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If the difficulty increases any further here, the ratings will drop to the worst possible.

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5 days ago
May 9, 2025, 4:19:31 AM

To get to the point, holding a vote on Discord was a foolish choice, 

because that Discord allows anyone, whether they are a buyer or not, to vote. 


The smartest option would have been for the developers to directly play the game while matchmaking with random users. 

However, based on my multiple saber suggestions, I've come to realize that the developers either rarely play the game themselves or don’t play it at all. 

If they did, there’s no way they would leave the numerous bugs (such as the Assault skill not dealing any damage) unaddressed for over four months.


This is not just about the Assault class. 

I also directly suggested to Saber about the "The Armor of Contempt" skill for the Bulwark class. 

"This skill often doesn't work during gameplay. Please fix it."

It wasn't until six months after the game launched (covering from September to February) that I realized the issue and made the suggestion. 


This means that none of the developers have actually used this skill or played the game enough to notice the problem.

The reason I'm bringing this up is to point out that there are "many useless skills" in the current game. 

In fact, I still consider "The Armor of Contempt" to be a useless skill, as it only triggers an effect with no actual benefit. 

(I did inquire with Saber about balancing improvements related to this, but I’m not sure if they’ll fix it.)


​Because there are so many useless weapons and skills like these, most viable builds are extremely limited

And even within those builds, the available options are also restricted. 


At a point where most players are concentrated in higher difficulty levels, the lack of variety in viable builds means players aren't really able to enjoy diverse experiences and consequently, they don’t have much reason to extend their playtime.


So, what choice did the developers make in response to this? 

Instead of fixing the useless skills and weapons to make them function properly, they held a vote to make the game even harder.


Have the developers actually played multiplayer themselves? 

In most cases, success rates in random matchmaking aren’t very high. 

(Of course, I’m not including matches where people play all day with voice chat and perfect party coordination.)


In typical random match situations, even a single mid boss appearance leads to 90% of parties getting wiped out. 

I can say that with confidence it’s what I’ve consistently experienced after over 1,100 hours of random matchmaking.


And now you're telling me they want to increase the difficulty even further… and even have two bosses spawn at once? 

I can say this with absolute certainty: if such a patch goes through, within just one week, the Steam reviews will turn negative.


That might not happen if, as I mentioned earlier, they first fix the underperforming weapons (like the Auto Bolt Rifle, Bolt Pistol, etc.) and nearly useless skills (like the Assault’s Ascension  which, by the way, has an effective range of just one meter). But in the current state of the game? Not a chance.

These are things the developers should be addressing through hotfixes. 


They need to fix these core issues before even thinking about increasing the difficulty

Consider this a warning to the developers: any future patch should begin by improving the currently unused weapons and skills then and only then should you look at adding more difficulty.






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4 days ago
May 9, 2025, 5:28:30 AM

I disagree with you.

I didn't know there was voting on discord but there were also few on this forum and users - me included - voted greatly in favour of increasing difficulty by changing some aspects of the game, like for example spawning 2 bosses on highest difficulty instead of one. Which is great idea. 


Currently me and my friends are at point where we finish ABSOLUTE difficulty with classes on level 1, with only prestige perks and weapons maxed out. So your argument about being forced to play one build to complete high diff makes no sense. We use no build. Maybe we are pro, not gonna deny that, but pros also should have their place in this game and highest diff after incoming changes sounds like sweet spot. 


The sad fact about difficulty is space marine 2 that all guys complaining about difficulty don't want to admit is: all you have to do to make game easy is master dodge and parry mechanic. It's all you have to do.


I am looking forward to changed in highest diff as well to horde mode, if those drop together I will actually be very happy. 

Unless horde mode turns out crap.


And about classes perks - I don't know. Last time I was saying assault is weak af but now assault feels really strong. With balance or block hammer my ground pound is enough to kill majoris on absolute. 

