Mankind is in peril. The Imperium needs you. Embody the superhuman skill and brutality of a Space Marine, the greatest of the Emperor’s warriors, unleashing deadly abilities and devastating weaponry to obliterate the relentless Tyranid hordes.
A: FoV slider is not something we are comfortable with, as it can degrade the visual aspect of the game. And on top of that, it is very complex. Our game is not a first person shooter, the camera that we have is very cinematic and constantly changes position and FoV based on what you are doing. Still, we understand that is a very popular request so we are considering it anyway.
As for the shoulder swap,if we are to implement shoulder swap we will need to support it for all melee animations and transitions because everything in melee combat was made based on the fact that you hold pistol in the left hand and melee weapon in the right hand (because it looks badass). Nevertheless, shoulder swap is a feature we will not add in the game.
If all ammo and magazines for your secondary weapon are depleted, you won't be able to perform a gun strike.
Performing a gun strike consumes 1 bullet
Awful idea. This mechanic is an absolute life saver in many situations and creates real drama, you've no ammo and are forced to rely on melee and gun strikes until you find some...this lifeline keeps you going and keeps the flow of combat going, getting rid is a bad idea, sorry
Armor delay reset reduced from 25 seconds to 20 seconds
Melee weapons damage slightly increased
Melee weapons animation speed slightly increased
Frag grenade damage and effect radius increased
Dodging and Parrying will interrupt the animation of your attack
Power Fist: base damage is increased
Contested Health:
Contested health duration before it decays has been increased from 2 seconds to 5 seconds.
Dealing damage restores 10% more contested health.
Contested Health decays 25% more slowly.
The game is already easy, now you want to make it trivial? Stimms just got buffed with this patch, they literally let you recover from a large burst because they now restore your contested health AND do their healing on top of that. Armor regen only really has impact during boss battles because as long as there are trash enemies (Minoris) around you can refill your amor by just doing perfect parries. (Bulwark and Assault being the exception as they have access to the perk that lets them regen armor on non lethal gun strikes). Frag Grenades are fine as they are now. Most melee weapons damage are fine as are their speed, but I agree that Power Fist still needs some tuning. Dodge/Parry interrupting attack anim is whatever, so far I had no problem with this.
Titussy40k wrote:
Gun Strike:
You have an option to perform gun strike on incapacitated Majoris level or higher enemies, but only if they become incapacitated by your damage.
If all ammo and magazines for your secondary weapon are depleted, you won't be able to perform a gun strike.
Performing a gun strike consumes 1 bullet
If you perform a gun strike while your secondary weapon is out of ammo, it reloads automatically.
Just as gun strike not consuming ammo makes no sense, so does the suggestion of causing your weapon to be automatically reloaded, so +1 for consuming ammo. Point 1 is already in the game, and gun strike doesn't give you iframes anyway so performing it while surrounded is worse than douing a normal execute.
Titussy40k wrote:
OPERATIONS MODE
Vanguard's Grapnel Launcher now works on any surface
Assault ability has an additional charge
You are now able to select specific AI teammates
You are now equipped with a stim and a random grenade at the start of the game
Vanguard's Grapnel launcher already let's you reach places you shouldn't be at in PvE if there is any enemy around you can grapple to, this would just make it worse. Assault getting another charge is a good idea, altho they should also consider adjusting the costs, like if you just use it to dash (without evading) it shouldn't consume 1 full charge. Selecting AI teammates is a decent suggestion as Sniper bot is notoriously useless and I get him all the time. We don't need a stim by default, but selecting your default nade (just like in PvP) would be cool, Bulwark could utilize his perks way more if he started with 2 shock nades instead of the frags for instance.
A: FoV slider is not something we are comfortable with, as it can degrade the visual aspect of the game. And on top of that, it is very complex. Our game is not a first person shooter, the camera that we have is very cinematic and constantly changes position and FoV based on what you are doing. Still, we understand that is a very popular request so we are considering it anyway.
