Spore mines - swarming, difficult to notice, easy to accidentally get damaged by, ruin the flow of combat. Get rid of them, they suck.
Biovores - spawn more of the above, plus are unreasonable tank AND fast and can reach places where they can't even be attacked in melee, not that fighting them in melee is a good idea in the first place due to spore mines that they spawn. Get rid of them or at least significantly nerf them, for example take away their climbing ability and allow us to reliably put them out of their "armored stance".
Enlightened Tzaangors - too durable, I would be fine with a fast and hard-hitting enemy but not if they have 2/3 of a Rubric Marine's health. These guys can stay but they need to have their HP lowered by, say, one third.
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DeadKnight
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I dunno, I like 40k.
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