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4 days ago
May 9, 2025, 7:25:57 AM

ilovesspacemarine wrote:

To get to the point, holding a vote on Discord was a foolish choice, 

because that Discord allows anyone, whether they are a buyer or not, to vote. 


The smartest option would have been for the developers to directly play the game while matchmaking with random users. 

However, based on my multiple saber suggestions, I've come to realize that the developers either rarely play the game themselves or don’t play it at all. 

If they did, there’s no way they would leave the numerous bugs (such as the Assault skill not dealing any damage) unaddressed for over four months.


This is not just about the Assault class. 

I also directly suggested to Saber about the "The Armor of Contempt" skill for the Bulwark class. 

"This skill often doesn't work during gameplay. Please fix it."

It wasn't until six months after the game launched (covering from September to February) that I realized the issue and made the suggestion. 


This means that none of the developers have actually used this skill or played the game enough to notice the problem.

The reason I'm bringing this up is to point out that there are "many useless skills" in the current game. 

In fact, I still consider "The Armor of Contempt" to be a useless skill, as it only triggers an effect with no actual benefit. 

(I did inquire with Saber about balancing improvements related to this, but I’m not sure if they’ll fix it.)


​Because there are so many useless weapons and skills like these, most viable builds are extremely limited

And even within those builds, the available options are also restricted. 


At a point where most players are concentrated in higher difficulty levels, the lack of variety in viable builds means players aren't really able to enjoy diverse experiences and consequently, they don’t have much reason to extend their playtime.


So, what choice did the developers make in response to this? 

Instead of fixing the useless skills and weapons to make them function properly, they held a vote to make the game even harder.


Have the developers actually played multiplayer themselves? 

In most cases, success rates in random matchmaking aren’t very high. 

(Of course, I’m not including matches where people play all day with voice chat and perfect party coordination.)


In typical random match situations, even a single mid boss appearance leads to 90% of parties getting wiped out. 

I can say that with confidence it’s what I’ve consistently experienced after over 1,100 hours of random matchmaking.


And now you're telling me they want to increase the difficulty even further… and even have two bosses spawn at once? 

I can say this with absolute certainty: if such a patch goes through, within just one week, the Steam reviews will turn negative.


That might not happen if, as I mentioned earlier, they first fix the underperforming weapons (like the Auto Bolt Rifle, Bolt Pistol, etc.) and nearly useless skills (like the Assault’s Ascension  which, by the way, has an effective range of just one meter). But in the current state of the game? Not a chance.

These are things the developers should be addressing through hotfixes. 


They need to fix these core issues before even thinking about increasing the difficulty

Consider this a warning to the developers: any future patch should begin by improving the currently unused weapons and skills then and only then should you look at adding more difficulty.






Brother, the difficulty is laughable atm, Absolute is a walk in the park for anyone whos maxed their class and theres just no fun in steamrolling trough the mission. Difficulty absolutely needs to be increased, PvE is just boringly easy atm.

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4 days ago
May 9, 2025, 7:30:28 AM

ilovesspacemarine wrote:

At a point where most players are concentrated in higher difficulty levels, the lack of variety in viable builds means players aren't really able to enjoy diverse experiences and consequently, they don’t have much reason to extend their playtime.


So, what choice did the developers make in response to this? 

Instead of fixing the useless skills and weapons to make them function properly, they held a vote to make the game even harder.

​While I agree that the devs should fix the bugs, I also have to say that nobody is forcing you (at least I hope not) to play on the highest difficulty. Every weapon and build is viable on the minimal difficulty if you play solo, or on an average difficulty when playing with randoms. I only wish there were an option to increase the number and aggression of enemies without making them bullet-spongy or reducing your health and armor.

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4 days ago
May 9, 2025, 9:41:26 AM

Naus_ wrote:

I disagree with you.

I didn't know there was voting on discord but there were also few on this forum and users - me included - voted greatly in favour of increasing difficulty by changing some aspects of the game, like for example spawning 2 bosses on highest difficulty instead of one. Which is great idea. 


