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Perhaps be a bit more generous regarding weapon restrictions.

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2 days ago
Mar 14, 2025, 3:58:34 PM

I was happy to hear that weapon restrictions would be re-evaluated, but I find myself slightly dejected at it's execution so far. I strongly believe that one of the most important aspects of Space Marine 2 - the one thing that will have people playing repeatedly, and singing praises of this game in other spaces - is how much fun players are having. Whatever the reasoning behind weapon restriction is, I feel it pales next to the effect of said restriction: forcing people to make trade-offs on their fun. I do not believe this is to be a good practice, as it stifles the enjoyment of the player, and limits the depts of one's Astartes fantasy. Just think of all the characters we know from the lore that can use weapons that they otherwise wouldn’t be able to wield if they had to abide by the restrictions placed within Space Marine 2. 


 I plead that a lot of weapons should see their restriction lifted across the board, within reason. For example: I believe every class should have access to every sidearm, or most classes should have the power sword; tactical and assault for instance. Perhaps assault and vanguard should even have access to more bolter primaries as well, and heavy should have the heavy bolt rifle. And by 'within reason' I mean that I don't expect tactical to get a bolt sniper, or a vanguard to get a thunder hammer; if they did, however, I wouldn’t complain, because someone is bound to enjoy that.


Finally, to reiterate and summarise: when easing the weapon restriction, please do not do so in the name of necessity, but instead, labour in the name of fun. Let players create their own fun and fantasy. I Believe fun is the most important aspect above be all, so long as this fun is harmonious within the realm of Warhammer - which I believe my case supports. 

I an interested to see what the community thinks.


Thanks for any consideration.

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2 days ago
Mar 14, 2025, 4:36:35 PM

no fuck off. Keep weapon restriction,revert all the changes and fix all the goddamn weapon that class already have before adding new one.



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2 days ago
Mar 14, 2025, 5:09:34 PM

First of all, just saying ''fuck off'' is not constructive discourse and doesn't really help. Second: could you expound your point a bit more with some detail? What is so bad about my suggestion? In terms of lore, intercessor sergeants can use a power sword, and devastators can use a heavy bolt rifle - just to back up a couple of the suggestions I made in my initial post.  Furthermore, it is fun and doesn't hurt anymore nor take anything away from you. Do you have any conclusions backed up by logical premises you could offer, even if its to disagree?

giubba wrote:

no fuck off. Keep weapon restriction,revert all the changes and fix all the goddamn weapon that class already have before adding new one.



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2 days ago
Mar 14, 2025, 8:27:23 PM

I will die on this hill: All secondary weapons should be on all classes. (when apothecary eventually comes out their unique secondary is an obvious exception) 

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a day ago
Mar 14, 2025, 10:29:20 PM

Yeah, I agree. Even though many classes don't have perks that would benefit many weapons, they should still have access to more options. I can understand some apprehension in regards to for example the hbp on every class but I think ultimately the issue is that some side arms simply don't have competition or aren't competitive enough to stay relevant, and that's really an issue of balance. Imo, it's more about some weapons being underpowered. 


Yeah, perhaps some weapons should stay unique to a class (heavy weapons for example), but there's no reason why bolt rifles should be limited to just the tactical. If something breaks the balance, we can talk about it when we cross that bridge. But at least let us experiment

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a day ago
Mar 14, 2025, 10:48:34 PM

KittyChillder wrote:

Yeah, I agree. Even though many classes don't have perks that would benefit many weapons, they should still have access to more options. I can understand some apprehension in regards to for example the hbp on every class but I think ultimately the issue is that some side arms simply don't have competition or aren't competitive enough to stay relevant, and that's really an issue of balance. Imo, it's more about some weapons being underpowered. 


Yeah, perhaps some weapons should stay unique to a class (heavy weapons for example), but there's no reason why bolt rifles should be limited to just the tactical. If something breaks the balance, we can talk about it when we cross that bridge. But at least let us experiment

The standard bolt rifle should indeed be on every class, and I do mean every class. If a bulwark or assault wanted to trade their melee for a bolter I say let them then give them a balance combat blade of equal tier to their bolter as their melee. Would it make much since on bulwark? Probably not but the bolter is standard issue for astartes so "fuck it we ball."

