In the original Space Marine game, the assault class was rather highly mobile, particularly with jump pack cooldown perk, which enabled fairly frequent jet jumping with a short cooldown window. On the balance, the class had limited armor. This combination made sense, where assault players could quickly move to assist other SMs, but in limited periods due to their lower shielding. It was a hit-&-run gameplay fighting style, & it was fun. Just as importantly, players could truly experience the feeling of flight & mobility that uniquely defined the class that made it enjoyable to play for assault class fans.
I would submit that the same could be done for assault in SM2 without breaking gameplay balancing. As it stands, Vanguard actually has more mobility to move around the maps, which seems both counterintuitive & inconsistent with their respective roles.
Thus, please consider - at least in ops & horde - allowing a perk option for assault that reduces jetpack cooldown time (say, ~3-4 sec) in exchange for dropping armor down to 2 segments. Let us experience the feeling of flight & mobility, & hit-&-run style tactics that define the assault class.
I want to fly!
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Gaarthar
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