Mankind is in peril. The Imperium needs you. Embody the superhuman skill and brutality of a Space Marine, the greatest of the Emperor’s warriors, unleashing deadly abilities and devastating weaponry to obliterate the relentless Tyranid hordes.
Hip-firing in the game is very underwhelming because there is almost 0 accuracy (a lot of bullet spreading)
Just by reducing or eliminating bullet spreading, you will add consistency to the gunplay (the player will still have to aim right, it doesn't affect skills)
Example: Max Payne 3 is one of the greatest 3rd person shooter because the bullet goes exactly where your reticle is, either if you hip fire or shoot ADS.
Meaning it is not mandatory to have bullet spreading to have a good game, at the contrary and especially in a 3rd person game.
Having to be precise by aiming your reticle at the right place is the only thing that should matter.
Terminator : slower but has at the same time a melee weapon + heavy weapon
Psykers : like the one in the game Space Hulk:
Librarian
Chaplain
Apothecary
Champion Class from DelusionEnjoyer : Link to idea
More armor customization for PVE and PVP
Allow armor type/part selection for each class : Phobos, Tacticus, Gravis, First Born, Omnis…
Add new armor type/part : Terminator armor (no gameplay impact)
Add damaged armor parts
Heraldry and chapter icons should be usable on the right pauldron, as you should be able to according to DeathWatch rules. At the moment, only Carcharodon, Black Templar, Raven Guard, and Traitor Legions (?????), can have their chapter icon on the right shoulder.
Apply specific paint coating effect for any color and any armor part:
Rusty paint
Metallic paint
Chrome paint
Aluminium paint
Hardened steel paint
Matte paint
Worn-out paint
Dirty paint (sand, mud…)
Add Stripe pattern for the pauldron and leg arms aswell, all player can benefit from it (especially Iron warrior)
Toggle on/off option for :
Hitmarkers visibility
Crosshairs visibility
Add SP/Coop melee functionality to PVP :
Implementing parry/counter/hit stun/EXECUTION mechanics in PVP would not only improve melee centric builds as a whole, but provide a more challenging/engaging PVP experience.
Executions would reward armor/health recovery, but leave said executioner vulnerable to attack (for example.)
Hit stun on the thunder hammer would make it a more viable option, seeing as lighter weapons strike faster, and outperform the Thunder Hammer in nearly every way.
Parrying/countering is self explanatory.
Without them, melee might as well just be two Astartes swinging pool noodles with no aim or effort.
In PVP, bots can be added for training (play PVP with AI instead of real players)
Being able to customize the bots (battle brothers) in PVE / Operations (class type, armor style, skin color, weapon type, etc)
Option to add vibration to the controller while walking and running
In PVP, add spotlight showing off marines, and top kill cam, so we can show off armor, and skills.
After completing the main storyline entirely (or some other restriction), allow players to match with others for main quests (without the current requirement to invite), and let players use multiplayer mode professions to clear dungeons.
The main storyline can be divided into a series of tasks to fit the length of PVE missions (I know you will come up with a solution). Even the Collectiblescan be replaced with weapon data to adapt to cultivation content. This can effectively increase the richness of PVE characters (without requiring too much effort).
PVE / PVP options and features :
Clans creation
Custom lobbies
Manual server search feature to find a specific server
Auto server find feature
Allow classes to share more weapons : The Vanguard (Based on Reivers) should have access to the Bolt Carbine, both for another close-range option and because.. well.. Reivers have access to it.
Add team preference in PVP (heretic or loyalist) to focus on game with a free spot to our preferred faction
Ranked lobby
Shoulder swap
Mini map
Passive perks you can equip pre-match, for example: Anti-flash bang, less incoming melee damage or grenade damage, anti-spotting (red outline), or life regen start after kill
6 players lobby
Rewards
Graphical and HUD options :
No disappearing dead bodies on the ground
No disappearing blood splatters
Colour blindness option for HUD elements
Add a compass at the top of the screen to make giving call-outs to enemies easier. Something like this :
Create a Codex database to track achievement’s requirements
PVE and PVP customization :
Add Thousand Sons rubric marine skins from the campaign to the multiplayer
Add Terminator armor from the campaign to the multiplayer
Endgame PVE mode « Killteam » from BrotherCaticus :Link to idea
Great game mode addition
New PvPvE game mode like the old Eternal Crusader and Battlefield :
Conquest game mode type
Medium-large maps
60 or more players
Unlimited class selection
Playable transport vehicle, as a mobile respawn
A playable combat vehicle (dread or tank)
All in game faction available to play as (SM vs Chaos vs Tyranid…)
Keyboard & mouse bindings/modes redesign from Warbreak : Link to idea
Option to always run while moving (so no walking)
Rebind keys to make the gameplay more « efficient and competitive »
Map building toolkit for both PvE and PvP maps :Link to idea
More executions :
Add « team execution » in order to execute boss or big enemy in team
Add more execution like « weapon specific execution » like Gears of Ware
Add specific execution animation for the Heavy Class which is currently very repetitive
More gore :
Add more gore especially in PVP such as decapitation, limb
This could allow for more fore in PVE gore while fighting against Chaos Marines
Remove class duplicates restriction in PVE :
Allow us to have a full team of the same class in PVE (it is funnier)
Create a trading feature of currency :Link to idea
Example : Allow players to trade up 10 or so armory data for 1 of the next tier
Walking animation on PC :add an option to walk slowly (toggle or hold)
Heavy Class execution animation fix :
Please fix the current execution animation where the weapon disappears while performing an animation
This idea can be linked to the previous (N°18 - More Execution) : make specific animation for the Heavy Class to get rid of the issue
Add IN-game voice chat with voice filter option
A voice filter that changes the voice to that of a Space Marine
Add "variant / subcategories" for each Class in PVE / PVP :
Heavy : add a variant that double as a Terminator, he is slower but has one heavy weapon on one hand and a melee weapon on the other hand
Assault : add a variant that double as an Inceptor or a Suppressor by choosing a ranged weapon instead of a melee
Bulwark : add a variant like a Judiciar or Company Champion wielding a two handed weapon
etc.