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a day ago
Mar 14, 2025, 11:15:28 PM

Astravictus wrote:

I was happy to hear that weapon restrictions would be re-evaluated, but I find myself slightly dejected at it's execution so far. I strongly believe that one of the most important aspects of Space Marine 2 - the one thing that will have people playing repeatedly, and singing praises of this game in other spaces - is how much fun players are having. Whatever the reasoning behind weapon restriction is, I feel it pales next to the effect of said restriction: forcing people to make trade-offs on their fun. I do not believe this is to be a good practice, as it stifles the enjoyment of the player, and limits the depts of one's Astartes fantasy. Just think of all the characters we know from the lore that can use weapons that they otherwise wouldn’t be able to wield if they had to abide by the restrictions placed within Space Marine 2. 


 I plead that a lot of weapons should see their restriction lifted across the board, within reason. For example: I believe every class should have access to every sidearm, or most classes should have the power sword; tactical and assault for instance. Perhaps assault and vanguard should even have access to more bolter primaries as well, and heavy should have the heavy bolt rifle. And by 'within reason' I mean that I don't expect tactical to get a bolt sniper, or a vanguard to get a thunder hammer; if they did, however, I wouldn’t complain, because someone is bound to enjoy that.


Finally, to reiterate and summarise: when easing the weapon restriction, please do not do so in the name of necessity, but instead, labour in the name of fun. Let players create their own fun and fantasy. I Believe fun is the most important aspect above be all, so long as this fun is harmonious within the realm of Warhammer - which I believe my case supports. 

I an interested to see what the community thinks.


Thanks for any consideration.

Kill yourself by the wall with your suggestion. The game has already proven itself to be so simple on PTS that the difference between the simplest and most difficult difficulty levels has become barely noticeable. Now you can shoot two mults on the vanguard like a machine gun, just alternately changing weapons after each shot, the tactician's plasma pistol has become the most powerful weapon thanks to a perk that increases damage when replacing weapons with auxiliary ones. They made classes more canonical by adding new weapons to them, but at the same time completely disrupted the already disgusting balance due to the fact that they did not prepare class perks and mechanics for this at all. You will no longer hear anything constructive from me, because I no longer have the strength to tolerate primitive animal whining about some notorious "fun" and vile suggestions to further simplify the game for his sake from people like you, speaking to you in some constructive language. I sincerely hate and despise your point of view and I want you to stop spoiling a game that is already simplified to the point of absurdity. I'm sick of the fact that the SM2 developer is still indulging people like you.​

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a day ago
Mar 14, 2025, 11:17:35 PM

Shining_Darkness wrote:

KittyChillder wrote:

Yeah, I agree. Even though many classes don't have perks that would benefit many weapons, they should still have access to more options. I can understand some apprehension in regards to for example the hbp on every class but I think ultimately the issue is that some side arms simply don't have competition or aren't competitive enough to stay relevant, and that's really an issue of balance. Imo, it's more about some weapons being underpowered. 


Yeah, perhaps some weapons should stay unique to a class (heavy weapons for example), but there's no reason why bolt rifles should be limited to just the tactical. If something breaks the balance, we can talk about it when we cross that bridge. But at least let us experiment

The standard bolt rifle should indeed be on every class, and I do mean every class. If a bulwark or assault wanted to trade their melee for a bolter I say let them then give them a balance combat blade of equal tier to their bolter as their melee. Would it make much since on bulwark? Probably not but the bolter is standard issue for astartes so "fuck it we ball."

