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There should be rewards for completing the highest difficulty!

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6 months ago
Oct 18, 2024, 11:25:06 PM

Hello everyone! Don't get me wrong. I don't want to insult or humiliate anyone, I'm just trying to be objective.

I've read some threads about supposedly removing the cosmetics that are given for completing the highest difficulty. But you can't do that. And I'm saying this, by the way, as a person who has only completed the first 3 missions on the new difficulty, and yes, it's hard for me, and I like it. I even created a number of threads in which I say that the change related to armor regeneration on the new difficulty is a mistake. But I understand perfectly well that I have to EARN this new helmet.

Something has to differentiate players who have completed the highest difficulty level from those who haven't. Removing the reward for such efforts would be a terrible mistake.

The whole point of such rewards is that the best get them, and what's so terrible about that? Well, become the best. That's exactly the motivation to learn how to play.

Unlike some people who think that to pass a new difficulty level you need to be a "basement dweller" and so on - this is just stupid. It is enough to just try.

Just think. Why add new difficulties if then everyone is equalized again? Why take a step forward and motivate players if then everyone is given everything again? Well, this is stupid.

Again, I call for constructiveness. Before writing something in the comments, think again, analyze your position. Think, do you really think that everyone should be given everything even if, roughly speaking, they do not deserve it?

Yes, you paid like everyone else the price list for the game. And you still have this helmet in the game, it is just a reward for your efforts. And even playing several hours a day after work evening you can get it, you just have to try. I assure you of this.

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6 months ago
Oct 19, 2024, 5:05:43 PM

Agreed. 

There should be a rewards for completing the higher difficulties. And the best reward is cosmetics imho, like wapon and armour skins, insignias, titles, etc. Something that differencates the ones who accomplished it, something that can bw shown off. Game content like levels, weapons, etc should not be locked behind the highest difficulties. 

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6 months ago
Oct 19, 2024, 11:15:17 PM

The difficulty should be its own reward. Everyone paid for this non-competitive non-soulslike game. Why can't you people just be happy that you also have a difficulty where you can enjoy the game just like all the other people? Why must you act like special snowflakes that need some sort of validation at the expense of other people?
Keep your toxicity to yourself. Go play e-sport if you have the skill and courage, or play soulslike games. What's this entitlement that makes you want special rewards that most customers wont access due to not enjoying difficulties or simply not being able to complete them? 
At worst case scenario, ALL added styles should be unlocked for anyone who has a season pass, regardless if they are tied to a difficulty or not. 
And Cosmetic IS content in this game, we do not have item levels or gear scores, the content won't get easier with time for people who simply can not play that well. Game also shouldn't force people to complete a difficulty when they simply do not enjoy it. 
I'm all for high difficulty completions getting you closer to unlocking something "faster" but I'm vehemently against this exclusivity because it's elitist and toxic. 
This is not an mmo, it doesnt have huge content, its just an action shooter hackn slash game with some multiplayer modes and some limited number of operations. Cosmetic is and will be the bread and butter of this game.
Please think of others for once for God's sake instead of being selfish.
Remember many people has paid good amount of money for this game just to get all the skins.

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6 months ago
Oct 19, 2024, 11:47:34 PM

Terindar wrote:

The difficulty should be its own reward. Everyone paid for this non-competitive non-soulslike game. Why can't you people just be happy that you also have a difficulty where you can enjoy the game just like all the other people? Why must you act like special snowflakes that need some sort of validation at the expense of other people?
Keep your toxicity to yourself. Go play e-sport if you have the skill and courage, or play soulslike games. What's this entitlement that makes you want special rewards that most customers wont access due to not enjoying difficulties or simply not being able to complete them? 
At worst case scenario, ALL added styles should be unlocked for anyone who has a season pass, regardless if they are tied to a difficulty or not. 
And Cosmetic IS content in this game, we do not have item levels or gear scores, the content won't get easier with time for people who simply can not play that well. Game also shouldn't force people to complete a difficulty when they simply do not enjoy it. 
I'm all for high difficulty completions getting you closer to unlocking something "faster" but I'm vehemently against this exclusivity because it's elitist and toxic. 
This is not an mmo, it doesnt have huge content, its just an action shooter hackn slash game with some multiplayer modes and some limited number of operations. Cosmetic is and will be the bread and butter of this game.
Please think of others for once for God's sake instead of being selfish.
Remember many people has paid good amount of money for this game just to get all the skins.

