Disclaimer: Dear Focus team/developers, SM3 has been announced, so let us make it even better, while it is in development (the most supported ideas and suggestions are easier to be implemented in this phase), so it will be an even bigger succes than SM2. It should be a continuation of Space Marine 2, but with a more monumental scale. We ask you to send this idea package directly to the proper dev team, so they can build the new game from the start with these highly requested features from the community.
-The game should take the Total War Warhammer I-III game merging mentality: SM2 and SM3 will be a combined game and NOT the Call of Duty mentality (you have to buy a new game every year to start again the same grind with the same weapons.)
-This means that the already established 6 classes, weapons, grenades in SM2 will be available in SM3 for those, who own SM2. Then you dont have to develop the same content again just focus purely on new content. This is a huge incentive for SM2 players to buy SM3, it will be direct continuation. We dont want to buy again the same guns, classes we have already purchased in SM2.
-In SM3 you need to create totally new classes (Apothecary, Chaplain, Techmarine and their Chaos counterparts: Chaos Apothecary, Dark Apostle, Warpsmith if these are not implemented in SM2) and even more classes beyond these. The same mentality with weapons, and grenades (New grenades in details), develop every weapon, which is not in SM2, so in SM3 we will have the biggest arsenal and class selection of the Warhammer 40k universum (ideally 12-14 classes)
-This, what I detailed is a consumer friendly mentality, and it would mean more support and trust, which equals more SM2 and SM3 copies sold. For totally new players in SM3 it would be an incentive for them, to buy SM2 also, so they can have more content, if they choose so (but they can fully enjoy the SM3 content first because it should have many new features, classes, weapons independently from SM2.)
- In SM3 PVP needs to have a greater focus, content with grand battles, I have created the most comprehensive thread on the forums, regarding how to improve PVP, firstly it should be implemented in SM2, and also in SM3 with enhancements, it has its own attached ideas with details: 7 Tenets of how to improve PVP
Main approach of the 3 big aspects regarding SM3:
PVP: -The pipe dream would be a Battlefield like experience, but in the Warhammer universe, if you could manifest a 60vs60 objective game mode, on a huge map, with the already established classes, weapons regarding infantry combat, and plus with playable vehicle combat, it would be the biggest success ever. More than 10, 20 millions sold copies of SM3 is a possibility, if you implement this. Imagine Thunderhawks, Dreadnoughts, Land Raiders, Predators on the field, all controlled by players. 60 Space Marines vs 60 Chaos Space Marines.
-If not the pipe dream, than SM3 needs to have a PVP mode with more players, and bigger maps 20vs20 (similar to Battlefront II {2017} with playable vehicles) is reasonable. The already established SM2 classes, weapons, grenades could be used with the new SM3 classes, weapons. 6 player lobbies in public PVP matches is a base feature in SM3, so you can play with 5 of your friends in public matchmaking as a minimum. Crossplay in PVP is a launch feature (manually optional.) The iconic Dreadnought Assault game mode from SM1 is a must have also in SM3 and not just in SM2. Dreadnought game mode details PVP should have at least 7 maps on launch for variety.
Campaign: -Continue the saga of Titus, but with new enemies, most likely contenders Orks (fan favorites with funny voice dialogues while in combat), Necrons as for the xenos, and then an other Chaos God aligned Legion, Death Guard with Nurgle daemons or Worldaters with Khorne daemons.
PVE: -The launch experience should be the Horde mode, with the new enemies which are mentioned in the Campaign section. Horde mode has more replayability than Operations.
-A hybrid PVE/PVP mode of course if it is not implemented already in SM2, in SM3 the new enemy faction should be played in this scenario. PVE/PVP game mode details
-Most important basic feature in SM3 (if it is not implemented also in SM2): Chaos customization, fully customizable Chaos/Heretic Astartes. This one of the biggest request from the community from the launch of SM2. So no class lock, Chaos and lots of customization, lets build SM3 with this approach from the start. For reverence I will attach the most upvoted ideas (more than a million G2G upvote score) on these forums, which wanted Chaos customization in SM2: No class lock for Chaos Chaos customization Chaos Space Marines Operations The Chaos Marines should have top priority in SM3, this is highly requested as seen. And you should be open about this before SM3 comes out, cause regarding SM2 one of the biggest let downs is still the lack of Chaos custumization. When Games Workshop sees the monumental support for Chaos customization in the games, they will approve it also. Chaos customization details, photos It was a base feature in SM1.
More ideas:
-Battle Royale mode PVP/PVE. The healing system is already implemented in PVE, it would mean more new players, who like this genre. You could have a PVE element to so, so you drop in, fight with other players for victory, while also having AI enemies who can give you better loot, weapons if you defeat them.
Respected Focus team, I would ask you, to send this idea and my comprehensive thread to the developtment team directly, so they can implement these elements in SM3 from the start.
Dear SM2 and SM3 players, I lets support this idea, so the developers can manifest all these things. If you have more ideas, features which would complement what I have stated in this idea thread, then feel free to type it in a reply/comment, so I can incorporate more great concepts.
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