Currently me and my friends are at point where we finish ABSOLUTE difficulty with classes on level 1, with only prestige perks and weapons maxed out. So your argument about being forced to play one build to complete high diff makes no sense. We use no build. Maybe we are pro, not gonna deny that, but pros also should have their place in this game and highest diff after incoming changes sounds like sweet spot. 


The sad fact about difficulty is space marine 2 that all guys complaining about difficulty don't want to admit is: all you have to do to make game easy is master dodge and parry mechanic. It's all you have to do.


I am looking forward to changed in highest diff as well to horde mode, if those drop together I will actually be very happy. 

Unless horde mode turns out crap.


And about classes perks - I don't know. Last time I was saying assault is weak af but now assault feels really strong. With balance or block hammer my ground pound is enough to kill majoris on absolute. 

​I think that's a valid perspective. Personally, I believe the upcoming difficulty patch will bring mostly negative feedback. 

You're one of the users who think otherwise.


While there are players like you who raise their prestige levels with friends, 

there are also players like me who level up only through random matchmaking. 


Most of the Assault players I encountered in random matches went down like paper planes, 

but fortunately, it seems you and your friends weren't like that. You're probably one of the few who managed to clear Absolute difficulty with ease.

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4 days ago
May 9, 2025, 9:43:25 AM

PANTHERX0 wrote:

ilovesspacemarine wrote:

To get to the point, holding a vote on Discord was a foolish choice, 

because that Discord allows anyone, whether they are a buyer or not, to vote. 


The smartest option would have been for the developers to directly play the game while matchmaking with random users. 

However, based on my multiple saber suggestions, I've come to realize that the developers either rarely play the game themselves or don’t play it at all. 

If they did, there’s no way they would leave the numerous bugs (such as the Assault skill not dealing any damage) unaddressed for over four months.


This is not just about the Assault class. 

I also directly suggested to Saber about the "The Armor of Contempt" skill for the Bulwark class. 

"This skill often doesn't work during gameplay. Please fix it."

It wasn't until six months after the game launched (covering from September to February) that I realized the issue and made the suggestion. 


This means that none of the developers have actually used this skill or played the game enough to notice the problem.

The reason I'm bringing this up is to point out that there are "many useless skills" in the current game. 

In fact, I still consider "The Armor of Contempt" to be a useless skill, as it only triggers an effect with no actual benefit. 

(I did inquire with Saber about balancing improvements related to this, but I’m not sure if they’ll fix it.)


​Because there are so many useless weapons and skills like these, most viable builds are extremely limited

And even within those builds, the available options are also restricted. 


At a point where most players are concentrated in higher difficulty levels, the lack of variety in viable builds means players aren't really able to enjoy diverse experiences and consequently, they don’t have much reason to extend their playtime.


So, what choice did the developers make in response to this? 

Instead of fixing the useless skills and weapons to make them function properly, they held a vote to make the game even harder.


Have the developers actually played multiplayer themselves? 

In most cases, success rates in random matchmaking aren’t very high. 

(Of course, I’m not including matches where people play all day with voice chat and perfect party coordination.)


In typical random match situations, even a single mid boss appearance leads to 90% of parties getting wiped out. 

I can say that with confidence it’s what I’ve consistently experienced after over 1,100 hours of random matchmaking.


And now you're telling me they want to increase the difficulty even further… and even have two bosses spawn at once? 

I can say this with absolute certainty: if such a patch goes through, within just one week, the Steam reviews will turn negative.


That might not happen if, as I mentioned earlier, they first fix the underperforming weapons (like the Auto Bolt Rifle, Bolt Pistol, etc.) and nearly useless skills (like the Assault’s Ascension  which, by the way, has an effective range of just one meter). But in the current state of the game? Not a chance.

These are things the developers should be addressing through hotfixes. 


They need to fix these core issues before even thinking about increasing the difficulty

Consider this a warning to the developers: any future patch should begin by improving the currently unused weapons and skills then and only then should you look at adding more difficulty.