We purchased the game to play it. Distinction for special acheivement is not toxicity; entitlement is. Even single player games have locked special skins behind high difficulty or other special tasks, so the game doesn't need to be a "competative" "MMO" to have special marks of distinction on offer. I agree cosmetics are a large part of the game; and with so many options already available is all the more reason to have something special for those who did something special.

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6 months ago
Oct 19, 2024, 11:50:30 PM

Terindar wrote:

The difficulty should be its own reward. Everyone paid for this non-competitive non-soulslike game. Why can't you people just be happy that you also have a difficulty where you can enjoy the game just like all the other people? Why must you act like special snowflakes that need some sort of validation at the expense of other people?
Keep your toxicity to yourself. Go play e-sport if you have the skill and courage, or play soulslike games. What's this entitlement that makes you want special rewards that most customers wont access due to not enjoying difficulties or simply not being able to complete them? 
At worst case scenario, ALL added styles should be unlocked for anyone who has a season pass, regardless if they are tied to a difficulty or not. 
And Cosmetic IS content in this game, we do not have item levels or gear scores, the content won't get easier with time for people who simply can not play that well. Game also shouldn't force people to complete a difficulty when they simply do not enjoy it. 
I'm all for high difficulty completions getting you closer to unlocking something "faster" but I'm vehemently against this exclusivity because it's elitist and toxic. 
This is not an mmo, it doesnt have huge content, its just an action shooter hackn slash game with some multiplayer modes and some limited number of operations. Cosmetic is and will be the bread and butter of this game.
Please think of others for once for God's sake instead of being selfish.
Remember many people has paid good amount of money for this game just to get all the skins.

This is nonsense brother. All such games have skins and other unique rewards for completing the maximum difficulty. Like the frames around your icon in Vermintide

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6 months ago
Oct 20, 2024, 10:21:36 AM

Anyone here old enough to remember the Recon and Hayabusa armours in Halo 3? 


Rewards for completing difficult challenges have been in games for a very long time, so this is nothing out of the ordinary--they give players something to work towards, because otherwise, once you've done everything the game has to offer you generally move on unless the gameplay loop is engaging enough on its own, but even then once you stop feeling that sense of progress and getting those hits of dopamine you find something else to do, at least until new content is added.


I'd much rather have cosmetics locked behind challenge than credit card, as so many other games do these days.

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6 months ago
Oct 20, 2024, 3:19:47 PM

God i am so tired of players who need external rewards to motivate them to play the highest difficulties. It's so stupid. You don't actually appreciate the challenge for what it is, you just want your stupid rewards and once you get them you will move on.


Then theres the rest of us who are intrincially motivated. We play hard stuff for the sake of playing hard stuff. We enjoy it. We play it over and over again for hundreds of hours. We could not give two fucks about rewards.


But because of clowns like you, we risk having our favurite hard difficulties nerfed, because you need access to your precious rewards (ie. cosmetics) and if you find it impossible to git gut you cry like a little bitch to the devs and ask for nerfs.

Updated 6 months ago.
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6 months ago
Oct 20, 2024, 3:37:30 PM

Atramentar wrote:

Hello everyone! Don't get me wrong. I don't want to insult or humiliate anyone, I'm just trying to be objective.

I've read some threads about supposedly removing the cosmetics that are given for completing the highest difficulty. But you can't do that. And I'm saying this, by the way, as a person who has only completed the first 3 missions on the new difficulty, and yes, it's hard for me, and I like it. I even created a number of threads in which I say that the change related to armor regeneration on the new difficulty is a mistake. But I understand perfectly well that I have to EARN this new helmet.

Something has to differentiate players who have completed the highest difficulty level from those who haven't. Removing the reward for such efforts would be a terrible mistake.

The whole point of such rewards is that the best get them, and what's so terrible about that? Well, become the best. That's exactly the motivation to learn how to play.

