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6 months ago
Sep 16, 2024, 4:37:59 PM

1.) Tech-Marines: 

Abilities:

- original: deployable turrets

- deploy armor boost and cooldown the ability

Load-outs:

- similar to tactical

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​2.) Apothecary: 

Abilities:

- Original: to healing single units until they gain full health. 

- to drop a single guardian relic and cooldown to the ability

Load-outs

- tactical weapon load-out. 

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3.) Librarian: 

I imagined this character working like Darth Palpatine or Sidious from Star Wars Battlefront 2 ea
Abilities:
- Original: magic electrical charge surge that can do connected energy to close group of enemies and with more enemies closer together the bigger the damage is. While also having the cooldown to the ability

-

Load-out:

- a staff and a melee weapon

- a staff and magical hands

- the electric hand can work like a flame thrower

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4.) Chaplain:  

Abilities:

- Original: extra armor and damage boost

- Buff teammates melee weapons, 10% damage resistance, and maybe no stunning

Load-outs:

- melee and hand gun

- tactical load-out

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4.) Terminators:

Abilities:

- Original: missile barrage like the thousand sons from SM2 and only do this three times

- invisibility but for a minute and no recharge

Load-outs:

- Original: to only hold a hand gun and melee weapon or swap between the two and only holding either or

- to not have abilities but allowing to hold a heavy gun and a melee weapon

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Please comment, if you would like to add something to the list of suggested classes.

Updated 18 days ago.
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6 months ago
Sep 17, 2024, 7:48:25 PM

This idea needs more upvotes and follows!


I went ahead and upvoted and followed. 


I'm going to share this in the official space marine 2 discord!

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6 months ago
Sep 17, 2024, 7:59:50 PM

Great idea! I would love this! I posted on more helmets so that would go great with these classes! 


Please upvote this idea! 

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6 months ago
Sep 17, 2024, 11:45:38 PM

I just posted a similar/overlapping idea about classes in general but I like your take on what they should actually do!

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6 months ago
Sep 18, 2024, 5:55:04 AM

They already have a model to build off of for the terminator with a missile pack idea. Make them slow but tanky af with hard hits. give them the ability to use every melee weapon and then the heavy weapons.  I love all the ideas tho!!! the chaplain could do team buffs like u mentioned but damage as well! and they could start with the chaplain model from the campaign!!

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6 months ago
Sep 18, 2024, 10:00:18 AM

I'm all for Apothecary, Techmarine and Librarian. I think they would fit in perfectly.

But I'm a bit reserved about the Terminator. Being practically better than a standard marine in almost every way, it's hard to balance it out.

I think a Terminator should be more like a mini-boss or something.

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6 months ago
Sep 18, 2024, 5:29:16 PM

cscmeb wrote:

I'm all for Apothecary, Techmarine and Librarian. I think they would fit in perfectly.

But I'm a bit reserved about the Terminator. Being practically better than a standard marine in almost every way, it's hard to balance it out.

I think a Terminator should be more like a mini-boss or something.

I agree with the terminator not being well balance in eternal war/pvp but it can do really well in operations/pve. 

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6 months ago
Sep 18, 2024, 6:27:43 PM

Upvoted , like instantly. ALso check my idea for the current classes expansion of you want and give me some feedback 


https://community.focus-entmt.com/focus-entertainment/space-marine-2/ideas/409-company-veterans-for-current-classes-expansion?page=1

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