Brother, the difficulty is laughable atm, Absolute is a walk in the park for anyone whos maxed their class and theres just no fun in steamrolling trough the mission. Difficulty absolutely needs to be increased, PvE is just boringly easy atm.

Understood. In that case, 

would you be able to upload a YouTube video of yourself playing four consecutive matchmaking games with random players? 

I'm genuinely curious to see if what you're saying holds true in that setting.


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4 days ago
May 9, 2025, 9:49:54 AM

ilovesspacemarine wrote:

Naus_ wrote:

I disagree with you.

I didn't know there was voting on discord but there were also few on this forum and users - me included - voted greatly in favour of increasing difficulty by changing some aspects of the game, like for example spawning 2 bosses on highest difficulty instead of one. Which is great idea. 


Currently me and my friends are at point where we finish ABSOLUTE difficulty with classes on level 1, with only prestige perks and weapons maxed out. So your argument about being forced to play one build to complete high diff makes no sense. We use no build. Maybe we are pro, not gonna deny that, but pros also should have their place in this game and highest diff after incoming changes sounds like sweet spot. 


The sad fact about difficulty is space marine 2 that all guys complaining about difficulty don't want to admit is: all you have to do to make game easy is master dodge and parry mechanic. It's all you have to do.


I am looking forward to changed in highest diff as well to horde mode, if those drop together I will actually be very happy. 

Unless horde mode turns out crap.


And about classes perks - I don't know. Last time I was saying assault is weak af but now assault feels really strong. With balance or block hammer my ground pound is enough to kill majoris on absolute. 

​I think that's a valid perspective. Personally, I believe the upcoming difficulty patch will bring mostly negative feedback. 

You're one of the users who think otherwise.


While there are players like you who raise their prestige levels with friends, 

there are also players like me who level up only through random matchmaking. 


Most of the Assault players I encountered in random matches went down like paper planes, 

but fortunately, it seems you and your friends weren't like that. You're probably one of the few who managed to clear Absolute difficulty with ease.

Damn, playing with randoms is pain. If you play often, play on PC and like playing ABSOLUTE, you could add me on Steam. I play with my battlebrothers almost everyday and sometimes we lack 1 player, need to wait for other to appear or find random. 

You can find my steam profile on my Focus Together profile. 

I would be happy to meet new Battlebrother and help him level up his classes. 

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4 days ago
May 9, 2025, 9:52:16 AM

G07hmog wrote:

ilovesspacemarine wrote:

At a point where most players are concentrated in higher difficulty levels, the lack of variety in viable builds means players aren't really able to enjoy diverse experiences and consequently, they don’t have much reason to extend their playtime.


So, what choice did the developers make in response to this? 

Instead of fixing the useless skills and weapons to make them function properly, they held a vote to make the game even harder.

​While I agree that the devs should fix the bugs, I also have to say that nobody is forcing you (at least I hope not) to play on the highest difficulty. Every weapon and build is viable on the minimal difficulty if you play solo, or on an average difficulty when playing with randoms. I only wish there were an option to increase the number and aggression of enemies without making them bullet-spongy or reducing your health and armor.

Before we can even have this kind of conversation, there's a prerequisite: 'there needs to be enough players on difficulties other than the highest one.'

During this Prestige period, have you actually tried matchmaking on anything below Absolute difficulty with random players? 

Every time I queue, aside from maybe 2 or 3 teams, matches barely get made. Does that really look like a game where many players are sticking to lower difficulties?

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4 days ago
May 9, 2025, 9:58:47 AM

Naus_ wrote:

ilovesspacemarine wrote:

Naus_ wrote:

I disagree with you.

I didn't know there was voting on discord but there were also few on this forum and users - me included - voted greatly in favour of increasing difficulty by changing some aspects of the game, like for example spawning 2 bosses on highest difficulty instead of one. Which is great idea. 