See the message above.​

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a day ago
Mar 14, 2025, 11:25:48 PM

Arionul wrote:

Astravictus wrote:

I was happy to hear that weapon restrictions would be re-evaluated, but I find myself slightly dejected at it's execution so far. I strongly believe that one of the most important aspects of Space Marine 2 - the one thing that will have people playing repeatedly, and singing praises of this game in other spaces - is how much fun players are having. Whatever the reasoning behind weapon restriction is, I feel it pales next to the effect of said restriction: forcing people to make trade-offs on their fun. I do not believe this is to be a good practice, as it stifles the enjoyment of the player, and limits the depts of one's Astartes fantasy. Just think of all the characters we know from the lore that can use weapons that they otherwise wouldn’t be able to wield if they had to abide by the restrictions placed within Space Marine 2. 


 I plead that a lot of weapons should see their restriction lifted across the board, within reason. For example: I believe every class should have access to every sidearm, or most classes should have the power sword; tactical and assault for instance. Perhaps assault and vanguard should even have access to more bolter primaries as well, and heavy should have the heavy bolt rifle. And by 'within reason' I mean that I don't expect tactical to get a bolt sniper, or a vanguard to get a thunder hammer; if they did, however, I wouldn’t complain, because someone is bound to enjoy that.


Finally, to reiterate and summarise: when easing the weapon restriction, please do not do so in the name of necessity, but instead, labour in the name of fun. Let players create their own fun and fantasy. I Believe fun is the most important aspect above be all, so long as this fun is harmonious within the realm of Warhammer - which I believe my case supports. 

I an interested to see what the community thinks.


Thanks for any consideration.

Kill yourself by the wall with your suggestion. The game has already proven itself to be so simple on PTS that the difference between the simplest and most difficult difficulty levels has become barely noticeable. Now you can shoot two mults on the vanguard like a machine gun, just alternately changing weapons after each shot, the tactician's plasma pistol has become the most powerful weapon thanks to a perk that increases damage when replacing weapons with auxiliary ones. They made classes more canonical by adding new weapons to them, but at the same time completely disrupted the already disgusting balance due to the fact that they did not prepare class perks and mechanics for this at all. You will no longer hear anything constructive from me, because I no longer have the strength to tolerate primitive animal whining about some notorious "fun" and vile suggestions to further simplify the game for his sake from people like you, speaking to you in some constructive language. I sincerely hate and despise your point of view and I want you to stop spoiling a game that is already simplified to the point of absurdity. I'm sick of the fact that the SM2 developer is still indulging people like you.​

Whoa fun police over dictating what people should and shouldn't do. I understand that for many the game has become far too easy, but imo were not done with the difficult slider yet. In the future when we get modifiers I'm sure the game can be made even more difficult, or perhaps we can have some arbitrary "codex compliant" mode. But I just don't understand why people should be averse to having more choices. 


Also relax bub you're not threatening anyone with that kill yourself talk. I don't mind gamer speaks but keep talking like that someone is bound to report your ass for being a crass dickhdead. 

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a day ago
Mar 15, 2025, 1:01:48 AM


Arionul wrote:

Astravictus wrote:

I was happy to hear that weapon restrictions would be re-evaluated, but I find myself slightly dejected at it's execution so far. I strongly believe that one of the most important aspects of Space Marine 2 - the one thing that will have people playing repeatedly, and singing praises of this game in other spaces - is how much fun players are having. Whatever the reasoning behind weapon restriction is, I feel it pales next to the effect of said restriction: forcing people to make trade-offs on their fun. I do not believe this is to be a good practice, as it stifles the enjoyment of the player, and limits the depts of one's Astartes fantasy. Just think of all the characters we know from the lore that can use weapons that they otherwise wouldn’t be able to wield if they had to abide by the restrictions placed within Space Marine 2. 


 I plead that a lot of weapons should see their restriction lifted across the board, within reason. For example: I believe every class should have access to every sidearm, or most classes should have the power sword; tactical and assault for instance. Perhaps assault and vanguard should even have access to more bolter primaries as well, and heavy should have the heavy bolt rifle. And by 'within reason' I mean that I don't expect tactical to get a bolt sniper, or a vanguard to get a thunder hammer; if they did, however, I wouldn’t complain, because someone is bound to enjoy that.