Unlike some people who think that to pass a new difficulty level you need to be a "basement dweller" and so on - this is just stupid. It is enough to just try.

Just think. Why add new difficulties if then everyone is equalized again? Why take a step forward and motivate players if then everyone is given everything again? Well, this is stupid.

Again, I call for constructiveness. Before writing something in the comments, think again, analyze your position. Think, do you really think that everyone should be given everything even if, roughly speaking, they do not deserve it?

Yes, you paid like everyone else the price list for the game. And you still have this helmet in the game, it is just a reward for your efforts. And even playing several hours a day after work evening you can get it, you just have to try. I assure you of this.

1000% agree.

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6 months ago
Oct 20, 2024, 3:44:23 PM

Manindeath wrote:

God i am so tired of players who need external rewards to motivate them to play the highest difficulties. It's so stupid. You don't actually appreciate the challenge for what it is, you just want your stupid rewards and once you get them you will move on.


Then theres the rest of us who are intrincially motivated. We play hard stuff for the sake of playing hard stuff. We enjoy it. We play it over and over again for hundreds of hours. We could not give two fucks about rewards.


But because of clowns like you, we risk having our favurite hard difficulties nerfed, because you need access to your precious rewards (ie. cosmetics) and if you find it impossible to git gut you cry like a little bitch to the devs and ask for nerfs.

in 99% of PvE games, both online and offline, there are rewards for completing the highest difficulties. This is normal.

Just like in the real world. There are rewards for achieving big goals.

This principle of giving everyone everything equally is an incredible bummer. The one who deserves it gets the reward.

I'll say it again. Such rewards are in 99% of PvE games. For example, Vermintide. In addition, the lethal difficulty is not so difficult, UNFORTUNATELY, that only 1% of players can complete it. You are just lazy and choose whining instead of trying. And those who try for some reason should share their rewards with YOU, with those who complained instead of trying. ahahaha)

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6 months ago
Oct 20, 2024, 7:34:42 PM

Well said op. Completely agree and hope we get more armor pieces like this in the future. A lot of multiplayer games have moved on from earning your rewards by playing the game and instead want you to purchase it with real money. Seeing that helmet reminds me of Gears of War 3 unlocks like the Savage Theron Guard that very few players had. 

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6 months ago
Oct 20, 2024, 8:03:34 PM

Not wanting the game to have cosmetics or rewards behind hard achievements it is simply a sign of mediocrity, "if I want it I just pay for it", zero effort.

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6 months ago
Oct 20, 2024, 9:36:09 PM

Progression is ALL about incentives.  If we remove them, then there's no point in progressing.  But with that said, some more thought could go into which incentives are given for different milestones.  


For example, the battered helmet seems like a poorly planned reward.  "ahh we'll toss this design of a battered helmet at them and they'll eat it up" as opposed to designing something new and cool.  Also, the new power sword is without question the best looking in game, so that's gotta be a big kick in the codpiece for those of us who can't get to lethal in the foreseeable future.  Furthermore, if they release beakies and put them behind either a skill wall, then just wait and see the uproar from all the malum caedo's.


TLDR - armor should be unlockable for all and not be locked behind difficulty levels.  Difficulty level incentives should be special purity seals, campaign badges, etc. that are easily recognizable and only attainable by completing certain objectives.  Also modifiers should be selectable and customizable based on team composition so that a team of primarily fire support players would not be penalized by proximity tethers or limited ammunition.  Applying limitations like that create metas where some classes get left behind or left out (e.g. the current bullwark + tactical + (other) meta for lethal where said other is most likely not a sniper. lol).

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6 months ago
Oct 20, 2024, 9:46:01 PM

Everything that provides a challenge deserves a badge of honor. Campaign on the highest difficulty should get you something pretty. 


That's my opinion, I'll still play it anyway, but give me something to be fashionable because I'm a try hard who spent my time getting good rather than playing something else. 


And really it's just an excuse to have more cosmetics and get some varied outcomes. You can even lock stuff like xenos colors behind the challenges, and I would be happy. Which as I understand it, implementing colors would be fairly simple. 

