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Gunstrike Should Give Armor and other ideas concerning armor restore

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4 hours ago
Mar 4, 2025, 5:04:18 AM

First off, made an ideas post concerning this. This is more a continued discussion of the idea.


Basically I think everyone should just have this innately. It just makes the game more enjoyable when you can gunstrike to restore armor. The game is less about health restore and more about health conservation via armor but sometimes you get bogged down with multiple majoris and get gunstrikes on them but don't set them to execute so now you have lost armor with nothing to show for it.


Alternatively (or in addition to) you give every class a specific way to get 1 armor back. First off remove the 15 second cooldown on Heavy's "Restoration" perk, it needs 10 kills (in that nebulous "rapid succession") to get one armor back, cool very fitting for the class but let's drop that to 5 kills since requiring multi-kill to get armor back means an engagement with not enough minoris fodder to fuels it will give no benefit. Change (or leave as-is if not making the normal perk innate to all) Bulwark's 1 armor on non-lethal gunstrike to 1 armor on blocking 10 attacks; Bulwarks have very little reason to actively block with their shield, it is 1/3 of their kit, give them more reasons to use it. With this they could just sit there and block with impunity which is what a storm shield is supposed to allow. Change (again or leave as-is) Assault's to 1 armor on perfect dodge (potentially put a small cooldown of 10 seconds on it just so it can't be spammed). Give Vanguard a perk for generating blue armor segments (on 30 second CD) on majoris or higher execute while above 1 armor. Give sniper a similar perk (generating blue armor wit ha 30 second CD) on majoris or higher headshot kill. Give Tactical a perk for gaining 1 armor when a marking a target on a 15 second CD, let's face it most players run battle focus because who doesn't like marking thing to make them take more damage even when scan is on CD? (allow it to give full armor when marking multiple with auspex scan...oh an this doesn't mean pinging a target)


Anyway, thoughts?

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an hour ago
Mar 4, 2025, 8:10:10 AM

Nice idea but I don't feel or think this is needed. ABSOLUTE is doable in current state with every class, sure, some easier than the other, but still. And from my perspective if something is doable then there is no need to buff the tools you use. Game is too easy already, when they rework mines spawns in next patch win rate on ABSOLUTE will be up to 70-80%. I seen somewhere it's around 50-60% now. 


Only exception is Assault but the reason for me wanting this class buffed is because it is MUCH weaker than any other class in the game. 

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an hour ago
Mar 4, 2025, 8:13:51 AM

The key problem is armor auto regenerate too slow. Once into battle, the only way to restore armor is finish enemies or block miniors, the armor also very fragile, especially on higher difficulties.And regenerate rate is unacceptably slow even disengaging from attack. If armor could regenerate during battle like Destiny 2 and Halo, and defeating a number of enemies could accelerate regenerate or provide additional armor, it would significantly improve survival pressure.

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41 minutes ago
Mar 4, 2025, 8:33:59 AM

Alkaid wrote:

The key problem is armor auto regenerate too slow. Once into battle, the only way to restore armor is finish enemies or block miniors, the armor also very fragile, especially on higher difficulties.And regenerate rate is unacceptably slow even disengaging from attack. If armor could regenerate during battle like Destiny 2 and Halo, and defeating a number of enemies could accelerate regenerate or provide additional armor, it would significantly improve survival pressure.

I think if they apply some difficulty buffs we voted lately in polls for ABSOLUTE, implementing what you suggested would be perfect mix.

It would also buff assault because he would get required numbers of kills very fast with his jump pack ground slam. 

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33 minutes ago
Mar 4, 2025, 8:41:52 AM

​I voted for the idea because the stronger our space marines are, the better. However, most complaints about enemies can be resolved by lowering the difficulty.

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13 minutes ago
Mar 4, 2025, 9:02:02 AM

Naus_ wrote:

Alkaid wrote:

The key problem is armor auto regenerate too slow. Once into battle, the only way to restore armor is finish enemies or block miniors, the armor also very fragile, especially on higher difficulties.And regenerate rate is unacceptably slow even disengaging from attack. If armor could regenerate during battle like Destiny 2 and Halo, and defeating a number of enemies could accelerate regenerate or provide additional armor, it would significantly improve survival pressure.

I think if they apply some difficulty buffs we voted lately in polls for ABSOLUTE, implementing what you suggested would be perfect mix.

It would also buff assault because he would get required numbers of kills very fast with his jump pack ground slam. 

I think it should be the basic game mechanic, shouldn`t works as difficulty buffs or single class and weapon perk, challenges can achieve in other ways such as enemies number or variant, environment hurt.

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