++ Overall gameplay ++
Combat Healing
Add a percent chunk of HEALING (e.g. 10% of total health?) from Executions on Majoris and higher tier enemies using SQUAD COHERENCY as a limiter
- %25 of heal when away from your Squad
- %50 of heal when close to one Battle Brother (e.g. 5% of total health)
- %100 heal when near two Battle Brothers
Stim your injured Brothers
Give us the option to use a medical stim on a squad mate
Multiple Perk Sets
Set different Class perks for each weapon Loadout
- E.g Plasma Build & Bolter build on a Tactical
NPC Marines in Operations
Set the NPCs in Operations to the host player's current look and loadout for each class
- Class Perks Customisation
- Armour and Chapter Customisation
- Primary, Secondary and Melee weapons and their Perk Tree
++ Class Specific ++
++ Assault ++
Jump Packs (So many things..)
Make all assault dodge maneuvers Jump Pack Dodges and remove jump charge cost
Balance with a separate cooldown, once triggered reverts to normal dash/roll dodging
Alter Jump Dodge perks to improve cooldown/add charges
> Accidentally triggering one of these and using a Jump Charge is also very annoying
Fix the Jump Pack STALLING on Terrain (Small railings stopping your jump?!) and angled elevations like stairs, please. By the Emperor's grace, please.
++ Bulwark ++
Shield Block Controls
Add an option in the menus to toggle on and off the hold Parry key for Shield Block
Add an optional Keybind to use Shield Block
++ Heavy ++
Heavy Stance Animation Cancelling
Allow Dodging and Executions to break Heavy Stance
- Perhaps keep it as it is now at higher difficulties, Lethal and above, if this feels imbalanced?
++ Weapon Specific ++
++ Chainsword ++
Trampling Stride Perk
Allow direction change for 2nd stomp (Cancels atm)
++ Honourable Mention ++
Confirmed by Saber
Give the Heavy access to the Heavy Bolt Rifle
Like my other insanely huge Idea thread, I will edit and add to this as inspiration sparks!
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