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6 months ago
Oct 21, 2024, 12:22:49 PM

Atramentar wrote:

Manindeath wrote:

God i am so tired of players who need external rewards to motivate them to play the highest difficulties. It's so stupid. You don't actually appreciate the challenge for what it is, you just want your stupid rewards and once you get them you will move on.


Then theres the rest of us who are intrincially motivated. We play hard stuff for the sake of playing hard stuff. We enjoy it. We play it over and over again for hundreds of hours. We could not give two fucks about rewards.


But because of clowns like you, we risk having our favurite hard difficulties nerfed, because you need access to your precious rewards (ie. cosmetics) and if you find it impossible to git gut you cry like a little bitch to the devs and ask for nerfs.

in 99% of PvE games, both online and offline, there are rewards for completing the highest difficulties. This is normal.

Just like in the real world. There are rewards for achieving big goals.

This principle of giving everyone everything equally is an incredible bummer. The one who deserves it gets the reward.

I'll say it again. Such rewards are in 99% of PvE games. For example, Vermintide. In addition, the lethal difficulty is not so difficult, UNFORTUNATELY, that only 1% of players can complete it. You are just lazy and choose whining instead of trying. And those who try for some reason should share their rewards with YOU, with those who complained instead of trying. ahahaha)

What a load of nonsense, you are literally talking out of your ass.


If you actually knew what you were talking about you would know that Fatshark considered giving extra chance for getting "red" weapons (one of the most exclusive loot available) on the highest difficulty (cataclysm) but in the end they chose to go away from it. Why would they do that?


"Lethal difficulty is not so difficult"


Alright champ, post a clip of you kicking ass in lethal. Full run. Prove that you aren't just talking sh*t.

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6 months ago
Oct 21, 2024, 12:45:17 PM

Manindeath wrote:

Atramentar wrote:

Manindeath wrote:

God i am so tired of players who need external rewards to motivate them to play the highest difficulties. It's so stupid. You don't actually appreciate the challenge for what it is, you just want your stupid rewards and once you get them you will move on.


Then theres the rest of us who are intrincially motivated. We play hard stuff for the sake of playing hard stuff. We enjoy it. We play it over and over again for hundreds of hours. We could not give two fucks about rewards.


But because of clowns like you, we risk having our favurite hard difficulties nerfed, because you need access to your precious rewards (ie. cosmetics) and if you find it impossible to git gut you cry like a little bitch to the devs and ask for nerfs.

in 99% of PvE games, both online and offline, there are rewards for completing the highest difficulties. This is normal.

Just like in the real world. There are rewards for achieving big goals.

This principle of giving everyone everything equally is an incredible bummer. The one who deserves it gets the reward.

I'll say it again. Such rewards are in 99% of PvE games. For example, Vermintide. In addition, the lethal difficulty is not so difficult, UNFORTUNATELY, that only 1% of players can complete it. You are just lazy and choose whining instead of trying. And those who try for some reason should share their rewards with YOU, with those who complained instead of trying. ahahaha)

What a load of nonsense, you are literally talking out of your ass.


If you actually knew what you were talking about you would know that Fatshark considered giving extra chance for getting "red" weapons (one of the most exclusive loot available) on the highest difficulty (cataclysm) but in the end they chose to go away from it. Why would they do that?


"Lethal difficulty is not so difficult"


Alright champ, post a clip of you kicking ass in lethal. Full run. Prove that you aren't just talking sh*t.

Warhammer 40,000 Space Marine 2 2024.10.19 - 05.54.44.21.pngWarhammer 40,000 Space Marine 2 2024.10.19 - 03.55.30.16.pngWarhammer 40,000 Space Marine 2 2024.10.19 - 03.31.24.13.pngWarhammer 40,000 Space Marine 2 2024.10.19 - 03.03.23.09.pngWarhammer 40,000 Space Marine 2 2024.10.19 - 02.27.16.03.png

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6 months ago
Oct 21, 2024, 12:51:31 PM

Manindeath wrote:

Atramentar wrote:

Manindeath wrote:

God i am so tired of players who need external rewards to motivate them to play the highest difficulties. It's so stupid. You don't actually appreciate the challenge for what it is, you just want your stupid rewards and once you get them you will move on.