Campaign missions as Operations to extend PVE
There is a mod on Nexus that is a work in progress.
The main goal is obviously being able to do the campaign but playing as our character and being able to grind our classes with rewards
Obviously there is a catch with cutscenes and voices, but again...who really cares ?
Lots of ideas from Titanodar :read the PDF linked below
I think these are all very good ideas. The developers have already commented on the first idea in the last FAQ, although they did not specify which UI elements could be removed exactly.
Btw., links can be integrated directly into posts.
I think these are all very good ideas. The developers have already commented on the first idea in the last FAQ, although they did not specify which UI elements could be removed exactly.
Btw., links can be integrated directly into posts.
Thanks, I have made the modifications.
Please, upvote them on their respective pages to increase their visibility otherwise the developers won't see them.
NOT SURE WHAT YOU ARE SAYING? If you want to eliminate aiming with your gun to get better accuracy - and just have the same accuracy firing from the hip?
I don’t want that… If thats what you’re saying?
I don’t want this game to be more brainless…
That’s like saying reloading is a hassle, so why not? Just give us infinite ammo?
These elements are there to give the gameplay more nuance, and also so players have tactical considerations to make. It adds depth.
NOT SURE WHAT YOU ARE SAYING? If you want to eliminate aiming with your gun to get better accuracy - and just have the same accuracy firing from the hip?
I don’t want that… If thats what you’re saying?
I don’t want this game to be more brainless…
That’s like saying reloading is a hassle, so why not? Just give us infinite ammo?
These elements are there to give the gameplay more nuance, and also so players have tactical considerations to make. It adds depth.
Well, I was not looking to make the game easier.
It is a point I have with every shooter nowadays.
There is a trend where "shooting without ADS" means you have 0 accuracy and I just don't like it because it makes it so you are obligated to ADS in order to be efficient.
I just want to really on my aim in both hip-fire and ADS. Bullet accuracy is a random thing that I have never understood in video games. We have a crosshair, the bullet should go where we are aiming, end of story.
You have to be accurate with your aiming both in hip fire or ADS.
Having bullet spreading is even more painful when playing a beautiful 3rd person game. We can't enjoy our whole character while shooting because hip fire has no accuracy.
Max Payne 3 is one of the greatest 3rd person shooter because the bullet goes exactly where your reticle is, either if you hip fire or ADS.
Meaning it is not mandatory to have bullet spreading to have a good game, at the contrary.
I was hoping you guys can implement the vibration to be on when he’s walking and running, so you could really feel the weight of the armor. And you could just add a third option to the vibration menu options. And thank you, amazing game so far.
I was hoping you guys can implement the vibration to be on when he’s walking and running, so you could really feel the weight of the armor. And you could just add a third option to the vibration menu options. And thank you, amazing game so far.
Hey Guys, I have some criticisms of the game that I thought i'd share with the hopes that it could contribute to fixes later on - please understand that when I categorize something as bad xyz it is meant to identify and categorize the issue.
Content locks based on campaign progress. Understandable that missions are tied to the campaigns and could be spoilery, but, if I don't care for the campaign and want to focus on multiplayer matches (Eternal War Mode) Why am I forced to complete several missions before I can even consider playing with others? I can't even call this textbook bad interface design because you aren't given an opportunity to engage with the interface, textbook bad game design then.
Second: AI Issues - The Friendly AI is poor, often not even contributing to your mission goals. When you get to the pyreblaster ripper experience you'll know what I mean (Or the chain gargoyle experience). Enemy AI generally ignores your allies to beeline straight for you. In my experience, my allies didn't even use their trademark abilities until after the lictor boss fight. Oh, by the way, on the off chance that the AI actually pushes a warrior into it's stunned state it sure would be nice to actually have your allies execute tyranid warriors rather than allow them to regenerate and harrass you further - they wont. You'll die. the friendly AI is bad and the game is balanced around them contributing. Bad encounter design.
Enemy AI often ignores line of sight and projectile collision: Ever notice that cover doesn't seem to be working? well, some areas it's because enemies just shoot through cover from out of sight - it's pretty frustrating and extremely easy to notice while trying to locate those enemies while shooting gargoyles off chains when you lack the ranged damage resistance that classes get in the operation mode and you are swarmed by all of the tyranids that your bot allies can't be bothered to kill. I'm not sure what to call this, it's bad and sours the experience when you're losing not to your own lack of skill but rather the world design.
Server Issues; in my extensive play session yesterday I had no less than 3 events that dropped me from my campaign (A single player experience). I'm fairly certain they're all tied to internet connectivity and possibly server issues.
1) Infinite loading bar - this happens when your game fails to move to the connecting to server portion of the load. This happened multiple times to myself and other players in my community.
2) Disconnected from server mid mission forcing a reset to checkpoint; Game abruptly disconnects me from my game and then asks if I want to play in offline mode. WHy??? Why am I, a player playing alone with bots, forced to log into multiplayer servers?
lastly, my god it's full of bugs, I don't know where to even begin - what were the QA testers doing after the first mission? Two Examples come to mind amongst the countless minor inconveniences I experienced thus far:
Players forced to a black loading screen while the game events happen around them, occasionally leading to downed space marine prior to them even seeing the game. Repeat Issue - very common occurrence
Sound issue with dialogue and effects often muffled when the game loads a checkpoint after your squad wipe.
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