Currently me and my friends are at point where we finish ABSOLUTE difficulty with classes on level 1, with only prestige perks and weapons maxed out. So your argument about being forced to play one build to complete high diff makes no sense. We use no build. Maybe we are pro, not gonna deny that, but pros also should have their place in this game and highest diff after incoming changes sounds like sweet spot. 


The sad fact about difficulty is space marine 2 that all guys complaining about difficulty don't want to admit is: all you have to do to make game easy is master dodge and parry mechanic. It's all you have to do.


I am looking forward to changed in highest diff as well to horde mode, if those drop together I will actually be very happy. 

Unless horde mode turns out crap.


And about classes perks - I don't know. Last time I was saying assault is weak af but now assault feels really strong. With balance or block hammer my ground pound is enough to kill majoris on absolute. 

​I think that's a valid perspective. Personally, I believe the upcoming difficulty patch will bring mostly negative feedback. 

You're one of the users who think otherwise.


While there are players like you who raise their prestige levels with friends, 

there are also players like me who level up only through random matchmaking. 


Most of the Assault players I encountered in random matches went down like paper planes, 

but fortunately, it seems you and your friends weren't like that. You're probably one of the few who managed to clear Absolute difficulty with ease.

Damn, playing with randoms is pain. If you play often, play on PC and like playing ABSOLUTE, you could add me on Steam. I play with my battlebrothers almost everyday and sometimes we lack 1 player, need to wait for other to appear or find random. 

You can find my steam profile on my Focus Together profile. 

I would be happy to meet new Battlebrother and help him level up his classes. 

So in the end, you've basically reached the same conclusion bro. 

Playing with random players is painful right now.


What I'm talking about isn’t based on the assumption that you're playing with friends or experienced players..

it's about how the developers are pushing out a difficulty patch without considering matchmaking with completely random, unfamiliar players at all.


​Assuming you're playing with random players, 

do you really think it would still be enjoyable if the difficulty increases even further and two bosses spawn instead of one?

Even on Substantial or Ruthless difficulty, there are only 2–3 active teams in matchmaking.


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4 days ago
May 9, 2025, 10:10:22 AM

ilovesspacemarine wrote:

Naus_ wrote:

ilovesspacemarine wrote:

Naus_ wrote:

I disagree with you.

I didn't know there was voting on discord but there were also few on this forum and users - me included - voted greatly in favour of increasing difficulty by changing some aspects of the game, like for example spawning 2 bosses on highest difficulty instead of one. Which is great idea. 


Currently me and my friends are at point where we finish ABSOLUTE difficulty with classes on level 1, with only prestige perks and weapons maxed out. So your argument about being forced to play one build to complete high diff makes no sense. We use no build. Maybe we are pro, not gonna deny that, but pros also should have their place in this game and highest diff after incoming changes sounds like sweet spot. 


The sad fact about difficulty is space marine 2 that all guys complaining about difficulty don't want to admit is: all you have to do to make game easy is master dodge and parry mechanic. It's all you have to do.


I am looking forward to changed in highest diff as well to horde mode, if those drop together I will actually be very happy. 

Unless horde mode turns out crap.


And about classes perks - I don't know. Last time I was saying assault is weak af but now assault feels really strong. With balance or block hammer my ground pound is enough to kill majoris on absolute. 

​I think that's a valid perspective. Personally, I believe the upcoming difficulty patch will bring mostly negative feedback. 

You're one of the users who think otherwise.


While there are players like you who raise their prestige levels with friends, 

there are also players like me who level up only through random matchmaking. 


Most of the Assault players I encountered in random matches went down like paper planes, 

but fortunately, it seems you and your friends weren't like that. You're probably one of the few who managed to clear Absolute difficulty with ease.

Damn, playing with randoms is pain. If you play often, play on PC and like playing ABSOLUTE, you could add me on Steam. I play with my battlebrothers almost everyday and sometimes we lack 1 player, need to wait for other to appear or find random. 

You can find my steam profile on my Focus Together profile. 

I would be happy to meet new Battlebrother and help him level up his classes. 

