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Hylia

a day ago Sep 18,2024, 15:00:00 PM

Message to the community - a first Q&A

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Dear Space Marine 2 players,


We recently launched our new community-oriented platform - Focus Together - and you’ve made good use of it!


We’ve started reading your ideas, so here’s a first Q&A!


You, the players, were invited to help us improve the game by submitting your ideas and upvoting others’. And you flooded the forum with posts! Don’t feel left behind if you’ve posted feedback on Discord, Reddit, Steam, or Twitter: we also check all other platforms. But Focus Together is our main platform for feedback! We are so glad to see such enthusiasm and dedication coming from the community. 


But these ideas are wasted if we don’t address them! So here are a few answers to your hottest topics!


Before you read this Q&A, many of the submitted ideas are features planned for the future and have already been communicated via the roadmap. If you missed it, make sure you take note of it here: 


roadmap SM2.jpg


CONNECTIVITY ISSUES


​We know some of you are experiencing server issues, loss of saves or impossibility to connect with friends. We are ramping up our server capacity to reduce the load on them, and are working day and night to reduce the issues. This is a top priority for the team. A bigger patch is planned soon to improve this topic further, alongside new content.

AI BOTS


Question: Bots are regularly mentioned as inefficient, making solo games significantly harder, and you suggested we work on them. According to you, they don’t participate in focusing on objectives or don’t do enough in tense situations.


Answer: Bots seem a bit passive because we don’t want them to take the spotlight from the player. However, they can sometimes be a bit too passive. In the next patch, we have a few improvements of their behavior against boss fights in the campaign. We are also considering improving their involvement during specific objectives in the campaign for a later patch.


CAMPAIGN


Q: Veteran difficulty is said to be too hard in solo as the bots don’t help with the objectives. 

A: We will adjust Veteran difficulty in a future patch. It will remain challenging but it will be slightly more fair because we will tweak AI aggressiveness on this difficulty. Other difficulties will remain untouched. 


ABOUT PVE…


BALANCING


Q: Assault is often listed as less powerful than other classes: the jump pack in PVE loses its versatility compared to the one in the campaign. 

A: We are still collecting data on this issue to see how we can work on it.


Q: The Blocking weapon trait is seen by the community as a bad thing for melee weapons as it removes the potential for mastery (because there is no “perfect” parry window).  

A: We fully agree that this is a bummer, and we’ll definitely make changes in a future patch.


Q: Bolt Rifle family is underperforming while Melta Gun is considered OP 

A: We have noticed a bug where the Melta allows the user to heal above the contested health, we aim to fix this in the next patch. As for the rest of weapon balancing, we hear you, and some weapons can underdeliver on the power fantasy at higher difficulty levels. We also recognize that enemies can be too bullet spongy on higher difficulty, which is not much fun. That’s the core issue, rather than the bolters themselves. For now, we are testing some tweaks in difficulty to make the enemies have less health but keep the engaging difficulty.


QUALITY OF LIFE


Q: You asked to be able to have several of the same class, in Operations mode. There is also frustration in matchmaking when two players want to be the same class. 

A: For now, we are focusing on improving matchmaking so that you will not matchmake with players of the same class. This is not an easy fix, so it will take us some time to roll it out. As for using the same class, we don't want to change that rule for regular matchmaking, but we are considering it as an expansion of private lobbies in the future. It will take us time to finish it.


Q: It was observed that players tend to show toxic behaviors as they get kicked late during a game made by a group of friends to let their friend get the XP.  

A: We understand this is unfair, and each player will receive XP based on his actual involvement in the mission.


Q: Saved loadouts don’t include skill tree customization, making them less relevant. 

A: This is not a priority for us at the moment.


SPACE_MARINE_2_GAMESCOM_Screenshot_1920x1080_NoLogo_08.jpg


ABOUT PvP…


MATCHMAKING


Q: You have suggested making it possible to tag as a squad of 6. 

A: We understand this need. We want to add custom PvP lobbies and give players more control over the match (for example: frag limit, class restriction, etc.). It's not that easy to make and it takes time! So please bear with us while we work on it, and we will let you know when we have clearer visibility on when it will be released.


BALANCING


Q: It was brought to our attention that shock grenades are OP. Also, many of you consider melee to be underpowered. 

Q: Assault is considered weak in PVP. Bulwark is overpowered in capture zones. And, Heavy is overpowered: too much damage for its durability.


A: Regarding pvp balancing, we are currently reading and crunching the data. We don't want to make rash decisions before seeing the global picture. At the moment we are checking the most common topics such as melee balancing, shock grenades, bulwark & heavy being too present in capture game modes. Expect some tweaks in the first big content patch but not before.


