​I know I would love the ability to be able to select and apply different perk trees for my class on different weapon loadouts, so that mid mission when I swap loadout, it changes my perk tree for my class as well, allowing me to better buildcraft around the weapons I'm swapping to.


Using heavy as a clear and easy example, there are times when I'm loading into a mission on quick play, and I'll pick my heavy, with a perk tree completely set up around using my iron halo, and multi melta, with no perks selected that have to deal with weapon overheat, as I don't need to worry about that, only to find out that I've somehow managed to load into a match with a tactical and a vanguard both already running meltas. 


When we come across a loadout swap partway through the mission if I switch weapons, I now have useless perks in my perk tree, and am unable to select any that could help me if I begin to use a heave bolter or heavy plasma rifle. 


I'm no dev so I don't know how difficult it would be to tie a class perk tree to a weapon loadout, but so long as there are perks in the class skill trees that benefit specific weapons, and not others on that same class, this will continue to be a problem. 


I am extremely exited about the loosening of weapon restrictions on classes coming up in patch 7, but I also only see it exasperating the problem further. This is definitely something that certain classes feel more than others, but I do believe every class could benefit from this change, and I only think it would improve the overall quality of the experience immensely.