Then theres the rest of us who are intrincially motivated. We play hard stuff for the sake of playing hard stuff. We enjoy it. We play it over and over again for hundreds of hours. We could not give two fucks about rewards.


But because of clowns like you, we risk having our favurite hard difficulties nerfed, because you need access to your precious rewards (ie. cosmetics) and if you find it impossible to git gut you cry like a little bitch to the devs and ask for nerfs.

in 99% of PvE games, both online and offline, there are rewards for completing the highest difficulties. This is normal.

Just like in the real world. There are rewards for achieving big goals.

This principle of giving everyone everything equally is an incredible bummer. The one who deserves it gets the reward.

I'll say it again. Such rewards are in 99% of PvE games. For example, Vermintide. In addition, the lethal difficulty is not so difficult, UNFORTUNATELY, that only 1% of players can complete it. You are just lazy and choose whining instead of trying. And those who try for some reason should share their rewards with YOU, with those who complained instead of trying. ahahaha)

What a load of nonsense, you are literally talking out of your ass.


If you actually knew what you were talking about you would know that Fatshark considered giving extra chance for getting "red" weapons (one of the most exclusive loot available) on the highest difficulty (cataclysm) but in the end they chose to go away from it. Why would they do that?


"Lethal difficulty is not so difficult"


Alright champ, post a clip of you kicking ass in lethal. Full run. Prove that you aren't just talking sh*t.

Any more questions? This is just a small part.

I have a video, I can theoretically upload it to YouTube and give you a link, but I think you understand everything from screenshots of the results of 5 missions completed in a row on the first try on lethal difficulty.

And don't even think about saying that it's not clear because the Cyrillic alphabet is on the screenshot, it's quite obvious which point means what. If not, compare the order of the points with your screenshots.

You can take almost no damage on it. My statistics say so, as do the statistics of my teammates.

And one more thing. There are a lot of videos on YouTube now where players ALONE with bots go through all the missions including the new one. On different classes and with different weapons and builds. What are you even talking about :) ahahahahaha)

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6 months ago
Oct 21, 2024, 10:07:52 PM

Manindeath wrote:

But because of clowns like you, we risk having our favurite hard difficulties nerfed, because you need access to your precious rewards (ie. cosmetics) and if you find it impossible to git gut you cry like a little bitch to the devs and ask for nerfs.

Please don't move the goalposts. Nobody is asking for hard difficulties to be nerfed. People are asking for cosmetics to be available to everyone, regardless of a player's ability. Some other reward is more suitable for players who excel at the competitive ranked part of Space Marine 2. Players like me will never finish an operation at the highest difficulty because we are physically unable to react in time to get perfect dodges and parries. It isn't a matter of dedication or spending time practicing to become more skilled. I have nearly 80 hours played, and I have indeed become better at certain aspects of the game in that time. But I know my limitations.


Campaign and Operations are not ranked play. They are not a competition. They are solo or cooperative. Everyone who paid money for the game should have a chance to make their space marine look as cool as they want. For my part, it doesn't take much to make me happy with the look of my Space Marine. Some of the appearances locked behind difficulty look a bit silly to me, so I would never use them. However, everyone should have a chance if they like the look.


This is especially important with a game system like Warhammer 40,000. From what I understand, a huge part of the hobby is collecting figures for armies and painting them how you want them to look. Players don't have to "earn" paint colors or appearances. Now that I think about it, the whole notion of that sounds a bit silly. But of course there are still competitions, and skilled players still win prizes. Those prizes aren't fundamental parts of the hobby, though. Shutting people out of one aspect of the hobby that some find very entertaining doesn't make sense if the publisher is trying to sell as many cosmetics as possible. In the context of Space Marine 2, this translates more to sales of the game than to microtransactions for cosmetics, thank goodness. But everyone who bought the game should have unrestricted access to what they bought, otherwise why buy it?