So in the end, you've basically reached the same conclusion bro. 

Playing with random players is painful right now.


What I'm talking about isn’t based on the assumption that you're playing with friends or experienced players..

it's about how the developers are pushing out a difficulty patch without considering matchmaking with completely random, unfamiliar players at all.


​Assuming you're playing with random players, 

do you really think it would still be enjoyable if the difficulty increases even further and two bosses spawn instead of one?

Even on Substantial or Ruthless difficulty, there are only 2–3 active teams in matchmaking.


If not my friends I would drop this game after 30 hours. I see no point in playing game that was designed to be co-op with randoms or solo. 

If I was part of dev team I would also adjust game assuming and knowing most players don't play with randoms for most of the time, especially on highest difficulty. If I wasn't sure, I would make polls, which they did and vast majority of players voted in favour of changes making game even more difficult. If I still wasn't sure I would look at % of completion data of each diff - which they did as well and it's way too high for difficulty claiming to be "ABSOLUTE".


I do understand your reasoning and arguments but you have to understand game is made for majority and people playing with randoms, especially on high difficulties, are not majority. Which is pretty obvious and no surprise for game designed the way SM 2 is designed. 

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4 days ago
May 9, 2025, 12:03:51 PM

ilovesspacemarine wrote:

G07hmog wrote:

ilovesspacemarine wrote:

At a point where most players are concentrated in higher difficulty levels, the lack of variety in viable builds means players aren't really able to enjoy diverse experiences and consequently, they don’t have much reason to extend their playtime.


So, what choice did the developers make in response to this? 

Instead of fixing the useless skills and weapons to make them function properly, they held a vote to make the game even harder.

​While I agree that the devs should fix the bugs, I also have to say that nobody is forcing you (at least I hope not) to play on the highest difficulty. Every weapon and build is viable on the minimal difficulty if you play solo, or on an average difficulty when playing with randoms. I only wish there were an option to increase the number and aggression of enemies without making them bullet-spongy or reducing your health and armor.

Before we can even have this kind of conversation, there's a prerequisite: 'there needs to be enough players on difficulties other than the highest one.'

During this Prestige period, have you actually tried matchmaking on anything below Absolute difficulty with random players? 

Every time I queue, aside from maybe 2 or 3 teams, matches barely get made. Does that really look like a game where many players are sticking to lower difficulties?

​Wouldn’t it be better to just play solo and enjoy the game on a reasonable difficulty?

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4 days ago
May 10, 2025, 4:00:14 AM

I have over 700hrs in the game.  I mostly play assault.  I play mainly with randoms on lethal and absolute.  I always do quickplay and don't use voicechat.  Absolute needs to be made harder.  There is no question about that.  Even before all the prestige buffs the completion rates of absolute was pretty high. I don't even want to know how high it is now.  I'm not advocating for them to make the whole game harder for every difficulty level in any way, but the hardest difficulty level in the game needs to be made harder.

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3 days ago
May 10, 2025, 5:06:04 AM

Naus_ wrote:

ilovesspacemarine wrote:

Naus_ wrote:

ilovesspacemarine wrote:

Naus_ wrote:

I disagree with you.

I didn't know there was voting on discord but there were also few on this forum and users - me included - voted greatly in favour of increasing difficulty by changing some aspects of the game, like for example spawning 2 bosses on highest difficulty instead of one. Which is great idea. 


Currently me and my friends are at point where we finish ABSOLUTE difficulty with classes on level 1, with only prestige perks and weapons maxed out. So your argument about being forced to play one build to complete high diff makes no sense. We use no build. Maybe we are pro, not gonna deny that, but pros also should have their place in this game and highest diff after incoming changes sounds like sweet spot. 


The sad fact about difficulty is space marine 2 that all guys complaining about difficulty don't want to admit is: all you have to do to make game easy is master dodge and parry mechanic. It's all you have to do.


I am looking forward to changed in highest diff as well to horde mode, if those drop together I will actually be very happy. 

