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Dodging into Hormagaunts

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3 days ago
Apr 12, 2025, 9:03:13 PM
In Tyranid missions, you're pretty much guaranteed to be surrounded on all sides by hormagaunts. This can easily become a big problem if any unblockable attack starts coming your way (a spore mine, a boneswords warrior jumping doing a heavy attack, a zoanthrope targets you for an attack, etc.), since hormagaunts act as obstacles, and they get in the way of your dodge rolls.


My idea is that if we roll into hormagaunts, then we knock them out of the way of the dodge. That way if we get targeted by something, we can actually respond to it.
Updated 7 hours ago.
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3 days ago
Apr 13, 2025, 1:15:55 AM
That's something that kinda bothered me as well. I understand having a space marine sprint into and rolling into cultist turns him to goop but I think we need more ways to force our ways out of a dog pile instead of trying to tank the damage of meleeing our ways out, which is why I kinda want to add at least unshielded Tzaangors because I've been trapped enough times with the imminent signs of searing death (3 Flamer Rubric Walking Over) with no good way out.

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