Please enjoy this old comedy routine by Dara O'Briain describing this exact phenomenon. It's not new. :)



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6 months ago
Oct 22, 2024, 12:52:23 AM

badken wrote:

Manindeath wrote:

But because of clowns like you, we risk having our favurite hard difficulties nerfed, because you need access to your precious rewards (ie. cosmetics) and if you find it impossible to git gut you cry like a little bitch to the devs and ask for nerfs.

Please don't move the goalposts. Nobody is asking for hard difficulties to be nerfed. People are asking for cosmetics to be available to everyone, regardless of a player's ability. Some other reward is more suitable for players who excel at the competitive ranked part of Space Marine 2. Players like me will never finish an operation at the highest difficulty because we are physically unable to react in time to get perfect dodges and parries. It isn't a matter of dedication or spending time practicing to become more skilled. I have nearly 80 hours played, and I have indeed become better at certain aspects of the game in that time. But I know my limitations.


Campaign and Operations are not ranked play. They are not a competition. They are solo or cooperative. Everyone who paid money for the game should have a chance to make their space marine look as cool as they want. For my part, it doesn't take much to make me happy with the look of my Space Marine. Some of the appearances locked behind difficulty look a bit silly to me, so I would never use them. However, everyone should have a chance if they like the look.


This is especially important with a game system like Warhammer 40,000. From what I understand, a huge part of the hobby is collecting figures for armies and painting them how you want them to look. Players don't have to "earn" paint colors or appearances. Now that I think about it, the whole notion of that sounds a bit silly. But of course there are still competitions, and skilled players still win prizes. Those prizes aren't fundamental parts of the hobby, though. Shutting people out of one aspect of the hobby that some find very entertaining doesn't make sense if the publisher is trying to sell as many cosmetics as possible. In the context of Space Marine 2, this translates more to sales of the game than to microtransactions for cosmetics, thank goodness. But everyone who bought the game should have unrestricted access to what they bought, otherwise why buy it?


Please enjoy this old comedy routine by Dara O'Briain describing this exact phenomenon. It's not new. :)



Appealing to something on YouTube is not an argument

An appeal to analogy is not an argument.

These are logical errors. And you can do everything.

I have seen very elderly people who destroyed young experienced players in some kind of mortal kombat so much that you can’t even imagine it.

And taking away rewards for this from strong players who are trying is pure selfishness.
Taking these rewards from those who earned them and distributing them to everyone without exception, even those who constantly ruin games, is terrible and I really hope that the developers don’t do this.

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6 months ago
Oct 22, 2024, 11:37:51 AM

Manindeath wrote:

Atramentar wrote:

Manindeath wrote:

God i am so tired of players who need external rewards to motivate them to play the highest difficulties. It's so stupid. You don't actually appreciate the challenge for what it is, you just want your stupid rewards and once you get them you will move on.


Then theres the rest of us who are intrincially motivated. We play hard stuff for the sake of playing hard stuff. We enjoy it. We play it over and over again for hundreds of hours. We could not give two fucks about rewards.


But because of clowns like you, we risk having our favurite hard difficulties nerfed, because you need access to your precious rewards (ie. cosmetics) and if you find it impossible to git gut you cry like a little bitch to the devs and ask for nerfs.

in 99% of PvE games, both online and offline, there are rewards for completing the highest difficulties. This is normal.

Just like in the real world. There are rewards for achieving big goals.

This principle of giving everyone everything equally is an incredible bummer. The one who deserves it gets the reward.

I'll say it again. Such rewards are in 99% of PvE games. For example, Vermintide. In addition, the lethal difficulty is not so difficult, UNFORTUNATELY, that only 1% of players can complete it. You are just lazy and choose whining instead of trying. And those who try for some reason should share their rewards with YOU, with those who complained instead of trying. ahahaha)

What a load of nonsense, you are literally talking out of your ass.


If you actually knew what you were talking about you would know that Fatshark considered giving extra chance for getting "red" weapons (one of the most exclusive loot available) on the highest difficulty (cataclysm) but in the end they chose to go away from it. Why would they do that?


"Lethal difficulty is not so difficult"


Alright champ, post a clip of you kicking ass in lethal. Full run. Prove that you aren't just talking sh*t.

And where did you go after my screenshots of the walkthroughs? XD XD XD AHAHHA

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