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Alter the Conditions of Grab Ordeals

Game modesCo-op

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2 days ago
Mar 30, 2025, 10:38:32 PM

Grab Ordeals are tricky ones, we have 3 that involve 'escaping' yet if another player shoots the enemy so that they lose their grip then it doesn't count, even though what you have done by definition is literally still an 'escape'. It only counts if you succeed the parry at the end of their grab attack.


And to make it more difficult to get these Ordeals with other players, there's another Ordeal in there that requires you to help a player escape from a Raveners grab (called: Unhand My Brother!) which counteracts anyone trying to go for the 'Ravener Escape' Ordeal.


The change I am suggesting: all the Ordeals involving you escaping a grab can be done either by succeeding the parry at the end of the attack, or by the help of another player. All of the grab and counter-grab Ordeals should be tweaked so that players are working together on all of them, adding an Ordeal that prevents other players from anything they are working on was a bad idea. We are brothers, everything we do should help each other!



Edit: Also, grab attacks don't seem to be common enough, at least on higher difficulties. I did several Lethal missions this evening, had a few groups of Raveners and Lictors (at least 10 of them in total) and only 1 grab attack was done. Plus I've still never seen a Terminator do a grab attack, I didn't even know they did them until Ordeals came out. I doubt this will change so any tips that might make them attempt them more often would be appreciated.

Updated 16 hours ago.
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2 days ago
Mar 31, 2025, 12:38:12 AM
It's better to reconsider the majority of the ordeals, there are many whose difficulty peaks don't make the slightest sense, are counterintuitive or are conditioned to scenarios where the player doesn't have any control.


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