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[Need to vent] 14 minutes in game, not a match played.

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9 days ago
Nov 29, 2024, 4:43:54 PM

I fire up the game. i want to level up my lasfusil with my lvl 25 sniper. All quick matches, difficulty substantial (dont need lower armory, cant go higher because my weapon is ineffective).


1st attempt: matches me with two players, takes forever to load from the black screen, connectivity problems. Back to the barge.


Loading screen.


2nd attempt: matches me with two players, the hourglasses regarding their classes keep spinning, I join in, need to change class because there's already a sniper. Pick a class at random. Get in game. Log out. Back to the barge.


Loading screen.


3rd attempt: Go to the armory, change class. Go to the launch pad, matches me with one player in the launch pad, after three seconds another comes, also sniper. Stare contest for 10 seconds. Back to the barge.


Loading screen.


4th attempt: matches me with other two players already in game. Sniper is already picked, choose another. I desperately look around for a way to drop from the match, I cant. Want to see what happens if I choose nothing before the countdown goes to 0. The game chooses one random for me. No idea what happens to the players while I watch the countdown, hope they're not playing with one less man. Anyway, back to barge.  


Loading screen.


5th attempt: Go back to armory, change class. Go back to launch pad, matches me with other two players in the launch pad, one is sniper. Back to the barge.


Loading screen. 


6th attempt: matches me with two players in game, whisks me in before I can chose to wait and see their classes. One is sniper. Pick another random. Go in game, log out. Back to barge.


Loading screen.


7th attempt: matches me with two players at the launch pad. One is sniper. Exit game.


14 minutes of my life I will not get back.




Dear Sabre.  

I like your base game. Take this as a constructive criticism.


Whoever designed the PvE might have worked under the assumption that, even though there is a balancing rule stating that there cannot be two players with the same class,  a player would have been happy to be paired with whomever was available at any moment, regardless of their class. Let me disabuse you of the notion, for two reasons.


First reason is, very few people play with premade groups of friends, and they wouldn't use the Quick Match feature. Many like me are random people, individually motivated by the idea of levelling their own pick of class or weapon configuration. I will not renounce my class in order to play with randos. Second reason is, sometimes I am not even able to because it might also be the case I have no suitable class/weaponry level for a given difficulty, and since skill takes you only so far because enemies and weapons scale with difficulty, a great player with standard weaponry will regardless perform poorly at higher difficulties (and will probably be bored to tears to keep slashing and shooting and parrying and dodging with little results)  and will ultimately drag their squad down.


IT IS CRITICAL THAT THE GAME AUTOMATICALLY MATCHES PLAYERS BY CLASS BY DEFAULT. 


You cannot inflict this level of frustration to players that are looking for having a time limited amount of fun with your  game. I have spent almost a third of the time to complete an averagely played operation from start to finish trying to find a match. It's a lack of respect to the players' time. 

Updated 9 days ago.
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9 days ago
Nov 29, 2024, 4:54:50 PM

I also had a bad run yesterday. I failed a couple of Ruthless runs, coz a Zoanthrope pair with a massive wave spawned at an inopportune time and then I lost a Reliquary game because for some reason I was the only one searching for the right sigils while the other guy was just standing around with the Bot and only moving to engage when a wave spawned in, unfortunately we got a massive, and both of them couldn't hold it and he just quit the game. 


Then I connected to a game that is probably far away from my location since it says it failed to connect after trying to load for 5 mins. I reconnect and get matched to the same game again and for 2 other attempts after that. I just quit and played another game and came back to a good match a couple of hours later. It helps if you have other games to play.

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9 days ago
Nov 29, 2024, 5:02:01 PM

I agree on everything. But i think the fastest solution would be to finally remove the class restriction and see what happens . Disconnection problems aside , quickmatch and playing with random would become way smoother and allow players to try different squads setups . It would also be way more fun .


Really , who cares about two auspex scans etc.. we want to have fun , i dont care about that. The only thing that could be problematic would be the reliquiary mission that would need to be adjusted and the Zoan/Neurothropes , but they can be skipped , unless the devs makes them fly a bit lower in order to be hit by melee classes or being  weaker to pistols damage

Updated 9 days ago.
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9 days ago
Nov 29, 2024, 5:44:57 PM

Game never should have shipped with how PvE match making works. It's obviously the devs didn't understand how players play games. Either class restrictions should be removed or you shouldn't be able to Quickmatch into an existing game where your selected class is already in play. I'd prefer they just fix Quickmatch button to only let you join games where your selected class isn't already being used in an existing game.

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9 days ago
Nov 29, 2024, 6:39:41 PM

I'll tell you what I keep telling people on Steam forums: Here is the trick to playing the class you want, host the game.


Here is how to host to randoms:

Step 1: Make lobby private

Step 2: Select whatever mission you want

Step 3: Select whatever class you want

Step 4: Make lobby public

Step 5: As courtesy dictates, it is now on the Randoms to swap off the class you have selected.


