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Space Marine 3 ideas

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8 days ago
Mar 21, 2025, 6:14:14 AM

Space Marine 3 could be taken in an absolutely wondrous direction if Saber goes along the idea route of Helldivers 2 and Planetside 2 for one of the gamemodes.


​- Party hub can still be on a battle barge, but to start mission you load up into a drop pod together, while in the drop pod you choose your landing site.
- Small randomly generated maps, or even larger randomly generated maps involving fortresses/hive cities (internal, and out wall areas)

- Primary, secondary, tertiary objectives to complete.

- Randomly generated encounters (eg. saving random squads of guardsmen, stumbling upon and recovering lost relics/equipment)

- 40k galaxy map, different systems could have planets you go to with different biomes.

- Updating, ever-changing war for star systems/planets. Different star systems can be under assault by different enemies (eg. tyranids, tau, eldar, dark eldar, orks, different chapters of csm) that we have to attack and defend those star systems from as a community.

- Larger maps could be played on by larger parties +4 - 9 people smaller maps for smaller parties >4

- Larger maps could have vehicles present, enemy and allied vehicles alike


The possibilities that this could be taken to are endless, you've done so well with Space Marine 2. Keep that momentum going and become a truly legendary studio truly backed by almost an entire fanbase!

Updated 8 days ago.
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8 days ago
Mar 21, 2025, 10:21:41 AM

Classes like apothecary and chaplain are pretty much given.

Also some other type of enemy than Chaos which is becoming the most boring unsurprising staple every lazy writer goes for, or at least introduce more than one traitor legion as an enemy.

Different marks of SM armor would also be cool, from the classic to primaris to Horus Heresy era.

Have terminators in the story campaign.

Meeting some known heroes from the lore.

Maybe some RPG elements from games like Mass Effect? Maybe even some open-world-ish areas?

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3 days ago
Mar 26, 2025, 6:39:07 AM

​If there will be a mode with operations, make customizable bots right away like in Darktide, weapons and perks so that we don't run around with naked bots even without command abilities, so that we don't ask you to do it later, and you don't say that it's hard and you don't have time, and in general make the bots smarter and able to do simple things like press buttons on command, plant explosives or something else

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