Unless horde mode turns out crap.


And about classes perks - I don't know. Last time I was saying assault is weak af but now assault feels really strong. With balance or block hammer my ground pound is enough to kill majoris on absolute. 

​I think that's a valid perspective. Personally, I believe the upcoming difficulty patch will bring mostly negative feedback. 

You're one of the users who think otherwise.


While there are players like you who raise their prestige levels with friends, 

there are also players like me who level up only through random matchmaking. 


Most of the Assault players I encountered in random matches went down like paper planes, 

but fortunately, it seems you and your friends weren't like that. You're probably one of the few who managed to clear Absolute difficulty with ease.

Damn, playing with randoms is pain. If you play often, play on PC and like playing ABSOLUTE, you could add me on Steam. I play with my battlebrothers almost everyday and sometimes we lack 1 player, need to wait for other to appear or find random. 

You can find my steam profile on my Focus Together profile. 

I would be happy to meet new Battlebrother and help him level up his classes. 

So in the end, you've basically reached the same conclusion bro. 

Playing with random players is painful right now.


What I'm talking about isn’t based on the assumption that you're playing with friends or experienced players..

it's about how the developers are pushing out a difficulty patch without considering matchmaking with completely random, unfamiliar players at all.


​Assuming you're playing with random players, 

do you really think it would still be enjoyable if the difficulty increases even further and two bosses spawn instead of one?

Even on Substantial or Ruthless difficulty, there are only 2–3 active teams in matchmaking.


If not my friends I would drop this game after 30 hours. I see no point in playing game that was designed to be co-op with randoms or solo. 

If I was part of dev team I would also adjust game assuming and knowing most players don't play with randoms for most of the time, especially on highest difficulty. If I wasn't sure, I would make polls, which they did and vast majority of players voted in favour of changes making game even more difficult. If I still wasn't sure I would look at % of completion data of each diff - which they did as well and it's way too high for difficulty claiming to be "ABSOLUTE".


I do understand your reasoning and arguments but you have to understand game is made for majority and people playing with randoms, especially on high difficulties, are not majority. Which is pretty obvious and no surprise for game designed the way SM 2 is designed. 

In the introduction of the post I wrote, 

I clearly stated this: 

the official Discord where the survey was conducted allowed anyone to vote, regardless of whether they had purchased the game or not. 


That already undermines the credibility of the poll. 

If I were part of the dev team, I would have made it so only verified users linked through the in game Pros system could vote not through something like Discord.


As for the completion rate data by difficulty, I don't find it trustworthy either. 

In most high difficulty random games, players tend to leave the match as soon as they go down once. 

If everyone quits because they don't want to see the "mission failed" screen, 

that match essentially gets erased from the data. Did the developers take that kind of behavior into account?


And you mentioned that the majority of players play with friends but aren’t you currently replying to someone who spends most of their playtime in random matchmaking? 

Even on the official Space Marine 2 Discord, most of the voice channels are inactive. So what exactly is the basis for deciding what counts as the majority?

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3 days ago
May 10, 2025, 5:08:56 AM

Blobie wrote:

I have over 700hrs in the game.  I mostly play assault.  I play mainly with randoms on lethal and absolute.  I always do quickplay and don't use voicechat.  Absolute needs to be made harder.  There is no question about that.  Even before all the prestige buffs the completion rates of absolute was pretty high. I don't even want to know how high it is now.  I'm not advocating for them to make the whole game harder for every difficulty level in any way, but the hardest difficulty level in the game needs to be made harder.

Oh, I see..! In that case, would you be able to show a video of yourself completing four consecutive runs in random matchmaking? 

You can share it via a YouTube link or even through email. Since you mentioned it’s not that difficult, I’m guessing none of your teammates would go down more than once either, right?

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3 days ago
May 10, 2025, 5:24:46 PM

You've laid out some excellent points—it's incredibly frustrating when devs push difficulty without first addressing broken mechanics. The lack of real testing is obvious when major issues like skill bugs go untouched for months. For anyone interested in checking reliable sources on related updates, you can find detailed Illinois arrest history through consistent tracking resources. Hopefully, the game devs can start taking such structured feedback more seriously.

