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Spore mines, Biovores and, to lesser extent, Enlightened Tzaangors are ill-designed and need changes

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3 days ago
Apr 12, 2025, 2:22:52 PM

Spore mines - swarming, difficult to notice, easy to accidentally get damaged by, ruin the flow of combat. Get rid of them, they suck.


Biovores - spawn more of the above, plus are unreasonable tank AND fast and can reach places where they can't even be attacked in melee, not that fighting them in melee is a good idea in the first place due to spore mines that they spawn. Get rid of them or at least significantly nerf them, for example take away their climbing ability and allow us to reliably put them out of their "armored stance".


Enlightened Tzaangors - too durable, I would be fine with a fast and hard-hitting enemy but not if they have 2/3 of a Rubric Marine's health. These guys can stay but they need to have their HP lowered by, say, one third.

Updated 5 hours ago.
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3 days ago
Apr 12, 2025, 8:51:33 PM

Spore Mines themselves aren't really a problem, though as they currently are, very annoying. Mostly due to dodging just being very finnicky, and also having the same exact audio cue as parrying, which confuses the brain. Additionally, Gaunts are pretty consistently an obstacle to effective dodging, and in Tyranid misions, you're always surrounded by them, making dodging that much more unreliable, so my suggestion there would be to let us knock away gaunts when we roll into them.


Biovores are definitely a chore to deal with. The number of times as a Heavy or Sniper I've emptied my primary ammo into their gun...


Yeah, I just flatly agree with the Enlightened Tzaangor one entirely, their health needs to be nerfed.

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3 days ago
Apr 13, 2025, 12:06:15 AM

​Deadknight outlines Sporemines pretty well there, do agree that they could use an audio que change, and I've seen post for dodging into Gaunts to move them gaining traction, after my grind to Absolute I can say its not usually a problem if you're mindful of numbers and placement, but when it goes bad it goes bad, and being stuck in a circle of Gaunts despite weighing some tonnes feels bad.


Biovores absolutely need to be limited to the same floors that players can access, I have had 4 this week that our groups solely had to rely on Assault or Heavy to deal with them because they were out of reach. And also, there is no way to break through their guard? Grenades, Heavy Plasma, Power Rake all gave me no feedback of displacing it from its defensive stance, so there's just no counterplay and wait it out?


Player shouldn't fear a Tzaangor on a Disk more than a Scarab Occult Terminator. They are indeed a bit too beefy for the damage they can do. Just went from Substantial to Absolute, and this rings true.


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3 days ago
Apr 13, 2025, 1:05:50 AM

Completely agree with you on the Biovore. They just aren't satisfying to fight, and plain and simple just seem way too tanky for what's more or less a back-line threat. That and their habit of hanging out in out-of-reach areas gets annoying. That being said, spore mines aren't terrible since I do kinda like launching them back into the crowds. Tzaangors don't bother me as much outside of enemy waves when your kind stuck in with not a lot of room to maneuver or have to focus on everything near you have the evil beyblade.

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