Hope that helps. But honestly, I just mentally decided which 3 classes are my favorites so I never encounter the issue of "aw man my class is taken" because I have three choices so one will always be available.


I'm not saying they don't need to change this nonsense matchmaking, but this is the temporary solution that works 100% of the time.

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8 days ago
Nov 29, 2024, 10:35:28 PM

While I'd like to have the class restriction removed, unfortunately that's something we will never see. You need to remember you aren't really playing a class, you are playing a character. All of these 6 marines have a name, a voice and various comments they make to each other during a mission. Therefore you can see why they don't want you have two of the same people in a mission. If you just played as 'a marine' for each class then that would be fine, but making them each a character has limited their options.

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8 days ago
Nov 29, 2024, 10:57:21 PM

Scarbeus wrote:

While I'd like to have the class restriction removed, unfortunately that's something we will never see. You need to remember you aren't really playing a class, you are playing a character. All of these 6 marines have a name, a voice and various comments they make to each other during a mission. Therefore you can see why they don't want you have two of the same people in a mission. If you just played as 'a marine' for each class then that would be fine, but making them each a character has limited their options.

I fundamentally disagree with that design philosophy and it is definitely not hard to simply make a duplicate of a class not register as a duplicate character for voice line delivery in the scripted dialogue moments.

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8 days ago
Nov 29, 2024, 11:13:00 PM

Scarbeus wrote:

While I'd like to have the class restriction removed, unfortunately that's something we will never see. You need to remember you aren't really playing a class, you are playing a character. All of these 6 marines have a name, a voice and various comments they make to each other during a mission. Therefore you can see why they don't want you have two of the same people in a mission. If you just played as 'a marine' for each class then that would be fine, but making them each a character has limited their options.

Sadly , i think thats the point. I personally have enough of Talasa squad , it puts the game too much on a rail . I hope face customization will come to finally put an end to this , in my opinion, stupid post content decision.  I hope that horde mode will be different and be detached from Talasa, where we can customize our own marines and make up the team setup that we want ( and maybe Chaos marines will have a chance to get there, if they dedicate an horde mode for them too) . But given how sturdy they are in making dumb decisions , i highly doubt this will ever happen 

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8 days ago
Nov 29, 2024, 11:14:05 PM

It was a nice tie in post the SP game, but cant think of hearing the same lines over and over again for months to end.

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8 days ago
Nov 29, 2024, 11:27:16 PM

maffaxxx wrote:

It was a nice tie in post the SP game, but cant think of hearing the same lines over and over again for months to end.

Yes it was good at the start as you said , but its also limiting in terms of what can be implemented or changed . I think many fans didnt buy the  game just to have all these limitations and see nothing more than the same type of playable characters in a 40k game with so much potential and diversity in the very same Ultramarines chapter , so imagine with the other playable ones ( ie firstborn vets , that have so much variety in each chapters). There are so many ways to get rid of Talasa in favor of the above ,not to mention the immense possibilities about different game modes and maps that could have many more players in It at the same time rather than just 3 . But they seems to not care, and its just frustrating. 

Updated 8 days ago.
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8 days ago
Nov 30, 2024, 7:17:01 AM

Yeah I think it was too on the nose to make it mandatory to be always Talasa doing the ops. They could've just implied Talasa participated but then all sorts of chapters showed up to join the op. It's a bit immersion breaking knowing you are cosplaying as X chapter but you know the other marines call you by your squad Talasa name which implies you are in truth just a cosplaying ultramarine. I think SC2 coop staged it better to be very loose while at the same time adding custom dialogue if you are playing as a specific commander with ties to certain maps.

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8 days ago
Nov 30, 2024, 8:58:01 AM

Shining_Darkness wrote:

Scarbeus wrote:

While I'd like to have the class restriction removed, unfortunately that's something we will never see. You need to remember you aren't really playing a class, you are playing a character. All of these 6 marines have a name, a voice and various comments they make to each other during a mission. Therefore you can see why they don't want you have two of the same people in a mission. If you just played as 'a marine' for each class then that would be fine, but making them each a character has limited their options.

I fundamentally disagree with that design philosophy and it is definitely not hard to simply make a duplicate of a class not register as a duplicate character for voice line delivery in the scripted dialogue moments.

My take is that it is the class perks. 

Imagine how broken it would be to have two heavys in a team, that would be 50% max ammo since that is the only viable team perk to use for them. Or imagine two new vanguard players below class lv10, that would be 30% increased mele damage, the broken combos just goes on. (broken as it would make the pve coop game super easy when it already is easy)

And you can't disable a duplicate team perk, if that where to be added, it is better to play with the bots then a human as you would be 3 humans with only two perks.


Aslong as team perks exists they way they do, duplicate classes can never be added to the matchmaker. (not unless they rewamp the loadout selector and place the team perks outside of the perk tree to be selected as a stand alone element alongside weapon loadout, (same way as you select team boosters in helldivers2)


And that brings a huge problem for when a future new class is coming, as on that day, 99.8% of the player base will be selecting that new class, meaning you either have to play premade groups, or solo games with 2 bots.