Finally, to reiterate and summarise: when easing the weapon restriction, please do not do so in the name of necessity, but instead, labour in the name of fun. Let players create their own fun and fantasy. I Believe fun is the most important aspect above be all, so long as this fun is harmonious within the realm of Warhammer - which I believe my case supports. 

I an interested to see what the community thinks.


Thanks for any consideration.

Kill yourself by the wall with your suggestion. The game has already proven itself to be so simple on PTS that the difference between the simplest and most difficult difficulty levels has become barely noticeable. Now you can shoot two mults on the vanguard like a machine gun, just alternately changing weapons after each shot, the tactician's plasma pistol has become the most powerful weapon thanks to a perk that increases damage when replacing weapons with auxiliary ones. They made classes more canonical by adding new weapons to them, but at the same time completely disrupted the already disgusting balance due to the fact that they did not prepare class perks and mechanics for this at all. You will no longer hear anything constructive from me, because I no longer have the strength to tolerate primitive animal whining about some notorious "fun" and vile suggestions to further simplify the game for his sake from people like you, speaking to you in some constructive language. I sincerely hate and despise your point of view and I want you to stop spoiling a game that is already simplified to the point of absurdity. I'm sick of the fact that the SM2 developer is still indulging people like you.​

I think you need to relax a bit, and perhaps curb your emotional outbreaks. I made no mention of difficulty - allowing more choice of weapons to more classes would have a relatively negligible effect on the overall difficulty. Furthermore, Im sure sabre can fine-tune certain aspects of weaponry and perks if necessary to preserve some level of difficulty that hopefully doesn't result in bullet-sponge enemies, something like the change they did for the GL, which was completely dominant for a time. I agree the game can be too easy even on the highest difficulty, but that - speaking personally - doesn't stop me from enjoying the game. As another in this thread has already stated; difficulty could potentially increase when they add modifiers akin to Darktide. Also, if you want people to take your point seriously, maybe don't act like a crackhead on a forum dedicated for discussion and feedback for a game we all enjoy lmao, but I have to admit: seeing someone telling me to kill myself over a suggestion in a video-game gave me a good laugh.

Updated a day ago.
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a day ago
Mar 15, 2025, 5:30:47 AM

KittyChillder wrote:

Arionul wrote:

Astravictus wrote:

I was happy to hear that weapon restrictions would be re-evaluated, but I find myself slightly dejected at it's execution so far. I strongly believe that one of the most important aspects of Space Marine 2 - the one thing that will have people playing repeatedly, and singing praises of this game in other spaces - is how much fun players are having. Whatever the reasoning behind weapon restriction is, I feel it pales next to the effect of said restriction: forcing people to make trade-offs on their fun. I do not believe this is to be a good practice, as it stifles the enjoyment of the player, and limits the depts of one's Astartes fantasy. Just think of all the characters we know from the lore that can use weapons that they otherwise wouldn’t be able to wield if they had to abide by the restrictions placed within Space Marine 2. 


 I plead that a lot of weapons should see their restriction lifted across the board, within reason. For example: I believe every class should have access to every sidearm, or most classes should have the power sword; tactical and assault for instance. Perhaps assault and vanguard should even have access to more bolter primaries as well, and heavy should have the heavy bolt rifle. And by 'within reason' I mean that I don't expect tactical to get a bolt sniper, or a vanguard to get a thunder hammer; if they did, however, I wouldn’t complain, because someone is bound to enjoy that.


Finally, to reiterate and summarise: when easing the weapon restriction, please do not do so in the name of necessity, but instead, labour in the name of fun. Let players create their own fun and fantasy. I Believe fun is the most important aspect above be all, so long as this fun is harmonious within the realm of Warhammer - which I believe my case supports. 

I an interested to see what the community thinks.


Thanks for any consideration.

