, that 25% is a freaking doozy, either  blocking/breaking the game, or being so poorly thought out it's just a wonder how it got there.  There is no way testers didn't say "hey man this seems wack", Highly likely it got cast aside, and here we are.


Fourth - Of course we all want more! That is the point of a successful game!  Two days, two weeks, like...yeah man!  It's not like devs are scouring the forums, they are probably nerds like the rest of us and are busy chirping on forums about the games they play.  


I am stopping short pointing fingers but it's pretty clear where things kinda fell apart, it feels like someone did some spreadsheet based  / formulaic balancing, said 'yup good enough ship it' and that was it.  I could be wrong, no need to defend, but the signs are all there.  


Fifth -BEAKIES  <-- this is the jam right here! 




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3 months ago
Sep 25, 2024, 11:09:27 AM

What I really frustrated is there is no simple update promised to be until september.

There are many contents to be updated but simple lobby update is absent. 

5 days left to next month and there were only few hotfix, bugfix patches.

I thought concurrent player number could be remained until 2~3 monthes but already 80% of players are gone now in PVE.

It is worse than I expected, faster exits and fewer numbers within 2~3 weeks. 

Updated 3 months ago.
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3 months ago
Sep 25, 2024, 11:17:57 AM

1. There is bug report system. Use it. Report bugs with steps specifying how to reproduce them and upvote already reported you encountered. This is the best way to deal with bugs.

2. The game is 2 weeks old and we cannot realistically expect everything to be fixed in a couple of days. Because of server issues I decided to just wait for a first update and play something else in the meantime. If the update is bad then we have more right to complain in case of issues.

3. Throwing fits and insulting anyone who does not agree with you 100% is just pathetic. If you're so self-centred and immune to rational thought then go jerk off in front of a mirror instead of posting.


4. The game has teething problems (industry standard at this point unfortunately) and has low amount of content for now. It's basically just campaign (operations are the guys in the background when we play Titus) and we are yet to see how the new content will flow. There is still a lot of potential imho and doomposting is getting out of hand in the recent days. Some interaction on the forums is needed imho.


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3 months ago
Sep 25, 2024, 11:42:58 AM

the devs has surpassed many peoples expectations with SM2, and very likely even their own, now, as a business think for a minute exactly what that means:


1 - the devs had to build in contingencies, where, if the game was successful they would have a team ready to continue work and optimisation, however, they can't simply throw everything at it right from day one, that is a huge risk and not good practice, so they have to reasonably manage their resources and expectations like the rest of us.

2 - in reality, the game has been hugely successful, likely far greater than they predicted, and in the time since release 2 weeks ago they've clearly re-allocated resources and thrown everything at it. They've done an excellent comms/media job, keeping people informed of changes, they've issued a roadmap, and they've been tweaking and optimising the servers and game to varying degrees of success.

3 - Their approach to future expansion, development and changes has been to ASK THE COMMUNITY, to the extent that theyve created an ideas board and a system telling everyone whats coming next and whats in discussion.


Now, I might be crazy....but in the space of 2 weeks there is little more I could ask for from a developer given the game only released on September 9th. . today is Sept 25th. . . I repeat, just over 2 weeks!


I'd just like to see a bit of common sense and a bit of respect. This isn't being a fanboy like some cretins would suggest, its being realistic, pragmatic, and understanding that these things take time, and to get what you want, a constructive, collaborative approach will get you there. Like people on here have said, the devs have provided countless tools to have your say, to report bugs, to share ideas...just use them as intended, we already know the devs are listening, what more do you want?

Updated 3 months ago.
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