Feedback for Space Marine 2 – PTS Patch 7.0 (Heavy Class)
Hello, ladies and gentlemen,
First of all, I would like to thank Saber Interactive for an awesome game. In my opinion, Space Marine 2 is currently the best representation of a Warhammer 40K game. The main reason for this, at least from my perspective, is that it is simply fun. Sure, it’s not perfect—that is certainly debatable, depending on what each individual player considers perfection. However, I truly enjoy the game; otherwise, I wouldn’t have spent over 350 hours playing it.
Now, to my feedback regarding the Heavy class in Patch 7.0:
We now have the option to exchange our heavy weapon—such as the Heavy Bolter, Heavy Plasma Incinerator, or Multi-Melta—for the Heavy Bolt Rifle. This is one of the changes I don’t quite understand. Perhaps I am missing the full vision behind it, but to me, it simply doesn’t make sense.
Why would I exchange a high-damage heavy weapon—something with real firepower or “oomph,” as I like to call it—for the Heavy Bolt Rifle? In my opinion, such an exchange should provide me with something equivalent in terms of power and effectiveness. However, as of now—and I admit that I may lack experience with it or simply don’t fully understand it—this option feels pointless. I highly encourage you to clarify what the intended purpose behind this change is, because from my perspective, it doesn’t seem like a viable choice.
One alternative that I could see making sense is giving up my heavy weapon entirely in exchange for two main weapon slots, allowing me to equip weapons normally available to Tactical Space Marines. For example, this would allow me to carry both a Bolt Rifle and a Meltagun. That, at least, would provide some level of trade-off and flexibility rather than just being a straight downgrade.
Melee Perks for Heavy – A Strange Choice
Another thing I don’t fully understand regarding the Heavy class is the inclusion of perks that increase melee damage—both class perks and weapon-specific ones.
To be clear, I fully accept and expect that a Heavy should be at a major disadvantage in melee combat. That is the trade-off for having superior ranged firepower at close, mid, and long-range. However, it feels odd to have perks that seem to encourage melee combat for a class that should excel at ranged combat.
I have to admit, it feels strange to even consider picking perks that would make my Heavy more effective in melee combat rather than enhancing its primary role as a ranged powerhouse.
Final Thoughts
While I love playing Space Marine 2 and truly appreciate the continued updates and improvements, I feel that some of these changes don’t quite fit the Heavy role. I would love to hear more about the design philosophy behind these adjustments, as right now, they seem to dilute the class identity rather than enhance it.
Again, thank you for all the hard work, and I look forward to seeing how the game continues to evolve!
Best regards,
OPTIMUSMAXIMUS
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