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Space Marine 3 Mega Thread, Ideas

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5 hours ago
Mar 14, 2025, 5:53:32 AM

Disclaimer: Dear Focus team/developers, SM3 has been announced, so let us make it even better, while it is in development (the most supported ideas and suggestions are easier to be implemented in this phase), so it will be an even bigger succes than SM2. It should be a continuation of Space Marine 2, but with a more monumental scale. SM3.jpeg


-The game should take the Total War Warhammer mentality, if you buy SM2, and SM3 it will be a combined and bigger experience and NOT the Call of Duty mentality (you have to buy a new game every year to start again the same grind.)

-This means that the already established 6 classes, weapons, grenades in SM2 will be available in SM3 for those, who own SM2. Then you dont have to develop the same content again, and there is an incentive to SM2 players, to buy SM3, it will be direct continuiation

-In SM3 you can create totally new classes (Apothecary, Chaplain, Techmarine and their Chaos counterparts: Chaos Apothecary, Dark Apostle, Warpsmith if these are not implemented in SM2) and even more classes beyond these. The same mentality with weapons, and grenades (New grenades in details), develop every weapon, which is not in SM2, so in SM3 we will have the biggest arsenal of the Warhammer 40k universum

-This, what I detailed is a consumer friendly mentality, and it would mean more support and trust, which equals more SM2 and SM3 copies sold.


- In SM3 PVP needs to have a greater focus, content with grand battles, I have made the most comprehensive thread on the forums, regarding how to improve PVP, firstly it should be implemented in SM2, and also in SM3 with enhancements, it has its own attached ideas with details: 7 Tenets of how to improve PVP


-Most important basic feature in SM3, (if it is not implemented also in SM2): Chaos customization, fully customizable Chaos/Heretic Astartes. This one of the biggest request from the community from the launch of SM2. So no class lock, Chaos  and lots of customization, lets build SM3 with this approach from the start. For reverence I will attach the most upvoted ideas (more than a million G2G upvote score) on these forums, which wanted Chaos customization in SM2: No class lock for Chaos Chaos customization Chaos Space Marines Operations The Chaos Marines should have top priority in SM3, this is highly requested as seen. And you should be open about this before SM3 comes out, cause regarding SM2 one of the biggest let downs is still the lack of Chaos custumization. When Games Workshop sees the monumental support for Chaos customization in the games, they will approve it also. Chaos customization details, photos It was a base feature in SM1.


Main approach of the 3 big aspects regarding SM3:


PVP: -The pipe dream would be a Battlefield like experience, but in the Warhammer universe, if you could manifest a 60vs60 objective game mode, on a huge map, with the already established classes, weapons regarding infantry combat, and plus with playable vehicle combat, it would be the biggest success ever. More than 10, 20 millions sold copies of SM3 is a possibility, if you implement this. Imagine Thunderhawks, Dreadnoughts, Land Raiders, Predators on the field, all controlled by players. 60 Space Marines vs 60 Chaos Space Marines. horus-walpaper1.jpg



-If not the pipe dream, than SM3 needs to have a PVP mode with more players, and bigger maps 20vs20 is reasonable. The already established SM2 classes, weapons, grenades could be used with the new SM3 classes weapons. 6 player lobbies in public PVP matches is a base feature in SM3, so you can play with 5 of your friends in public as a minimum. Crossplay in PVP is a launch feature (manually optional.) The iconic Dreadnought Assault game mode from SM1 is a must have also in SM3 and not just in SM2. Dreadnought game mode details PVP should have at least 7 maps on launch for variety. 


Campaign: -Continue the saga of Titus, but with new enemies, biggest contenders Necrons, Orks as for the xenos, and then an other Chaos God aligned Legion, Death Guard with Nurgle daemons or World Eaters with Khorne daemonsimages (3).jpg


Buthcerhorde01.jpg


HD-wallpaper-warhammer-40k-chaos-ultramarines-artwork-battle-flags-robots-games.jpg



PVE: -The launch expereince should be the Horde mode, with the new enemies which are mentioned in the Campaign section. Horde mode has more replayability than Operations. 


-A hybrid PVE/PVP mode of course if it is not implemented already in SM2, in SM3 the new enemy faction should be played in this scenario. PVE/PVP game mode details


More ideas:


-Battle Royale mode PVP/PVE. The healing system is already implemented in PVE, it would mean more new players, who like this genre. You could have a PVE element to so, so you drop in, fight with other players for victory, while also having AI enemies who can give you better loot, weapons if you defeat them. 


Respected Focus team, I would ask you, to send this idea and my comprehensive thread to the developtment team directly, so they can implement these elements in SM3 from the start. 


Dear SM2 and SM3 players, I lets support this idea, so the developers can manifest all these things.


Updated a few seconds ago.
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3 hours ago
Mar 14, 2025, 8:40:18 AM

For PVE: I hope they get rid of this souls-like gameplay where you have to spam dodge or parry in higher difficulties(Just because we are skilled enough to do it, it doesn't make it fun). I would prefer the game to be more hackn slash, more action, more shooter. They should put different mechanics to combat. For ranged combat there could be covers in maps and maybe simple cover mechanics whereas for melee combat there could be default and simple armor and health sustain mechanics like the heal on executes in the first game. I don't know why people try to fix things that aren't broken in the first place anyway...
It would also be nice to play a chapter other than Ultramarines.

For PVP: Bigger maps and bigger numbers would be great really. In an ideal world, something like Battlefront would have been amazing but I understand how big of an undertaking it would be.

Edit: Oh and they should NOT release the game without making sure there are not connection/server issues or optimization issues. It doesn't matter if only the minority experiences it, they owe it to this loyal and enthusiastic fanbase to make sure the game runs wells for every single customer as long as they have the necessary hardware and software(drivers and such). There are people having problems since launch or since older updates. I myself have been having stutters since Update 6.0 and it still hasnt been fixed yet. Customer support and a working product is the most fundamental thing, it is also the very thing that creates or breaks trust.

Updated 3 hours ago.
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a few seconds ago
Mar 14, 2025, 11:21:12 AM

Sm3 better have far more content for pvp at launch. I want a rank system. More maps, modes and features. 


This better be a damn good sequel to sm2.


I want all my stuff to carry over from sm2 to sm3. 

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