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2 days ago
May 11, 2025, 10:56:18 PM

Isn't it only Absolute that's being made harder? That's fine for players, who by virtue of being in Absolute clearly want a challenge.


There's also no way 90% of matches end in wipeout either. I'm on console, no mic and play only with rando's on Ruthless and Lethal. Haven't lost a single mission since the last update. 

And even with crossplay off and only playing outside of peak hours (work, family etc) I've not experienced a single game where I didn't get at least one battle brother. What region are you in? I'm in the UK and on PS at least it's packed with players.


I get that if you're going through a bad patch it's easy to think that your experience applies to the whole playerbase but it really doesn't.


You are 100% correct that the Dev's need better quality control before they roll out the patch though 👍

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a day ago
May 12, 2025, 4:39:33 AM

Charybdis wrote:

Isn't it only Absolute that's being made harder? That's fine for players, who by virtue of being in Absolute clearly want a challenge.


There's also no way 90% of matches end in wipeout either. I'm on console, no mic and play only with rando's on Ruthless and Lethal. Haven't lost a single mission since the last update. 

And even with crossplay off and only playing outside of peak hours (work, family etc) I've not experienced a single game where I didn't get at least one battle brother. What region are you in? I'm in the UK and on PS at least it's packed with players.


I get that if you're going through a bad patch it's easy to think that your experience applies to the whole playerbase but it really doesn't.


You are 100% correct that the Dev's need better quality control before they roll out the patch though 👍

My experience isn't everything, of course. But from what I’ve seen, most of the random players I’ve encountered are simply not ready for the upcoming harder patch on the highest difficulty. I'm playing from the Asia region. If things are running smoothly on your end in the UK, then are we saying that the majority of Asian players are the problem? Based on my experience, that doesn't seem very convincing because I've played with European players even while sitting at nearly 300 ping.


If we go further down this road, it's bound to stir up a lot of controversy, right? 

So let me just say one thing: there's a high chance the next patch will end up repeating the nightmare we had back in November.

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a day ago
May 12, 2025, 6:47:18 PM

I do agree. Upping a difficulty in a game that has so many annoying / aggravating things happening in it is a terrible idea. I know a lot of players want this to be just another Dark Souls, but harder... it won't make the game better for the most of us. If you want the game to be harder, just stick to the highest difficulties, have new ones created, or self-impose limitations on yourself.

The rest of us just wants to enjoy being the most powerful warriors the humanity has to offer, not roll around like a dam raccoon and get taken down each time we make one mistake (sometimes even without a fault of our own).

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18 hours ago
May 12, 2025, 10:02:29 PM

CzechKnight wrote:

I do agree. Upping a difficulty in a game that has so many annoying / aggravating things happening in it is a terrible idea. I know a lot of players want this to be just another Dark Souls, but harder... it won't make the game better for the most of us. If you want the game to be harder, just stick to the highest difficulties, have new ones created, or self-impose limitations on yourself.

The rest of us just wants to enjoy being the most powerful warriors the humanity has to offer, not roll around like a dam raccoon and get taken down each time we make one mistake (sometimes even without a fault of our own).

Apologies for repeating myself, but I didn't get an answer. Isn't it just Absolute that might be getting a difficulty upgrade? 


And as always when people complain about 'The power fantasy' why don't you just play on an easier level? With all the recent buffs and prestige perks surely that's what Average must feel like at the moment?


As long as it's just Absolute getting tougher then won't that leave everyone happy?

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17 hours ago
May 12, 2025, 11:36:15 PM

Before they change difficulties they need to work on consistency across the difficulty levels. There are times I  walk through Absolute with no problems and times I rage quit Ruthless because there's just so much BS I go down 9000 times and I have to quit or I'm gonna spike my controller. (I play with randoms)

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