Q: No team balancing after matches creates unbalanced matches for several matches in a row. 

A: We have heard this many times, and we want to improve this in future patches. We are looking into it!


SPAWNING


Q: Spawning locations can create spawn-kill situations. 

A: This will be tweaked with some parameters in a future patch. We will implement spawn protection.


SPACE_MARINE_Screenshot_Multiplayer_1080p_nologo_02.jpg


MOST UPVOTED TOPICS ON FOCUS TOGETHER


Q: Are we getting new colors for the lenses? 

A: New lens colors are planned and coming soon in the next big patch!


Q: You asked to pick the Chaos Space Marines Legions you want for every classes: 

A: There are many lore restrictions preventing us from doing this (For instance: We cannot make a sniper with a World Eater armor). It is very tricky to match armor pieces for Chaos. Armor pieces have different sizes and styles, will clip through each other, etc. Also, in PvP it is important to be able to recognize an enemy’s class, and we want to keep the visual identity of each of them. Now, we will not keep it as it is and would like to expand Chaos customization, but the reality is they won't be as modular as the Loyalist.


Q: Many of you have asked for new classes: 

A: That is definitely something we are heavily discussing. Adding a new class is quite heavy on production as we also need to create all the customization, PVP Chaos model variant, and animation set depending on what we go for. We'll keep you updated about this topic.


Q: About the missing armor colors: 

A: We aim to expand specific color masks, such as hand, decals or facemask, in upcoming patches. We will be adding all successor chapters eventually. ;) 


​Q: Adding new melee weapons: 

A: New melee weapons would definitely be an extremely cool addition. Making a weapon and designing it is fine, but we need to make all finishers animations for it. It will take time.

 

Q: Customizing your Marine’s face: 

A: Not a quick fix, but we will add an option to change your Marine’s face!


Q: Optimizing PvP Crossplay: 

A: We need more time to discuss that. Custom PvP lobbies will solve a good part of the issue.


Q: Thunderhawk Customization: 

A: Doing full Battlebarge and Thunderhawk customization is very cool but not up in our priority list. We prefer to focus our art teams on creating new maps.


Q: Pyreblaster in PvE or PvP: 

A: We will add it but it will take time because of visual and gameplay progression. We’ll keep you updated!


Q: To be able to customize the AI squad mates: 

A: Still in discussions.


Q: Delete Custom Armor Profile: 

A: We worked on this. In the next patch, you will be able to overwrite a custom preset with a default one.


Q: FoV Slider and Left / Right Shoulder swap: 

A: FoV slider is not something we are comfortable with, as it can degrade the visual aspect of the game. And on top of that, it is very complex. Our game is not a first person shooter, the camera that we have is very cinematic and constantly changes position and FoV based on what you are doing. Still, we understand that is a very popular request so we are considering it anyway. 

As for the shoulder swap,if we are to implement shoulder swap we will need to support it for all melee animations and transitions because everything in melee combat was made based on the fact that you hold pistol in the left hand and melee weapon in the right hand (because it looks badass). Nevertheless, shoulder swap is a feature we will not add in the game.


Q: Get rid of class restriction on cloaks and tabards: 

A: These are part of class identity; you get to recognize snipers because of those elements.


Q: I-Frames on gun-strikes: 

A: Gun-strikes are a risk/reward action, and it is very easy to spam. We specifically did not put an i-frame on it for balancing reasons, and we are not looking to change this intention.


champion pack screenshpt.png
We hope this first batch of Q&As has answered your hot topics! Stay tuned on our socials and sign in to Focus Together to ensure you remain updated on the latest Space Marine 2 news! 


For the Emperor,

The Focus Team.

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a day ago
Sep 18, 2024, 3:07:11 PM

Honestly only care about the connection issues and bugs at this point because the game is currently in an unplayable state, besides offline campaign mode.


If offline operations at least saved our progress, that'd be nice. I'm thinking about seeking a refund as 60% or more of this game is broken and unplayable.

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a day ago
Sep 18, 2024, 3:11:31 PM

Thanks for the feedback!


Could you please take a look at our community IDEAS Megathread ? It is a summary of requested new features as well as improving existing ones.


Link to IDEAS : Megathread



Updated a day ago.
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a day ago
Sep 18, 2024, 3:12:49 PM

@Devs,please allow the DELETE Key to be rebound. I'm left handed and use this key to Reload the weapons.


BTW, I use a mod for the FOV, and I have to disagree, the game look, plays and feels 100 percent better with the FOV set to 100.


Thank you!!