As for the shoulder swap,if we are to implement shoulder swap we will need to support it for all melee animations and transitions because everything in melee combat was made based on the fact that you hold pistol in the left hand and melee weapon in the right hand (because it looks badass). Nevertheless, shoulder swap is a feature we will not add in the game.
Ohh I forget to add that "it doesn't have to change how you hold a weapon, just move the camera to the left corner" just like in Red Dead Redemption 2
Armor delay reset reduced from 25 seconds to 20 seconds
Melee weapons damage slightly increased
Melee weapons animation speed slightly increased
Frag grenade damage and effect radius increased
Dodging and Parrying will interrupt the animation of your attack
Power Fist: base damage is increased
Contested Health:
Contested health duration before it decays has been increased from 2 seconds to 5 seconds.
Dealing damage restores 10% more contested health.
Contested Health decays 25% more slowly.
The game is already easy, now you want to make it trivial? Stimms just got buffed with this patch, they literally let you recover from a large burst because they now restore your contested health AND do their healing on top of that. Armor regen only really has impact during boss battles because as long as there are trash enemies (Minoris) around you can refill your amor by just doing perfect parries. (Bulwark and Assault being the exception as they have access to the perk that lets them regen armor on non lethal gun strikes). Frag Grenades are fine as they are now. Most melee weapons damage are fine as are their speed, but I agree that Power Fist still needs some tuning. Dodge/Parry interrupting attack anim is whatever, so far I had no problem with this.
Titussy40k wrote:
Gun Strike:
You have an option to perform gun strike on incapacitated Majoris level or higher enemies, but only if they become incapacitated by your damage.
If all ammo and magazines for your secondary weapon are depleted, you won't be able to perform a gun strike.
Performing a gun strike consumes 1 bullet
If you perform a gun strike while your secondary weapon is out of ammo, it reloads automatically.
Just as gun strike not consuming ammo makes no sense, so does the suggestion of causing your weapon to be automatically reloaded, so +1 for consuming ammo. Point 1 is already in the game, and gun strike doesn't give you iframes anyway so performing it while surrounded is worse than douing a normal execute. As my defense, it doesn't make any sense if you still can perform guns trike even you're out ammo like where did the bullet come from?? But you have point I understand that games don't have to be realistic.
Titussy40k wrote:
OPERATIONS MODE
Vanguard's Grapnel Launcher now works on any surface
Assault ability has an additional charge
You are now able to select specific AI teammates
You are now equipped with a stim and a random grenade at the start of the game
Vanguard's Grapnel launcher already let's you reach places you shouldn't be at in PvE if there is any enemy around you can grapple to, this would just make it worse. Assault getting another charge is a good idea, altho they should also consider adjusting the costs, like if you just use it to dash (without evading) it shouldn't consume 1 full charge. Selecting AI teammates is a decent suggestion as Sniper bot is notoriously useless and I get him all the time. We don't need a stim by default, but selecting your default nade (just like in PvP) would be cool, Bulwark could utilize his perks way more if he started with 2 shock nades instead of the frags for instance.
If all ammo and magazines for your secondary weapon are depleted, you won't be able to perform a gun strike.
Performing a gun strike consumes 1 bullet
Awful idea. This mechanic is an absolute life saver in many situations and creates real drama, you've no ammo and are forced to rely on melee and gun strikes until you find some...this lifeline keeps you going and keeps the flow of combat going, getting rid is a bad idea, sorry
As my defense, it doesn't make any sense at all if you still can perform guns trike even you're out ammo like where did the bullet come from?? But you have point I understand that games don't have to be realistic. But hey we're just sharing opinions here
Everyone leave the Bulwark alone. He needs the shield, just put on Krakk grenades and he's dead against literally a pistol if his banner isn't up. If it is up, wait fifteen seconds or one shot him.
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1v1? Hardcore
We move like water to change the flow of battle
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I'm woke af. Lol
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