Kill yourself by the wall with your suggestion. The game has already proven itself to be so simple on PTS that the difference between the simplest and most difficult difficulty levels has become barely noticeable. Now you can shoot two mults on the vanguard like a machine gun, just alternately changing weapons after each shot, the tactician's plasma pistol has become the most powerful weapon thanks to a perk that increases damage when replacing weapons with auxiliary ones. They made classes more canonical by adding new weapons to them, but at the same time completely disrupted the already disgusting balance due to the fact that they did not prepare class perks and mechanics for this at all. You will no longer hear anything constructive from me, because I no longer have the strength to tolerate primitive animal whining about some notorious "fun" and vile suggestions to further simplify the game for his sake from people like you, speaking to you in some constructive language. I sincerely hate and despise your point of view and I want you to stop spoiling a game that is already simplified to the point of absurdity. I'm sick of the fact that the SM2 developer is still indulging people like you.​

Whoa fun police over dictating what people should and shouldn't do. I understand that for many the game has become far too easy, but imo were not done with the difficult slider yet. In the future when we get modifiers I'm sure the game can be made even more difficult, or perhaps we can have some arbitrary "codex compliant" mode. But I just don't understand why people should be averse to having more choices. 


Also relax bub you're not threatening anyone with that kill yourself talk. I don't mind gamer speaks but keep talking like that someone is bound to report your ass for being a crass dickhdead. 

I'm not dictating anything. If I were dictating, you wouldn't be here. We come from different worlds and will never understand each other, so we don't need to worry about constructive dialogue, especially since it's useless in our case. I just want to show that people like me exist, and it hurts us what's happening with the game right now. As for the crybabies, let them complain as much as they want, if my publicly demonstrated emotions hurt their delicate spiritual nature so much.​

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a day ago
Mar 15, 2025, 5:51:12 AM

Astravictus wrote:


Arionul wrote:

Astravictus wrote:

I was happy to hear that weapon restrictions would be re-evaluated, but I find myself slightly dejected at it's execution so far. I strongly believe that one of the most important aspects of Space Marine 2 - the one thing that will have people playing repeatedly, and singing praises of this game in other spaces - is how much fun players are having. Whatever the reasoning behind weapon restriction is, I feel it pales next to the effect of said restriction: forcing people to make trade-offs on their fun. I do not believe this is to be a good practice, as it stifles the enjoyment of the player, and limits the depts of one's Astartes fantasy. Just think of all the characters we know from the lore that can use weapons that they otherwise wouldn’t be able to wield if they had to abide by the restrictions placed within Space Marine 2. 


 I plead that a lot of weapons should see their restriction lifted across the board, within reason. For example: I believe every class should have access to every sidearm, or most classes should have the power sword; tactical and assault for instance. Perhaps assault and vanguard should even have access to more bolter primaries as well, and heavy should have the heavy bolt rifle. And by 'within reason' I mean that I don't expect tactical to get a bolt sniper, or a vanguard to get a thunder hammer; if they did, however, I wouldn’t complain, because someone is bound to enjoy that.


Finally, to reiterate and summarise: when easing the weapon restriction, please do not do so in the name of necessity, but instead, labour in the name of fun. Let players create their own fun and fantasy. I Believe fun is the most important aspect above be all, so long as this fun is harmonious within the realm of Warhammer - which I believe my case supports. 

I an interested to see what the community thinks.


Thanks for any consideration.

Kill yourself by the wall with your suggestion. The game has already proven itself to be so simple on PTS that the difference between the simplest and most difficult difficulty levels has become barely noticeable. Now you can shoot two mults on the vanguard like a machine gun, just alternately changing weapons after each shot, the tactician's plasma pistol has become the most powerful weapon thanks to a perk that increases damage when replacing weapons with auxiliary ones. They made classes more canonical by adding new weapons to them, but at the same time completely disrupted the already disgusting balance due to the fact that they did not prepare class perks and mechanics for this at all. You will no longer hear anything constructive from me, because I no longer have the strength to tolerate primitive animal whining about some notorious "fun" and vile suggestions to further simplify the game for his sake from people like you, speaking to you in some constructive language. I sincerely hate and despise your point of view and I want you to stop spoiling a game that is already simplified to the point of absurdity. I'm sick of the fact that the SM2 developer is still indulging people like you.​