Updated a day ago.
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a day ago
Sep 18, 2024, 3:12:52 PM

Please do not wait until the end of the month to fix connectivity issues. Myself and many other players are completely unable to access 2/3 of the game. This is heartbreaking as someone who has really enjoyed the game so far. It should not take weeks for me to be able to play the game I got on release. 

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a day ago
Sep 18, 2024, 3:13:11 PM

a dedicated horde survival mode, like how long can u survive like left 4 dead

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a day ago
Sep 18, 2024, 3:15:31 PM

  • When will the servers be fixed? It's just terrible, out of the 60 hours that I played in Space Marine 2 (20 of them I was constantly connected to Carl, 20 hours.... ) and this problem is observed not only in Russia, but also Western players feel the same problem.


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a day ago
Sep 18, 2024, 3:16:15 PM

50:50 on this, some answers are unfortunately not statisfying or make little sense. Some others are great. Thanks for the communication.


Would love to hear about cloth/tabard/belt/small detail colouring options.


Cheers

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a day ago
Sep 18, 2024, 3:16:23 PM

Pls add support for modded Lobbys I use currently the Camping to Operation mission mod and no Weapon restriction mod with some friends. We really love to use the hammer also as a Tactic Marine.

2. Note can the Tactic Marine get access to hold more than 1 Grande Type because his Ability is kinda hard to use when you get Swarmed or just out right in the wide Open area. 


Also Thank you for this Amazing Q and A.

Updated a day ago.
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a day ago
Sep 18, 2024, 3:17:32 PM

can you please address the fact that here in the middle east we don’t have a server that we can connect to. All mp modes whether it be pvp or pve are unplayable because we are always at a 130 ping minimum that can rise to upwards of 500 ping sometimes. Could you please add servers in the Middle East so we can be able to enjoy this game like everyone else?

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a day ago
Sep 18, 2024, 3:18:41 PM

Who has experience in game development? Is increasing the class selection from 1 to 2 per class really that difficult?

qwrwrqqwr.PNG

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a day ago
Sep 18, 2024, 3:19:20 PM

Thank you for this comprehensive answer.

But I don't see anything here about problems with no access to DLC, disappearing progress in heraldry and loosing curency.

I'm stuck with a weak laptop because on my gaming PC the game thinks I don't have DLC and messes up the save files. (same Steam account). 
And I'd like to admire the beauty of this game on the highest possible settings and a decent screen.

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a day ago
Sep 18, 2024, 3:19:49 PM

Updates are sounding good:


I would say top priority would be the server issues because at some points you cant play anything.


I would also say adding Ultra Wide Support, this is something I feel should have launched with the game.

Also would love a date for this update.

Updated a day ago.
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a day ago
Sep 18, 2024, 3:20:10 PM

darks wrote:

@Devs,please allow the DELETE Key to be rebound. I'm left handed and use this key to Reload the weapons.


BTW, I use a mod for the FOV, and I have to disagree, the game look, plays and feels 100 percent better with the FOV set to 100.


Thank you!!

Yeah, changing the FOV can turn a game from insanely boring to insanely fun. I don't want to spend the whole game walking around staring at my character's shoulder, and it just makes me feel bored. ​

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a day ago
Sep 18, 2024, 3:20:13 PM

Please add an option for PvP Crossplay between console and PC. I am a console player and most all my friends are PC. I cannot enjoy 1/3 of this game with them. Please, I just want to play with my friends.

Also, custom controller binds would be dope too.

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a day ago
Sep 18, 2024, 3:20:38 PM

Love to see a Q&A like this, albeit not as exhaustive as I would have liked based on feedback I keep reading (Lets say here for example the first page sorted by most popular).

What about DLSS3/FSR3 and frame generation? It is mentioned to be added after launch in the FAQ, but listed nowhere on the roadmap. 

When can we roughly expect this?


Being able to change FoV is more of an accessibility feature. There are people who easily get motion sick by FoV that is considered normal by most others. Allowing players in this case to adjust the FoV to their preference is definitely a 100% must-have.

Updated a day ago.
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a day ago
Sep 18, 2024, 3:21:06 PM

MHartshorn77 wrote:

Honestly only care about the connection issues and bugs at this point because the game is currently in an unplayable state, besides offline campaign mode.


If offline operations at least saved our progress, that'd be nice. I'm thinking about seeking a refund as 60% or more of this game is broken and unplayable.

This is simply untrue. I have 88 hours logged in game so far and two toons at level 25 with a handful of weapons at Relic. Connectivity is an issue, and it does need to be fixed, but to suggest that the game is unplayable is simply untrue. 

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a day ago
Sep 18, 2024, 3:21:41 PM

Has the game's replayability been completely thrown out? I think I can already predict how the player base will look in the future. ​

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