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8 days ago
Nov 30, 2024, 5:30:54 PM

Raffafa wrote:

Shining_Darkness wrote:

Scarbeus wrote:

While I'd like to have the class restriction removed, unfortunately that's something we will never see. You need to remember you aren't really playing a class, you are playing a character. All of these 6 marines have a name, a voice and various comments they make to each other during a mission. Therefore you can see why they don't want you have two of the same people in a mission. If you just played as 'a marine' for each class then that would be fine, but making them each a character has limited their options.

I fundamentally disagree with that design philosophy and it is definitely not hard to simply make a duplicate of a class not register as a duplicate character for voice line delivery in the scripted dialogue moments.

My take is that it is the class perks. 

Imagine how broken it would be to have two heavys in a team, that would be 50% max ammo since that is the only viable team perk to use for them. Or imagine two new vanguard players below class lv10, that would be 30% increased mele damage, the broken combos just goes on. (broken as it would make the pve coop game super easy when it already is easy)

And you can't disable a duplicate team perk, if that where to be added, it is better to play with the bots then a human as you would be 3 humans with only two perks.


Aslong as team perks exists they way they do, duplicate classes can never be added to the matchmaker. (not unless they rewamp the loadout selector and place the team perks outside of the perk tree to be selected as a stand alone element alongside weapon loadout, (same way as you select team boosters in helldivers2)


And that brings a huge problem for when a future new class is coming, as on that day, 99.8% of the player base will be selecting that new class, meaning you either have to play premade groups, or solo games with 2 bots.

I fail to see the problem with that. Also it is ridiculously easy to not allow stacking perks that have the same name.

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8 days ago
Nov 30, 2024, 7:42:41 PM

Out of the 10 times I've clicked on "Quick Match" tonight, I've been able to play as tactical one time, ONE time. The other 9 attempts almost took the same amount of time as that 1 successful game. I really want to love this game but it isnt very easy right now.

Updated 8 days ago.
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7 days ago
Nov 30, 2024, 11:44:55 PM

Belenor85 wrote:

Out of the 10 times I've clicked on "Quick Match" tonight, I've been able to play as tactical one time, ONE time. The other 9 attempts almost took the same amount of time as that 1 successful game. I really want to love this game but it isnt very easy right now.

I refer you to my foolproof way to play the class you want that I posted earlier in this discussion.

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7 days ago
Dec 1, 2024, 1:49:19 PM

Shining_Darkness wrote:

Belenor85 wrote:

Out of the 10 times I've clicked on "Quick Match" tonight, I've been able to play as tactical one time, ONE time. The other 9 attempts almost took the same amount of time as that 1 successful game. I really want to love this game but it isnt very easy right now.

I refer you to my foolproof way to play the class you want that I posted earlier in this discussion.

Yes, if only courtesy worked. Thanks anyway tho.

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7 days ago
Dec 1, 2024, 1:54:10 PM

I’m glad it is the actual devs that designate this game’s direction and not the abject harebrained nonsense we get to hear in this forum from armchair devs who clearly don’t have a clue about game design

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7 days ago
Dec 1, 2024, 2:45:08 PM

Zoaza wrote:

I’m glad it is the actual devs that designate this game’s direction and not the abject harebrained nonsense we get to hear in this forum from armchair devs who clearly don’t have a clue about game design

Ah sorry man, didnt know you were a dev 

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7 days ago
Dec 1, 2024, 6:57:42 PM

Belenor85 wrote:

Shining_Darkness wrote:

Belenor85 wrote:

Out of the 10 times I've clicked on "Quick Match" tonight, I've been able to play as tactical one time, ONE time. The other 9 attempts almost took the same amount of time as that 1 successful game. I really want to love this game but it isnt very easy right now.

I refer you to my foolproof way to play the class you want that I posted earlier in this discussion.

Yes, if only courtesy worked. Thanks anyway tho.

Dude, YOU host the game with my method. Then you don't swap. It is that simple. The courtesy to change falls on the Randoms that join.

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6 days ago
Dec 1, 2024, 9:04:44 PM

Shining_Darkness wrote:

I'll tell you what I keep telling people on Steam forums: Here is the trick to playing the class you want, host the game.


Here is how to host to randoms:

Step 1: Make lobby private

Step 2: Select whatever mission you want

Step 3: Select whatever class you want

Step 4: Make lobby public

Step 5: As courtesy dictates, it is now on the Randoms to swap off the class you have selected.


Hope that helps. But honestly, I just mentally decided which 3 classes are my favorites so I never encounter the issue of "aw man my class is taken" because I have three choices so one will always be available.


I'm not saying they don't need to change this nonsense matchmaking, but this is the temporary solution that works 100% of the time.

Hey good tip.. thanks

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