I think you need to relax a bit, and perhaps curb your emotional outbreaks. I made no mention of difficulty - allowing more choice of weapons to more classes would have a relatively negligible effect on the overall difficulty. Furthermore, Im sure sabre can fine-tune certain aspects of weaponry and perks if necessary to preserve some level of difficulty that hopefully doesn't result in bullet-sponge enemies, something like the change they did for the GL, which was completely dominant for a time. I agree the game can be too easy even on the highest difficulty, but that - speaking personally - doesn't stop me from enjoying the game. As another in this thread has already stated; difficulty could potentially increase when they add modifiers akin to Darktide. Also, if you want people to take your point seriously, maybe don't act like a crackhead on a forum dedicated for discussion and feedback for a game we all enjoy lmao, but I have to admit: seeing someone telling me to kill myself over a suggestion in a video-game gave me a good laugh.

Unfortunately for you, you won't be able to hurt me with your "laughter" or other such veiled mockery. I told you straight out how I feel about people like you, just because I wanted to do it, I wanted to show that you piss me off and express my position about your opinions, which are widespread on this forum and which bother me personally. If this is somehow confusing to you, then you don't need to immediately pass on your very strange ideas about drug addicts to me. As I wrote above, people like you and I are from different worlds and we will never understand each other, so you can relax and not answer me anymore. Otherwise, I'll have a good laugh at how you're trying to do it =)​

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a day ago
Mar 15, 2025, 7:17:19 AM

As of right now, the only weapons remaining that are exclusive to one class are as follows:


Tactical - Auto Bolt Rifle, Bolt Rifle (grenade variant should stay on Tac only) and Plasma Incinerator

Assault - Thunder Hammer

Vanguard - Oculus Bolt Carbine

Sniper - Bolt Sniper Rifle and Las Fusil

Heavy - Heavy Bolter, Heavy Plasma Incinerator and Multi-Melta


The Sniper and Heavy weapons should stay exclusive to those two classes. The rest of them however need to be sprinkled to more classes though. I'll list below what could be given to each to spread things out a bit more for the classes in order of appearance. I'll highlight the currently exclusive weapons in bold along with a list of suggested additions that will be unbolded I think would be good for the class:

Tactical - Power Sword

Assault - Bolt Rifle (cannot use the grenade variant nor bring a Thunder Hammer if equipped) and Inferno Pistol​​

Vanguard - Auto Bolt Rifle and Power Sword

Bulwark - Thunder Hammer (if a perk is selected to allow it to be used, but you lose the shield but would be given some sort of defensive or offensive buff to compensate)

Sniper - Oculus Bolt Carbine

Heavy - Plasma Incinerator (would be then allowed to take a tac knife if this or the Heavy Bolt Rifle is selected)



These would be my suggestions for other additions to add. Only one I am not really sure about is the Bolt Rifle.


I've also made a thread here regarding this:

https://community.focus-entmt.com/focus-entertainment/space-marine-2/forums/125-pts-patch-7-0/threads/46556-is-it-possible-to-add-a-few-more-weapons-on-a-few-more-classes-for-7-0?page=1


Updated a day ago.
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7 hours ago
Mar 16, 2025, 1:58:18 AM

Barricade133 wrote:

As of right now, the only weapons remaining that are exclusive to one class are as follows:


Tactical - Auto Bolt Rifle, Bolt Rifle (grenade variant should stay on Tac only) and Plasma Incinerator

Assault - Thunder Hammer

Vanguard - Oculus Bolt Carbine

Sniper - Bolt Sniper Rifle and Las Fusil

Heavy - Heavy Bolter, Heavy Plasma Incinerator and Multi-Melta


The Sniper and Heavy weapons should stay exclusive to those two classes. The rest of them however need to be sprinkled to more classes though. I'll list below what could be given to each to spread things out a bit more for the classes in order of appearance. I'll highlight the currently exclusive weapons in bold along with a list of suggested additions that will be unbolded I think would be good for the class:

Tactical - Power Sword

Assault - Bolt Rifle (cannot use the grenade variant nor bring a Thunder Hammer if equipped) and Inferno Pistol​​

Vanguard - Auto Bolt Rifle and Power Sword

Bulwark - Thunder Hammer (if a perk is selected to allow it to be used, but you lose the shield but would be given some sort of defensive or offensive buff to compensate)

Sniper - Oculus Bolt Carbine

Heavy - Plasma Incinerator (would be then allowed to take a tac knife if this or the Heavy Bolt Rifle is selected)



These would be my suggestions for other additions to add. Only one I am not really sure about is the Bolt Rifle.


I've also made a thread here regarding this:

https://community.focus-entmt.com/focus-entertainment/space-marine-2/forums/125-pts-patch-7-0/threads/46556-is-it-possible-to-add-a-few-more-weapons-on-a-few-more-classes-for-7-0?page=1


I Agree. I especially like the Tactical power sword, and the Bulwark Thunder Hammer idea.

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7 hours ago
Mar 16, 2025, 2:09:12 AM

Astravictus wrote:

Barricade133 wrote:

As of right now, the only weapons remaining that are exclusive to one class are as follows:


Tactical - Auto Bolt Rifle, Bolt Rifle (grenade variant should stay on Tac only) and Plasma Incinerator

Assault - Thunder Hammer

Vanguard - Oculus Bolt Carbine

Sniper - Bolt Sniper Rifle and Las Fusil

Heavy - Heavy Bolter, Heavy Plasma Incinerator and Multi-Melta


The Sniper and Heavy weapons should stay exclusive to those two classes. The rest of them however need to be sprinkled to more classes though. I'll list below what could be given to each to spread things out a bit more for the classes in order of appearance. I'll highlight the currently exclusive weapons in bold along with a list of suggested additions that will be unbolded I think would be good for the class:

Tactical - Power Sword

Assault - Bolt Rifle (cannot use the grenade variant nor bring a Thunder Hammer if equipped) and Inferno Pistol​​

Vanguard - Auto Bolt Rifle and Power Sword

Bulwark - Thunder Hammer (if a perk is selected to allow it to be used, but you lose the shield but would be given some sort of defensive or offensive buff to compensate)

Sniper - Oculus Bolt Carbine

Heavy - Plasma Incinerator (would be then allowed to take a tac knife if this or the Heavy Bolt Rifle is selected)



These would be my suggestions for other additions to add. Only one I am not really sure about is the Bolt Rifle.


I've also made a thread here regarding this:

https://community.focus-entmt.com/focus-entertainment/space-marine-2/forums/125-pts-patch-7-0/threads/46556-is-it-possible-to-add-a-few-more-weapons-on-a-few-more-classes-for-7-0?page=1


I Agree. I especially like the Tactical power sword, and the Bulwark Thunder Hammer idea.

Mhmm. It's to mostly simply get weapons that are still only available on 1 class, barring the Sniper and Heavy weapons. They should stay exclusive.

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6 hours ago
Mar 16, 2025, 2:34:01 AM

Bulwark Thunder Hammer is on top of my wishlist. That's actual game changing stuff for that class, while still perfectly fitting its melee main role.


I hope one day we'll get more melee weapons like power axes, and relic blade.

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6 hours ago
Mar 16, 2025, 2:48:34 AM

HN971 wrote:

Bulwark Thunder Hammer is on top of my wishlist. That's actual game changing stuff for that class, while still perfectly fitting its melee main role.


I hope one day we'll get more melee weapons like power axes, and relic blade.

Agreed. Offering two handed weapons via a perk choice with an additional defensive/offensive addition to compensate for the lack of a shield would be a good way to add both an new way to play, while also offering an interesting choice with pros and cons. It's kinda what I wished prestige perks were. Rather than albeit beneficial, but uninteresting stat upgrades.

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6 hours ago
Mar 16, 2025, 3:11:16 AM

Barricade133 wrote:

HN971 wrote:

Bulwark Thunder Hammer is on top of my wishlist. That's actual game changing stuff for that class, while still perfectly fitting its melee main role.


I hope one day we'll get more melee weapons like power axes, and relic blade.

Agreed. Offering two handed weapons via a perk choice with an additional defensive/offensive addition to compensate for the lack of a shield would be a good way to add both an new way to play, while also offering an interesting choice with pros and cons. It's kinda what I wished prestige perks were. Rather than albeit beneficial, but uninteresting stat upgrades.

Eh, that breaks too many of his class perks though. Would prefer them give bulwark a power maul as opposed to giving up the shield for a weapon his perk list has no synergy with (both of his melee damage buff perks require shield bash to activate so you would get a weak baby thunder hammer compared to assault using it). That or just put bulwark in gravis armor so he can one-hand the thunder hammer lol.

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5 hours ago
Mar 16, 2025, 3:18:30 AM

Shining_Darkness wrote:

Barricade133 wrote:

HN971 wrote:

Bulwark Thunder Hammer is on top of my wishlist. That's actual game changing stuff for that class, while still perfectly fitting its melee main role.


I hope one day we'll get more melee weapons like power axes, and relic blade.

Agreed. Offering two handed weapons via a perk choice with an additional defensive/offensive addition to compensate for the lack of a shield would be a good way to add both an new way to play, while also offering an interesting choice with pros and cons. It's kinda what I wished prestige perks were. Rather than albeit beneficial, but uninteresting stat upgrades.

Eh, that breaks too many of his class perks though. Would prefer them give bulwark a power maul as opposed to giving up the shield for a weapon his perk list has no synergy with (both of his melee damage buff perks require shield bash to activate so you would get a weak baby thunder hammer compared to assault using it). That or just put bulwark in gravis armor so he can one-hand the thunder hammer lol.

I can see what you mean, but if I were to pick this perk allowing me to wield a two hander. Hypothetically of course. Wouldn't I not select perks that benefit me doing so? It'd be like picking a Heavy Bolter then choosing the melta perk and getting angry they didn't help me. You just wouldn't pick them. However though, perhaps to still be able to benefit from them, perhaps they could add a "shove" that would function like a shield bash and retain the functional effect? To help take what you said into account and still allow you too benefit from them?

Updated 5 hours ago.
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4 hours ago
Mar 16, 2025, 4:28:27 AM

Shining_Darkness wrote:

Eh, that breaks too many of his class perks though. Would prefer them give bulwark a power maul as opposed to giving up the shield for a weapon his perk list has no synergy with (both of his melee damage buff perks require shield bash to activate so you would get a weak baby thunder hammer compared to assault using it). That or just put bulwark in gravis armor so he can one-hand the thunder hammer lol.

I love how your solution to avoid "breaking too many perks" is to create a brand new weapon type, which includes models, attack and execution animation.
Because that makes a LOT of sens, right?

You realize that there is only 3 perks related to shield, each of them on different tier, which mean you still have a choice between two others, which is still way better than stuff like the first tier of the tactical that is basically locked depending on the weapon you pick, and of these 3 perks, 2 are about shield bash, which could easily have an added bonus specifically tied to the hammer, right? Perks that only work with specific weapons are very common (and they are imo a very poor design choice as they create obvious cooking cutter case where you have a choice between a perk that does something and a perk that is literally dead, but that's another topic entirely).


Seriously, editing perks is obviously way, WAY easier than creating new weapon categories.

I also really like a perk that give known back on shield bash or a perk that boost knock shield bash damage (on the same tier than the heal banner mind you) are actually anything but bottom tier trash never worth picking. (seriously, if you ever shield bash as bulwark, you probably never left ruthless)


But sure, terminator style 1 handed terminator would be nice... ON TOP of giving access to 2 handed melee weapon to the bulwark.


(I have no idea wtf you thought gravis should get it tho, but then again nothing in your post made sens)

Updated 4 hours ago.
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